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	<updated>2026-11-09T20:20:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.teriock.com/index.php?title=Lore:Tei_Koban_Clans&amp;diff=18832</id>
		<title>Lore:Tei Koban Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Lore:Tei_Koban_Clans&amp;diff=18832"/>
		<updated>2026-11-09T19:33:27Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;The Tei Koban are a group of {{L|Creature|Cobben|cobbens}} from a group of islands connected to the Blue Reefs that practice ancestor worship and have a complex set of cultural traditions and dances that imbue the {{L|Ability|Spirit Item|spirit items}} with powers mastered by their ancestors. They have complex facial tattoos that represent which of the eight clans they are from.  Dancing is an integral part of Tei Koban culture. The dances prepare young {{L|Creature|Cobb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tei Koban are a group of {{L|Creature|Cobben|cobbens}} from a group of islands connected to the Blue Reefs that practice ancestor worship and have a complex set of cultural traditions and dances that imbue the {{L|Ability|Spirit Item|spirit items}} with powers mastered by their ancestors. They have complex facial tattoos that represent which of the eight clans they are from.&lt;br /&gt;
&lt;br /&gt;
Dancing is an integral part of Tei Koban culture. The dances prepare young {{L|Creature|Cobben|cobbens}} for obtaining their {{L|Ability|Spirit Item|spirit items}} and bolsters their ancestral connection and training.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{TableName|Tei Koban Clans|rollable=1}}&lt;br /&gt;
|+ Tei Koban Clans&lt;br /&gt;
|-&lt;br /&gt;
! !! Clan !! Ability !! Flaw&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Air Clan || {{L|Ability|Leaping}} || {{L|Ability|Cannot Climb}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Clan || {{L|Ability|Fire Damage Resistance}} || {{L|Ability|Cannot Leap}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Clan || {{L|Ability|Fire Damage Resistance}} || {{L|Ability|Cannot Swim}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heaven Clan || {{L|Ability|Leaping}} || {{L|Ability|Fire Frailty}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lake Clan || {{L|Ability|Swimming}} || {{L|Ability|Cannot Climb}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Mountain Clan || {{L|Ability|Climbing}} || {{L|Ability|Cannot Swim}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Thunder Clan || {{L|Ability|Climbing}} || {{L|Ability|Cannot Leap}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Water Clan || {{L|Ability|Swimming}} || {{L|Ability|Fire Frailty}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Lore]][[Category:Charts]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Lore:Saurage_Clans&amp;diff=18831</id>
		<title>Lore:Saurage Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Lore:Saurage_Clans&amp;diff=18831"/>
		<updated>2026-11-09T19:27:32Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are eight main clans of {{L|Creature|Desert Saurage|desert saurages}} on the {{L|Category|Creatures from the mainland|Teriock mainland}}. Each of them has a different distinct {{L|Category|Abilities|ability}} that all members of the clan gain as well as a certain color and type of jewelry that denotes clan members.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{TableName|Saurage Clans|rollable=1}}&lt;br /&gt;
|+ Saurage Clans&lt;br /&gt;
|-&lt;br /&gt;
! !! Clan !! Ability !! Color&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{L|Creature|Centibeast|u=1}} Clan || {{L|Ability|Endure}} || Blue&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{L|Category|Dragons|Dragon|u=1}} Clan || {{Limited}} {{L|Ability|Blessing}} ({{L|Category|Saurages|u=1}} and {{L|Category|Dragons}} only.) || Purple&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{L|Creature|Lizard|u=1}} Clan || {{L|Ability|Partner Awaken}} || Pale Yellow&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sand Clan || {{L|Ability|Sand Blind Packet}} || Ivory&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{L|Creature|Scorpion|u=1}} Clan || {{L|Ability|Combat Shimmering}} || Red&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{L|Creature|Snake|u=1}} Clan || {{L|Ability|Evasive Shimmering}} || Dark Green&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{L|Creature|Spider|u=1}} Clan || {{L|Ability|Snare}} || Black and White Stripes&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{L|Creature|Worm|u=1}} Clan || {{L|Ability|Hitman}} || Orange and Grey&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Lore]][[Category:Charts]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Lore:Saurage_Clans&amp;diff=18830</id>
		<title>Lore:Saurage Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Lore:Saurage_Clans&amp;diff=18830"/>
		<updated>2026-11-09T19:26:42Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;There are eight main clans of {{L|Creature|Desert Saurage|desert saurages}} on the {{L|Category|Creatures from the mainland|Teriock mainland}}. Each of them has a different distinct {{L|Category|Abilities|ability}} that all members of the clan gain as well as a certain color and type of jewelry that denotes clan members. {| class=&amp;quot;wikitable&amp;quot; {{TableName|Saurage Clans|rollable=1}} |+ Saurage Clans |- ! !! Clan !! Ability !! Color |- | 1 || {{L|Creature|Centibeast|u=1}} Cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are eight main clans of {{L|Creature|Desert Saurage|desert saurages}} on the {{L|Category|Creatures from the mainland|Teriock mainland}}. Each of them has a different distinct {{L|Category|Abilities|ability}} that all members of the clan gain as well as a certain color and type of jewelry that denotes clan members.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{TableName|Saurage Clans|rollable=1}}&lt;br /&gt;
|+ Saurage Clans&lt;br /&gt;
|-&lt;br /&gt;
! !! Clan !! Ability !! Color&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{L|Creature|Centibeast|u=1}} Clan || {{L|Ability|Endure}} || Blue&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{L|Category|Dragons|Dragon|u=1}} Clan || {{Limited}} {{L|Ability|Blessing}} ({{L|Category|Saurages|u=1}} and {{L|Category|Dragons}} only.) || Purple&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{L|Creature|Lizard|u=1}} Clan || {{L|Ability|Partner Awaken}} || Pale Yellow&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sand Clan || {{L|Ability|Sand Blind Packet}} || Ivory&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{L|Creature|Scorpion|u=1}} Clan || {{L|Ability|Combat Shimmering}} || Red&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{L|Creature|Snake|u=1}} Clan || {{L|Ability|Evasive Shimmering}} || Dark Green&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{L|Creature|Spider|u=1}} Clan || {{L|Ability|Snare}} || Black and White Stripes&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{L|Creature|Worm|u=1}} Clan || {{L|Ability|Hitman}} || Orange and Grey&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Lore]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Creature:Worm&amp;diff=18829</id>
		<title>Creature:Worm</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Creature:Worm&amp;diff=18829"/>
		<updated>2026-11-09T19:25:48Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;{{CreatureAnimal |name=Worm |size=0.25 |hp=1d2 |mp=1d2 |int=-3 |str=-3 |per=-2 |mov=-2 |snk=4 |a=Stupid Intelligence;; No Strength;; Very Slow;; Earth Native;; Digging;; Oblivious;; Elusive |f=Digging;; Berserker Healing Factor-g- |br=1 }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureAnimal&lt;br /&gt;
|name=Worm&lt;br /&gt;
|size=0.25&lt;br /&gt;
|hp=1d2&lt;br /&gt;
|mp=1d2&lt;br /&gt;
|int=-3&lt;br /&gt;
|str=-3&lt;br /&gt;
|per=-2&lt;br /&gt;
|mov=-2&lt;br /&gt;
|snk=4&lt;br /&gt;
|a=Stupid Intelligence;; No Strength;; Very Slow;; Earth Native;; Digging;; Oblivious;; Elusive&lt;br /&gt;
|f=Digging;; Berserker Healing Factor-g-&lt;br /&gt;
|br=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Category:Charts&amp;diff=18828</id>
		<title>Category:Charts</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Category:Charts&amp;diff=18828"/>
		<updated>2026-11-09T19:13:04Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Consumables&amp;diff=18827</id>
		<title>Core:Consumables</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Consumables&amp;diff=18827"/>
		<updated>2026-11-09T19:05:08Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Core|name=Consumables|Potions, powders, and tinctures are wares made by {{L|Source|Alchemical|alchemists}} and {{L|Tradecraft|Herbalist|herbalists}}. Unlikely most {{L|Property|Magic|passively magic items}}, these can only be used once and are consumed in the process. Nevertheless, they serve an essential role in many adventurers&#039; toolkits and are widely used in places where other items are less effective or convenient.}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Main_Page&amp;diff=18826</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Main_Page&amp;diff=18826"/>
		<updated>2026-11-09T19:03:54Z</updated>

		<summary type="html">&lt;p&gt;Gpe: /* Namespaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki documents a system for converting Teriock FanWar LARP to a tabletop or online system. The basic philosophy is to &#039;&#039;not&#039;&#039; simulate {{LARP}} at all. Rather, it&#039;s to design a system for tabletop from the ground up, redefining every relevant keyword and ability in the process. Some things in {{Online}} work very similarly to {{LARP}}, others are completely different. For more information, see the [[#Design Goals|design goals]] below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Progress So Far / How Many Pages Are Done&lt;br /&gt;
| &#039;&#039;&#039;{{L|Category|Rules|Everything|u=1}}&#039;&#039;&#039; || {{L|Category|Abilities|u=1}} || {{L|Category|Classes|u=1}} || {{L|Category|Conditions|u=1}} || {{L|Category|Core rules|Core Rules|u=1}} || {{L|Category|Creatures|u=1}} || {{L|Category|Damage types|Damage Types|u=1}} || {{L|Category|Drain types|Drain Types|u=1}} || {{L|Category|Equipment|Equipment Types|u=1}} || {{L|Category|Body parts|Body Parts|u=1}} || {{L|Category|Keywords|u=1}} || {{L|Category|Properties|u=1}} || {{L|Category|Tradecrafts|u=1}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFPAGES}}&#039;&#039;&#039; || {{PAGESINCATEGORY:Abilities|pages}} || {{PAGESINCATEGORY:Classes|pages}} || {{PAGESINCATEGORY:Conditions|pages}} || {{PAGESINCATEGORY:Core rules|pages}} || {{PAGESINCATEGORY:Creatures|pages}} || {{PAGESINCATEGORY:Damage types|pages}} || {{PAGESINCATEGORY:Drain types|pages}} || {{PAGESINCATEGORY:Equipment|pages}} || {{PAGESINCATEGORY:Body parts|pages}} || {{PAGESINCATEGORY:Keywords|pages}} || {{PAGESINCATEGORY:Properties|pages}} || {{PAGESINCATEGORY:Tradecrafts|pages}}&lt;br /&gt;
|}&lt;br /&gt;
There is also a [https://github.com/GabePoel/Teriock-FoundryVTT Foundry VTT system] in development.&lt;br /&gt;
== What to Read ==&lt;br /&gt;
During play testing, I&#039;ve assumed anyone looking at this site is familiar with {{LARP}} and has access to me to ask questions. With that in mind, I recommend reading the rules in roughly the following order.&lt;br /&gt;
# Playing the Game&lt;br /&gt;
## {{L|Core|Combat|u=1}}&lt;br /&gt;
## {{L|Core|Interactions|u=1}}&lt;br /&gt;
## {{L|Core|Hit Points and Mana Points|u=1}}&lt;br /&gt;
## {{L|Core|Tradecrafts|u=1}}&lt;br /&gt;
## {{L|Core|Resting|u=1}}&lt;br /&gt;
## {{L|Core|Death Bag|u=1}}&lt;br /&gt;
## {{L|Core|Agency Sparks|u=1}}&lt;br /&gt;
# Converting or Building a Character&lt;br /&gt;
## {{L|Core|Leveling Up|u=1}}&lt;br /&gt;
## {{L|Core|Size|u=1}}&lt;br /&gt;
## {{L|Core|Attributes|u=1}}&lt;br /&gt;
## {{L|Core|Presence|u=1}}&lt;br /&gt;
## {{L|Core|Proficiency Bonus|u=1}}&lt;br /&gt;
## {{L|Core|Fluency Bonus|u=1}}&lt;br /&gt;
## {{L|Core|Elder Sorcery|u=1}}&lt;br /&gt;
# References&lt;br /&gt;
## {{L|Category|Equipment|u=1}}&lt;br /&gt;
## {{L|Category|Body parts|u=1}}&lt;br /&gt;
## {{L|Category|Classes|u=1}}&lt;br /&gt;
## {{L|Category|Abilities|u=1}}&lt;br /&gt;
## {{L|Category|Conditions|u=1}}&lt;br /&gt;
## {{L|Category|Properties|Item properties|u=1}}&lt;br /&gt;
## {{L|Category|Damage types|u=1}}&lt;br /&gt;
## {{L|Category|Drain types|u=1}}&lt;br /&gt;
## {{L|Category|Creatures|u=1}}&lt;br /&gt;
## {{L|Category|Power sources|u=1}}&lt;br /&gt;
## {{L|Category|Keywords|Other keywords|u=1}}&lt;br /&gt;
&lt;br /&gt;
== How to Use this Wiki ==&lt;br /&gt;
This website is built using [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] (same engine as [https://www.wikipedia.org/ Wikipedia]). This allows for detailed templates, &amp;quot;[https://www.mediawiki.org/wiki/Transclusion transclusion]&amp;quot; (repeating text on different pages), previews, page tags/categories, etc. It means I can have a detailed system that constantly refers back to other parts but that is easy to maintain. It should mean it&#039;s easy to pull up abilities, mechanics, and interactions and also that changes should propagate through everything smoothly. For example, if I change how being {{L|Condition|Frozen}} works, then it will update everywhere it&#039;s referenced. Basically what I&#039;m saying is this site works like [https://2e.aonprd.com/PlayersGuide.aspx Archives of Nethys].&lt;br /&gt;
&lt;br /&gt;
If you are ever lost on where to find something, every rule in {{Online}} can be found in this {{L|Category|Rules|master index}}.&lt;br /&gt;
=== Namespaces ===&lt;br /&gt;
In case you ever get confused, know that this wiki is divided into several &amp;quot;namespaces&amp;quot;. These are akin to chapters in a book and allows for several pages to have the same name without getting confused with each other. For instance, this lets us distinguish the ability {{L|Ability|Duel}} from the condition of being in a {{L|Condition|Dueling|Duel}}. Some locations might at first seem counter intuitive. An example would be that there&#039;s no page called &amp;quot;Fire Damage&amp;quot; but there is one called &amp;quot;[[Damage:Fire]]&amp;quot; which defines the &amp;quot;Fire&amp;quot; damage type in the &amp;quot;Damage&amp;quot; namespace. The front end namespaces and what they contain are as follows.&lt;br /&gt;
; {{L|Category|Abilities|Ability|u=1}}&lt;br /&gt;
: All abilities in the game. This includes every type of action a creature can do (from {{L|Ability|Snare}}, to {{L|Ability|Opportunity Attack}}, to {{L|Ability|Circle of Protection}}, and {{L|Ability|Search}}).&lt;br /&gt;
; {{L|Category|Archetypes|Archetype|u=1}}&lt;br /&gt;
: The 3 archetypes that classes fall into.&lt;br /&gt;
; {{L|Category|Body parts|Body|u=1}}&lt;br /&gt;
: All body parts in the game. While {{L|Category|Abilities}} like {{L|Ability|Martial Arts}} and {{L|Ability|Bite}} still exist, most {{L|Category|Creatures}} that use them in {{LARP}} to simulate natural attacks now have actual body parts that do so.&lt;br /&gt;
; {{L|Category|Classes|Class|u=1}}&lt;br /&gt;
: The game&#039;s base 15 classes.&lt;br /&gt;
; {{L|Category|Conditions|Condition|u=1}}&lt;br /&gt;
: Static conditions that affect creatures.&lt;br /&gt;
; {{L|Category|Core rules|Core|u=1}}&lt;br /&gt;
: Any core rules that relate to {{Online}} itself and aren&#039;t just keywords from {{LARP}} that&#039;ve been redefined.&lt;br /&gt;
; {{L|Category|Creatures|Creature|u=1}}&lt;br /&gt;
: The statistics for all the creature types in the game.&lt;br /&gt;
; {{L|Category|Damage types|Damage|u=1}}&lt;br /&gt;
: Any damage type. Think of this as types of harm that reduce {{HP}} and related effects.&lt;br /&gt;
; {{L|Category|Drain types|Drain|u=1}}&lt;br /&gt;
: Any drain type. Think of this as types of harm that reduce {{MP}} and related effects. This means we can have {{L|Drain|Mana|Mana Drain}} and {{L|Drain|Memory|Memory Drain}} listed separately. It is also where things like {{L|Drain|Wither|Wither}} are located.&lt;br /&gt;
; {{L|Category|Equipment|u=1}}&lt;br /&gt;
: Any type of standard equipment in the game.&lt;br /&gt;
; {{L|Category|Keywords|Keyword|u=1}}&lt;br /&gt;
: Any miscellaneous keywords from {{LARP}} that have been redefined for {{Online}}.&lt;br /&gt;
; {{L|Category|Lore|Lore|u=1}}&lt;br /&gt;
: In-game lore concepts which are broad enough to touch on being mechanical rules.&lt;br /&gt;
; {{L|Category|Properties|Property|u=1}}&lt;br /&gt;
: Static properties than an item could have.&lt;br /&gt;
; {{L|Category|Power sources|Source|u=1}}&lt;br /&gt;
: The different power sources that an {{L|Category|Powered abilities|ability}} or other effect could rely on.&lt;br /&gt;
; {{L|Category|Tradecrafts|Tradecraft|u=1}}&lt;br /&gt;
: All the tradecrafts in the game.&lt;br /&gt;
&lt;br /&gt;
== Design Goals ==&lt;br /&gt;
These were the main principles that influenced the design of the system.&lt;br /&gt;
* Be built first and foremost for online and tabletop gameplay. &lt;br /&gt;
* Keep consistent keywords with {{LARP}} so as to make system conversion smooth.&lt;br /&gt;
* It should, in principle, also be possible to convert from this system &#039;&#039;back&#039;&#039; to {{LARP}} for when Teriock officially returns to Chris.&lt;br /&gt;
* Be built for small parties with long adventuring days (D&amp;amp;D or Pathfinder style, not live action MMO style).&lt;br /&gt;
* Mechanics (especially combat mechanics) should be &amp;quot;crisp&amp;quot; and well defined (&#039;&#039;much&#039;&#039; better defined than in {{LARP}}).&lt;br /&gt;
* There should be a robust (if simple) system for non-combat mechanics as well.&lt;br /&gt;
* Resource management, including {{HP}} and {{MP}} should matter.&lt;br /&gt;
* Combat should be dynamic, interesting, and not entirely predictable.&lt;br /&gt;
* For now, I&#039;ve retained the &amp;quot;junior league&amp;quot; rank system and added some items at intermediate levels. This is for conversion and playtest purposes. However, {{L|Core|Leveling Up|leveling up}} will not operate on a &amp;quot;set&amp;quot; or &amp;quot;three hour&amp;quot; basis. It will be more milestone style (up to {{GM}} discretion). I&#039;ve added additional level up bonuses between ranks to accommodate for this.&lt;br /&gt;
* It&#039;d be nice if the classes are balanced.&lt;br /&gt;
&lt;br /&gt;
And these were things that were &#039;&#039;not&#039;&#039; goals of the design process.&lt;br /&gt;
* No regard was given to simulating {{LARP}}.&lt;br /&gt;
* No regard was given to replicating the precise balance of {{LARP}}. This means some of the live action design goals were not important here. For instance, {{FanWar|FanWar LARP}} requires that baddies be quick to setup and play and must operate more-or-less consistently no matter who is playing them. This means they operate very similarly to player characters (some simple base stats, slap a standard class on there, give them a magic item, and go). That&#039;s not required for an online system. So, while I have some rules describing how to convert existing baddies, this system is asymmetrically designed around &#039;&#039;player characters&#039;&#039;.&lt;br /&gt;
* The game engine doesn&#039;t need to operate in real time. In live action combat, you can&#039;t have dice rolling or arithmetic beyond adding/subtracting ones and fives. This makes a lot of abilities essentially turn into &amp;quot;no effect&amp;quot; mechanics. But online systems can have more nuance. So I&#039;ve changed how resistances work, removed &amp;quot;20 count&amp;quot; timers, etc.&lt;br /&gt;
== Random Patch Notes ==&lt;br /&gt;
These reflect a few of the major changes from {{LARP}}. They&#039;re presented in no particular order.&lt;br /&gt;
* Most 20 count timers have been turned into {{Dice|d4}}s.&lt;br /&gt;
* There&#039;s no concept of &amp;quot;called&amp;quot; abilities, since that&#039;s something that descends from having to physically call out the names of abilities that you use.&lt;br /&gt;
* There&#039;s no concept of &amp;quot;standards&amp;quot; abilities or skills. I&#039;ve left {{L|Category|Standard abilities|tags}} for them as a legacy things, but there should be zero mechanical interaction with them.&lt;br /&gt;
* I&#039;ve just completely axed the keyword &amp;quot;prevention&amp;quot; from the game. It&#039;s redundant. Everything&#039;s been rewritten without it and it was easy.&lt;br /&gt;
* Reaction/resistance meta will likely be &#039;&#039;substantially&#039;&#039; less powerful due to limited {{L|Category|Reaction abilities|reaction economy}} and {{L|Keyword|Resistance|resistances}} not being absolute.&lt;br /&gt;
* I&#039;ve removed all references to levels/ranks &#039;&#039;in&#039;&#039; something (ranks in {{L|Class|Flame Mage}}, levels in {{L|Tradecraft|Historian}}, and so on). Things scale off absolute factors like your total level, your {{L|Core|Proficiency Bonus|Proficiency}}, etc. This will make some things much better defined. (&amp;quot;How many ranks in {{L|Class|Nature Mage}} do I have for {{L|Ability|Polymorph}} if I got the {{L|Category|Blessing granting abilities|ability}} as a {{L|Keyword|Blessing}} from my deity? Does it use ranks in {{L|Class|Paladin}} instead???&amp;quot;) And in other cases, it will keep the &amp;quot;scope&amp;quot; of things clearer (What does 1025 levels in {{L|Tradecraft|Blacksmith}} even mean? Am I 51.3 {{Times}} better at blacksmithing than a level 20 adventurer that put all their levels in {{L|Tradecraft|Blacksmith}}? What?)&lt;br /&gt;
* There&#039;s lots of &amp;quot;hidden&amp;quot; rituals/abilities that exist in {{FanWar}} that are referenced, but for which it&#039;s not clear how they work. How does one study an area for {{L|Ability|Teleport|teleporting}}? Does the {{L|Keyword|Visions|vision}} from {{L|Ability|Oracle}} happen during the ritual or after? Is it a ritual to get a {{L|Ability|Familiar Bond|familiar}}? What about for a {{L|Ability|Divine Gift|divine gift}}? A {{L|Ability|Spirit Pact|pact}}?&lt;br /&gt;
* Although &amp;quot;encounters&amp;quot; will still happen in gameplay, there&#039;s no reference to encounters in the rules themselves. Everything is &amp;quot;10 minutes&amp;quot; or &amp;quot;during a short rest&amp;quot; or &amp;quot;1 minute without combat&amp;quot; and whatnot. This gets rid of all the &amp;quot;are we in a new encounter yet?&amp;quot; ambiguity that we have in {{LARP}}.&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Semi&amp;diff=18825</id>
		<title>Archetype:Semi</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Semi&amp;diff=18825"/>
		<updated>2026-11-09T19:01:36Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Semis are classes that fill tactical or support roles in {{L|Core|Combat}}. Some are very skilled in close combat and have a variety of {{L|Category|Semi archetype skills|skills}} to achieve their aim, and others are more suited to fighting at range. All are classes that combine well with either {{L|Category|Warrior classes|warriors}} or {{L|Category|Mage classes|Mages}}, making semis the most versatile class archetype.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Archer|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Archetype:Semi|Semi]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Assassin|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Corsair|u=1}}&lt;br /&gt;
|{{L|Equipment|Half Plate|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Ranger|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{L|Class|Thief|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Semi classes}} get the following abilities.&lt;br /&gt;
{{AESort|Semi Techniques}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Mage&amp;diff=18824</id>
		<title>Archetype:Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Mage&amp;diff=18824"/>
		<updated>2026-11-09T19:00:22Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mage.png|thumb]]Mages wield powerful {{L|Category|Magically powered spells|magical spells}} and each class has a different approach, but are generally all quite vulnerable in direct {{L|Core|Combat}}. Thus most mages prefer to hang back and cast at their enemies from afar or use their magic to control the flow of a battle while avoiding messy melees.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Flame Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Archetype:Mage|Mage]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Can&#039;t go [[Archetype:Warrior|Warrior]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Life Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Nature Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Necromancer|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Storm Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Mage classes}} get the following abilities.&lt;br /&gt;
{{AESort|Arcane Ray,Staff Touch}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Warrior&amp;diff=18823</id>
		<title>Archetype:Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Warrior&amp;diff=18823"/>
		<updated>2026-11-09T18:59:39Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors are primarily fighters and can handle themselves well in heavy melee {{L|Core|Combat}}. Though they all have similar combat strength, they achieve different goals in battle in order to win their objective.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Berserker|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Archetype:Warrior|Warrior]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Can&#039;t go [[Archetype:Mage|Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Duelist|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Knight|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Paladin|u=1}}&lt;br /&gt;
|{{L|Equipment|Half Plate|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Veteran|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Warrior classes}} get the following abilities.&lt;br /&gt;
{{AESort|Warrior Techniques}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Lore:Holidays&amp;diff=18822</id>
		<title>Lore:Holidays</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Lore:Holidays&amp;diff=18822"/>
		<updated>2026-11-09T18:56:46Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes specific days of the year will be widely celebrated and have an additional meaning associated with it. These &#039;&#039;&#039;holidays&#039;&#039;&#039; often have additional effects that apply to everyone that partakes in them or just change something about the world at large. These effects typically {{L|Source|Divine|divinely powered}} {{L|Category|World effects}}.&amp;lt;noinclude&amp;gt;[[Category:Lore]][[Category:World effects]][[Category:Divine effects]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Creature:Webling&amp;diff=18821</id>
		<title>Creature:Webling</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Creature:Webling&amp;diff=18821"/>
		<updated>2026-11-09T18:46:06Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:C|c&lt;br /&gt;
|name=Webling&lt;br /&gt;
|a=Webling Elder Sorcery;; Webling Mobility;; Snare Tag;; Webling Vulnerability;; Thin Soul-l-Outside [[Lore:Overlays|ECHO]] only.;; Infertile-l-Outside [[Lore:Overlays|ECHO]] only.&lt;br /&gt;
|b=Hand;; Foot;; Mouth&lt;br /&gt;
|size=x&lt;br /&gt;
|l=Weblings look like various {{L|Category|Player character creatures|common humanoid species}}, but are completely pale. They are not albino. Rather, everything is completely white. This includes their skin, their eyes, their hair, their blood, etc. Weblings&#039; hair grows fast. It&#039;s long and silky.&lt;br /&gt;
|br=1&lt;br /&gt;
|t=humanoid;; pc&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Category:Archetypes&amp;diff=18820</id>
		<title>Category:Archetypes</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Category:Archetypes&amp;diff=18820"/>
		<updated>2026-11-09T18:38:14Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;Category:Rules&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Category:Mage_classes&amp;diff=18819</id>
		<title>Category:Mage classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Category:Mage_classes&amp;diff=18819"/>
		<updated>2026-11-09T18:37:04Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Replaced content with &amp;quot;{{Archetype:Mage}} &amp;lt;noinclude&amp;gt;Category:Classes&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archetype:Mage}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Classes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Category:Warrior_classes&amp;diff=18818</id>
		<title>Category:Warrior classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Category:Warrior_classes&amp;diff=18818"/>
		<updated>2026-11-09T18:36:34Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Replaced content with &amp;quot;{{Archetype:Warrior}} &amp;lt;noinclude&amp;gt;Category:Classes&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archetype:Warrior}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Classes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Category:Semi_classes&amp;diff=18817</id>
		<title>Category:Semi classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Category:Semi_classes&amp;diff=18817"/>
		<updated>2026-11-09T18:36:26Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Replaced content with &amp;quot;{{Archetype:Semi}} &amp;lt;noinclude&amp;gt;Category:Classes&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archetype:Semi}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Classes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Mage&amp;diff=18816</id>
		<title>Archetype:Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Mage&amp;diff=18816"/>
		<updated>2026-11-09T18:35:21Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mage.png|thumb]]Mages wield powerful {{L|Category|Magically powered spells|magical spells}} and each class has a different approach, but are generally all quite vulnerable in direct {{L|Core|Combat}}. Thus most mages prefer to hang back and cast at their enemies from afar or use their magic to control the flow of a battle while avoiding messy melees.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Flame Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Mage classes|Mage|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Can&#039;t go {{L|Category|Warrior classes|warrior}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Life Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Nature Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Necromancer|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Storm Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Mage classes}} get the following abilities.&lt;br /&gt;
{{AESort|Arcane Ray,Staff Touch}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Warrior&amp;diff=18815</id>
		<title>Archetype:Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Warrior&amp;diff=18815"/>
		<updated>2026-11-09T18:35:14Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors are primarily fighters and can handle themselves well in heavy melee {{L|Core|Combat}}. Though they all have similar combat strength, they achieve different goals in battle in order to win their objective.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Berserker|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Warrior classes|Warrior|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Can&#039;t go {{L|Category|Mage classes|mage}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Duelist|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Knight|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Paladin|u=1}}&lt;br /&gt;
|{{L|Equipment|Half Plate|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Veteran|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Warrior classes}} get the following abilities.&lt;br /&gt;
{{AESort|Warrior Techniques}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Semi&amp;diff=18814</id>
		<title>Archetype:Semi</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Semi&amp;diff=18814"/>
		<updated>2026-11-09T18:35:06Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Semis are classes that fill tactical or support roles in {{L|Core|Combat}}. Some are very skilled in close combat and have a variety of {{L|Category|Semi archetype skills|skills}} to achieve their aim, and others are more suited to fighting at range. All are classes that combine well with either {{L|Category|Warrior classes|warriors}} or {{L|Category|Mage classes|Mages}}, making semis the most versatile class archetype.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Archer|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Semi classes|Semi|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Assassin|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Corsair|u=1}}&lt;br /&gt;
|{{L|Equipment|Half Plate|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Ranger|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{L|Class|Thief|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Semi classes}} get the following abilities.&lt;br /&gt;
{{AESort|Semi Techniques}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Semi&amp;diff=18813</id>
		<title>Archetype:Semi</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Semi&amp;diff=18813"/>
		<updated>2026-11-09T18:34:45Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Semis are classes that fill tactical or support roles in {{L|Core|Combat}}. Some are very skilled in close combat and have a variety of {{L|Category|Semi archetype skills|skills}} to achieve their aim, and others are more suited to fighting at range. All are classes that combine well with either {{L|Category|Warrior classes|warriors}} or {{L|Category|Mage classes|Mages}}, making semis the most versatile class archetype.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Archer|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Semi classes|Semi|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Assassin|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Corsair|u=1}}&lt;br /&gt;
|{{L|Equipment|Half Plate|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Ranger|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{L|Class|Thief|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Semi classes}} get the following abilities.&lt;br /&gt;
{{AESort|Semi Techniques}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Warrior&amp;diff=18812</id>
		<title>Archetype:Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Warrior&amp;diff=18812"/>
		<updated>2026-11-09T18:34:09Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors are primarily fighters and can handle themselves well in heavy melee {{L|Core|Combat}}. Though they all have similar combat strength, they achieve different goals in battle in order to win their objective.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Berserker|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Warrior classes|Warrior|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Can&#039;t go {{L|Category|Mage classes|mage}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Duelist|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Knight|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Paladin|u=1}}&lt;br /&gt;
|{{L|Equipment|Half Plate|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Veteran|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Warrior classes}} get the following abilities.&lt;br /&gt;
{{AESort|Warrior Techniques}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Mage&amp;diff=18811</id>
		<title>Archetype:Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Mage&amp;diff=18811"/>
		<updated>2026-11-09T18:33:44Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mage.png|thumb]]Mages wield powerful {{L|Category|Magically powered spells|magical spells}} and each class has a different approach, but are generally all quite vulnerable in direct {{L|Core|Combat}}. Thus most mages prefer to hang back and cast at their enemies from afar or use their magic to control the flow of a battle while avoiding messy melees.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Flame Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Mage classes|Mage|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Can&#039;t go {{L|Category|Warrior classes|warrior}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Life Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Nature Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Necromancer|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Storm Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
== Archetype Benefits ==&lt;br /&gt;
All {{L|Category|Mage classes}} get the following abilities.&lt;br /&gt;
{{AESort|Arcane Ray,Staff Touch}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Semi&amp;diff=18810</id>
		<title>Archetype:Semi</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Semi&amp;diff=18810"/>
		<updated>2026-11-09T18:31:51Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;Semis are classes that fill tactical or support roles in {{L|Core|Combat}}. Some are very skilled in close combat and have a variety of {{L|Category|Semi archetype skills|skills}} to achieve their aim, and others are more suited to fighting at range. All are classes that combine well with either {{L|Category|Warrior classes|warriors}} or {{L|Category|Mage classes|Mages}}, making semis the most versatile class archetype. &amp;lt;noinclude&amp;gt; Category:Classes &amp;lt;/noinclude&amp;gt; {| cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Semis are classes that fill tactical or support roles in {{L|Core|Combat}}. Some are very skilled in close combat and have a variety of {{L|Category|Semi archetype skills|skills}} to achieve their aim, and others are more suited to fighting at range. All are classes that combine well with either {{L|Category|Warrior classes|warriors}} or {{L|Category|Mage classes|Mages}}, making semis the most versatile class archetype.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Archer|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Semi classes|Semi|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Assassin|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Corsair|u=1}}&lt;br /&gt;
|{{L|Equipment|Half Plate|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Ranger|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{L|Class|Thief|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Warrior&amp;diff=18809</id>
		<title>Archetype:Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Warrior&amp;diff=18809"/>
		<updated>2026-11-09T18:31:47Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;Warriors are primarily fighters and can handle themselves well in heavy melee {{L|Core|Combat}}. Though they all have similar combat strength, they achieve different goals in battle in order to win their objective. &amp;lt;noinclude&amp;gt; Category:Classes &amp;lt;/noinclude&amp;gt; {| class=&amp;quot;wikitable&amp;quot; |+Classes ! !Class !Max Worn {{AV}} !Archetype !Learning Restrictions |- |&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; |{{L|Class|Berserker|u=1}} |{{L|Equipment|Chain Mail|2}} | rowspan=&amp;quot;5&amp;quot; |{{L|Category|Warrior classes|Warrior|u=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors are primarily fighters and can handle themselves well in heavy melee {{L|Core|Combat}}. Though they all have similar combat strength, they achieve different goals in battle in order to win their objective.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Berserker|u=1}}&lt;br /&gt;
|{{L|Equipment|Chain Mail|2}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Warrior classes|Warrior|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Can&#039;t go {{L|Category|Mage classes|mage}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Duelist|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Knight|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Paladin|u=1}}&lt;br /&gt;
|{{L|Equipment|Half Plate|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Veteran|u=1}}&lt;br /&gt;
|{{L|Equipment|Full Plate|4}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Archetype:Mage&amp;diff=18808</id>
		<title>Archetype:Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Archetype:Mage&amp;diff=18808"/>
		<updated>2026-11-09T18:31:41Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;thumbMages wield powerful {{L|Category|Magically powered spells|magical spells}} and each class has a different approach, but are generally all quite vulnerable in direct {{L|Core|Combat}}. Thus most mages prefer to hang back and cast at their enemies from afar or use their magic to control the flow of a battle while avoiding messy melees. &amp;lt;noinclude&amp;gt; Category:Classes &amp;lt;/noinclude&amp;gt; {| class=&amp;quot;wikitable&amp;quot; |+Classes ! !Class !Max Worn {{AV}} !Archetype !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mage.png|thumb]]Mages wield powerful {{L|Category|Magically powered spells|magical spells}} and each class has a different approach, but are generally all quite vulnerable in direct {{L|Core|Combat}}. Thus most mages prefer to hang back and cast at their enemies from afar or use their magic to control the flow of a battle while avoiding messy melees.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Classes&lt;br /&gt;
!&lt;br /&gt;
!Class&lt;br /&gt;
!Max Worn {{AV}}&lt;br /&gt;
!Archetype&lt;br /&gt;
!Learning Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Flame Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{L|Category|Mage classes|Mage|u=1}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Can&#039;t go {{L|Category|Warrior classes|warrior}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Life Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Nature Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Necromancer|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|{{L|Class|Storm Mage|u=1}}&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archetypes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Category:Lore&amp;diff=18807</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Category:Lore&amp;diff=18807"/>
		<updated>2026-11-09T18:28:54Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;Category:Rules&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Lore:Overlays&amp;diff=18806</id>
		<title>Lore:Overlays</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Lore:Overlays&amp;diff=18806"/>
		<updated>2026-11-09T18:28:24Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;overlay&#039;&#039;&#039; is a massive field of {{L|Core|Hit Points and Mana Points|mana}} that covers a large area and helps {{L|Source|Magical|power}} {{L|Category|Spells}} and other {{L|Category|Magically powered abilities}}. They may be created by a {{L|Category|Mage classes|mage}} school or other powerful entity. Overlays often have a substantial warping affect on the {{L|Category|Magical effects|magical}} and metaphysical ecosystem in which they operate and can alter the rules that casting operates under. They may be so strong as to constitute being a {{L|Category|World effects|world effect}}. The most common use of an overlay is for casters that have access to it to use its {{MP}} to help discount their {{L|Category|Spells}}.&lt;br /&gt;
&lt;br /&gt;
In the Teriock game world, &#039;&#039;&#039;ECHO&#039;&#039;&#039; is the main overlay. It is intimately connected with not only {{L|Category|Magical effects}}, but {{L|Category|Primal effects|primal}} and {{L|Category|Divine effects|divine}} ones as well such as most [[Lore:Holidays|holidays]]. Unlike most overlays in [https://www.fanwar.com Roekron] and other game worlds, ECHO is not thought to be created by any {{L|Category|Mage classes|mage}} school or other organization and is instead believed to be an a more intrinsic feature of the world.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Magical effects]][[Category:Lore]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Lore:Holidays&amp;diff=18805</id>
		<title>Lore:Holidays</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Lore:Holidays&amp;diff=18805"/>
		<updated>2026-11-09T18:25:07Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;Sometimes specific days of the year will be widely celebrated and have an additional meaning associated with it. These &amp;#039;&amp;#039;&amp;#039;holidays&amp;#039;&amp;#039;&amp;#039; often have additional effects that apply to everyone that partakes in them or just change something about the world at large. These effects typically {{L|Source|Divine|divinely powered}} {{L|Category|World effects}}.&amp;lt;noinclude&amp;gt;Category:LoreCategory:World effects&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes specific days of the year will be widely celebrated and have an additional meaning associated with it. These &#039;&#039;&#039;holidays&#039;&#039;&#039; often have additional effects that apply to everyone that partakes in them or just change something about the world at large. These effects typically {{L|Source|Divine|divinely powered}} {{L|Category|World effects}}.&amp;lt;noinclude&amp;gt;[[Category:Lore]][[Category:World effects]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Lore:Overlays&amp;diff=18804</id>
		<title>Lore:Overlays</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Lore:Overlays&amp;diff=18804"/>
		<updated>2026-11-09T18:14:46Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;An &amp;#039;&amp;#039;&amp;#039;overlay&amp;#039;&amp;#039;&amp;#039; is a massive field of {{L|Core|Hit Points and Mana Points|mana}} that covers a large area and helps {{L|Source|Magical|power}} {{L|Category|Spells}} and other {{L|Category|Magically powered abilities}}. They may be created by a {{L|Category|Mages|mage}} school or other powerful entity. Overlays often have a substantial warping affect on the {{L|Category|Magical effects|magical}} and metaphysical ecosystem in which they operate and can alter the rules tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;overlay&#039;&#039;&#039; is a massive field of {{L|Core|Hit Points and Mana Points|mana}} that covers a large area and helps {{L|Source|Magical|power}} {{L|Category|Spells}} and other {{L|Category|Magically powered abilities}}. They may be created by a {{L|Category|Mages|mage}} school or other powerful entity. Overlays often have a substantial warping affect on the {{L|Category|Magical effects|magical}} and metaphysical ecosystem in which they operate and can alter the rules that casting operates under. The most common use of an overlay is for casters that have access to it to use its {{MP}} to help discount their {{L|Category|Spells}}.&amp;lt;noinclude&amp;gt;[[Category:Lore]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Category:World_effects&amp;diff=18802</id>
		<title>Category:World effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Category:World_effects&amp;diff=18802"/>
		<updated>2026-11-09T01:45:23Z</updated>

		<summary type="html">&lt;p&gt;Gpe: Created page with &amp;quot;Category:Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Effects]]&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:AbilityExpandedES&amp;diff=18801</id>
		<title>Template:AbilityExpandedES</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:AbilityExpandedES&amp;diff=18801"/>
		<updated>2026-11-07T10:09:54Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ESWording|effect={{#invoke:A|a&lt;br /&gt;
|name=Expanded {{{1}}} Elder Sorcery&lt;br /&gt;
|arch=mage&lt;br /&gt;
|class={{#sub:{{lc:{{{1}}}}}|0|3}}&lt;br /&gt;
&amp;lt;!-- |pre=passive --&amp;gt;&lt;br /&gt;
|m=p&lt;br /&gt;
|d=s&lt;br /&gt;
|t=s&lt;br /&gt;
|i=f&lt;br /&gt;
|attribute=int&lt;br /&gt;
|spell=0&lt;br /&gt;
|skill=1&lt;br /&gt;
|rank=3&lt;br /&gt;
|magic=1&lt;br /&gt;
|es=1&lt;br /&gt;
|dur=always&lt;br /&gt;
|{{lc:{{{1}}} }}=1&lt;br /&gt;
|e=In addition to the custom rotator spells you create, you can learn {{L|Category|Rotator spells|Spells}} created by others. When you come across a fully created spell using only words you are {{Fluent}} in, can make a {{DC}} 12 + {{OP}} {{INT}} {{L|Core|Feat Interaction|Feat Save}} to attempt to learn it over the course of a {{L|Core|Long Rest}}. If you succeed, you can add it to your rotator spell list. If you fail, you are {{L|Keyword|Incapable}} of attempting to learn that spell again. The {{GM}} may modify the {{DC}} based on the spell&#039;s complexity, your knowledge of the spell, any special training you receive, if the spell&#039;s creator is there to assist you, or for any other factors they see fit. You may also attempt to learn words that you come across as long as they are of elements you are {{Fluent}} in. The {{GM}} may adjust the {{DC}} for these as they see fit as well, but the default is {{DC}} 15 + OP {{INT}} {{L|Core|Feat Interaction|Feat Save}}.&lt;br /&gt;
|pro=You are {{Fluent}} in {{L|Ability|Elder Sorcery Creation|Elder Sorcery Creation}}, {{L|Ability|Celestial Elder Sorcery Words|Celestial Elder Sorcery Words}}, and [[Ability:{{{1}}} Elder Sorcery Words|{{{1}}} Elder Sorcery Words]].&lt;br /&gt;
|success=You learn the spell or word.&lt;br /&gt;
|fail=You are {{L|Keyword|Incapable|Incapable}} of attempting to learn that spell or word again.&lt;br /&gt;
}}|{{lc:{{{1}}} }}=1 }}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:AbilityExpandedES&amp;diff=18800</id>
		<title>Template:AbilityExpandedES</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:AbilityExpandedES&amp;diff=18800"/>
		<updated>2026-11-07T10:07:49Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ESWording|effect={{#invoke:A|a&lt;br /&gt;
|name=Expanded {{{1}}} Elder Sorcery&lt;br /&gt;
|arch=mage&lt;br /&gt;
|class={{#sub:{{lc:{{{1}}}}}|0|3}}&lt;br /&gt;
&amp;lt;!-- |pre=passive --&amp;gt;&lt;br /&gt;
|m=s&lt;br /&gt;
|d=s&lt;br /&gt;
|t=s&lt;br /&gt;
|i=f&lt;br /&gt;
|attribute=int&lt;br /&gt;
|spell=0&lt;br /&gt;
|skill=1&lt;br /&gt;
|rank=3&lt;br /&gt;
|magic=1&lt;br /&gt;
|es=1&lt;br /&gt;
|x=lr&lt;br /&gt;
|dur=nl&lt;br /&gt;
|{{lc:{{{1}}} }}=1&lt;br /&gt;
|e=In addition to the custom rotator spells you create, you can learn {{L|Category|Rotator spells|Spells}} created by others. When you come across a fully created spell using only words you are {{Fluent}} in, can make a {{DC}} 12 + {{OP}} {{INT}} {{L|Core|Feat Interaction|Feat Save}} to attempt to learn it over the course of a {{L|Core|Long Rest}}. If you succeed, you can add it to your rotator spell list. If you fail, you are {{L|Keyword|Incapable}} of attempting to learn that spell again. The {{GM}} may modify the {{DC}} based on the spell&#039;s complexity, your knowledge of the spell, any special training you receive, if the spell&#039;s creator is there to assist you, or for any other factors they see fit. You may also attempt to learn words that you come across as long as they are of elements you are {{Fluent}} in. The {{GM}} may adjust the {{DC}} for these as they see fit as well, but the default is {{DC}} 15 + OP {{INT}} {{L|Core|Feat Interaction|Feat Save}}.&lt;br /&gt;
|pro=You are {{Fluent}} in {{L|Ability|Elder Sorcery Creation|Elder Sorcery Creation}}, {{L|Ability|Celestial Elder Sorcery Words|Celestial Elder Sorcery Words}}, and [[Ability:{{{1}}} Elder Sorcery Words|{{{1}}} Elder Sorcery Words]].&lt;br /&gt;
|success=You learn the spell or word.&lt;br /&gt;
|fail=You are {{L|Keyword|Incapable|Incapable}} of attempting to learn that spell or word again.&lt;br /&gt;
}}|{{lc:{{{1}}} }}=1 }}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Sense_Secret_Doors&amp;diff=18799</id>
		<title>Ability:Sense Secret Doors</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Sense_Secret_Doors&amp;diff=18799"/>
		<updated>2026-11-07T10:04:05Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Sense Secret Doors&lt;br /&gt;
|range=60f&lt;br /&gt;
|martial=1&lt;br /&gt;
|t=area&lt;br /&gt;
|e=When you {{L|Ability|Perceive}}, you see hidden doors and traps within range.&lt;br /&gt;
|d=sight&lt;br /&gt;
|sense=1&lt;br /&gt;
|i=m&lt;br /&gt;
|m=p&lt;br /&gt;
|req={{ReqUp}}&lt;br /&gt;
|dur=always&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Scent_Seeing&amp;diff=18798</id>
		<title>Ability:Scent Seeing</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Scent_Seeing&amp;diff=18798"/>
		<updated>2026-11-07T10:02:37Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Scent Seeing&lt;br /&gt;
|class=ber&lt;br /&gt;
|m=p&lt;br /&gt;
|i=m&lt;br /&gt;
|sense=1&lt;br /&gt;
|pre=passive&lt;br /&gt;
|x=&lt;br /&gt;
|e=You have a powerful sense of smell that lets you know the location of all {{Target|s}} within 10 feet.&lt;br /&gt;
|req={{ReqUp}} You are not {{L|Condition|Anosmatic}} and the {{Target}} is not {{L|Condition|Odorless}}.&lt;br /&gt;
|dur=always&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Scent_Seeing&amp;diff=18797</id>
		<title>Ability:Scent Seeing</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Scent_Seeing&amp;diff=18797"/>
		<updated>2026-11-07T10:01:59Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Scent Seeing&lt;br /&gt;
|class=ber&lt;br /&gt;
|m=p&lt;br /&gt;
|i=m&lt;br /&gt;
|sense=1&lt;br /&gt;
|pre=aura&lt;br /&gt;
|x=&lt;br /&gt;
|e=You have a powerful sense of smell that lets you know the location of all {{Target|s}} within 10 feet.&lt;br /&gt;
|req={{ReqUp}} You are not {{L|Condition|Anosmatic}} and the {{Target}} is not {{L|Condition|Odorless}}.&lt;br /&gt;
|dur=always&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Scent_Seeing&amp;diff=18796</id>
		<title>Ability:Scent Seeing</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Scent_Seeing&amp;diff=18796"/>
		<updated>2026-11-07T09:58:53Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Scent Seeing&lt;br /&gt;
|class=ber&lt;br /&gt;
|m=p&lt;br /&gt;
|i=m&lt;br /&gt;
|sense=1&lt;br /&gt;
|pre=aura&lt;br /&gt;
|x=&lt;br /&gt;
|e=You have a powerful sense of smell that lets you know the location of all {{Target|s}} within range regardless of whether or not you can see them.&lt;br /&gt;
|req={{ReqUp}} You are not {{L|Condition|Anosmatic}} and the {{Target}} is not {{L|Condition|Odorless}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Passive_Dispel_Magic&amp;diff=18795</id>
		<title>Ability:Passive Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Passive_Dispel_Magic&amp;diff=18795"/>
		<updated>2026-11-07T09:56:44Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityDispel|name=Passive Dispel Magic|m=p|x=|rotator=|invoke|divine=1|dur=always}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:AbilityDispel&amp;diff=18794</id>
		<title>Template:AbilityDispel</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:AbilityDispel&amp;diff=18794"/>
		<updated>2026-11-07T09:56:24Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name={{{name}}}&lt;br /&gt;
|pre=aura&lt;br /&gt;
|storm=1&lt;br /&gt;
|magic={{{magic|1}}}&lt;br /&gt;
|divine={{{divine|}}}&lt;br /&gt;
|class={{{class|}}}&lt;br /&gt;
|t=spell&lt;br /&gt;
|m={{{m|r}}}&lt;br /&gt;
|i={{{i|m}}}&lt;br /&gt;
|x={{{x|1r}}}&lt;br /&gt;
|mp={{{mp|}}}&lt;br /&gt;
|dur={{{dur|i}}}&lt;br /&gt;
|req={{Target|u=1}} is a {{L|Category|Conjured spells|Conjured Spell}}.&lt;br /&gt;
|pro={{#if:{{{pro|}}}|You may now use {{{name}}} {{P}} additional times as a {{L|Category|Free reaction abilities|free reaction}} before the start of your next turn. These additional uses do not in turn allow for additional uses.|}}&lt;br /&gt;
|flu={{#if:{{{flu|}}}|You may now use {{{name}}} {{F}} additional times as a {{L|Category|Free reaction abilities|free reaction}} before the start of your next turn. These additional uses do not in turn allow for additional uses.|}}&lt;br /&gt;
|e={{Target|u=1}} {{L|Category|Conjured spells|Spell}} {{#if:{{{more| }}}|and any others cast simultaneously have|has}} no effect within range. {{#if:{{{reflect| }}}|{{#if:{{{more| }}}|Their casters take the {{L|Category|Conjured spells|spells&#039;}}|Its caster takes the {{L|Category|Conjured spells|spell&#039;s}}}} effects instead.}}&lt;br /&gt;
|heightened={{#if:{{{heightened|}}}|{{HeightRange|n={{{heightenedRange|10}}}}}|}}&lt;br /&gt;
|invoke={{{invoke|}}}&lt;br /&gt;
|rank={{{rank|}}}&lt;br /&gt;
|range={{{range|30f}}}&lt;br /&gt;
|rotator={{{rotator|}}}&lt;br /&gt;
|trigger=A {{L|Category|Conjured spells|Conjured spell}} would have some effect within range.&lt;br /&gt;
|end={{#if:{{{end|}}}|The start of your next turn.|}}&lt;br /&gt;
|attribute={{{attribute|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Bioluminescent&amp;diff=18793</id>
		<title>Ability:Bioluminescent</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Bioluminescent&amp;diff=18793"/>
		<updated>2026-11-07T09:51:04Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Bioluminescent&lt;br /&gt;
|pre=passive&lt;br /&gt;
|e=Your body parts {{L|Property|Glowing|glow}} (10 feet).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Creature:City_Goblin&amp;diff=18792</id>
		<title>Creature:City Goblin</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Creature:City_Goblin&amp;diff=18792"/>
		<updated>2026-11-07T09:43:32Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureGoblin|City|a=Unglue;; Swift Sleep Aura;; City Native}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Equipment:Coin&amp;diff=18791</id>
		<title>Equipment:Coin</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Equipment:Coin&amp;diff=18791"/>
		<updated>2026-11-07T09:40:38Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment&lt;br /&gt;
|name=Coin&lt;br /&gt;
|damage=0&lt;br /&gt;
|weight={{Weight|0.02}}&lt;br /&gt;
|bv=0&lt;br /&gt;
|str={{LowSTR}}&lt;br /&gt;
|props={{PSort|Searchable,Small}}&lt;br /&gt;
|class=Knickknacks&lt;br /&gt;
|sclass={{CSort|Knickknacks}}&lt;br /&gt;
|gp=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Explosion&amp;diff=18790</id>
		<title>Ability:Explosion</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Explosion&amp;diff=18790"/>
		<updated>2026-11-07T09:40:30Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Explosion&lt;br /&gt;
|d=m&lt;br /&gt;
|spell=1&lt;br /&gt;
|i=f&lt;br /&gt;
|m=a&lt;br /&gt;
|x=1a&lt;br /&gt;
|r=30f&lt;br /&gt;
|attribute=mov&lt;br /&gt;
|t=c&lt;br /&gt;
|standard=1&lt;br /&gt;
|fail=Deal {{NDice|1d6[magic fire]|damage}} {{Dmg}} to target.&lt;br /&gt;
|e=Any flammable items that are not being {{L|Keyword|Bearing|bared}} within the {{L|Core|Detonate Expansion|detonation}} radius are lit on fire.&lt;br /&gt;
|critfail={{Crit}}&lt;br /&gt;
|heightened={{HeightDamage|d=6|type=Fire}}&lt;br /&gt;
|flame=1&lt;br /&gt;
|magic=1&lt;br /&gt;
|rank=1&lt;br /&gt;
|damage=1&lt;br /&gt;
|exp=detonate&lt;br /&gt;
|er=15f&lt;br /&gt;
|rotator=1&lt;br /&gt;
|mp=2&lt;br /&gt;
|loud=1&lt;br /&gt;
|ea=mov&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Swift_Sleep_Aura&amp;diff=18789</id>
		<title>Ability:Swift Sleep Aura</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Swift_Sleep_Aura&amp;diff=18789"/>
		<updated>2026-11-07T09:39:59Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Swift Sleep Aura&lt;br /&gt;
|class=lif&lt;br /&gt;
|rank=3&lt;br /&gt;
|life=1&lt;br /&gt;
|invoke=1&lt;br /&gt;
|magic=1&lt;br /&gt;
|pre=aura&lt;br /&gt;
|attribute=per&lt;br /&gt;
|e=A hypnotizing shimmer spreads through the air around you. Roll {{NDice|1d8|sleep}} to determine the strength of this effect.&lt;br /&gt;
|fail=Any creatures who have fewer {{HP}} than the result of the die roll are rendered {{L|Condition|Asleep}} until this effect ends.&lt;br /&gt;
|pro=Instead roll {{NDice|1d8 + (@p)d8|sleep}}.&lt;br /&gt;
|flu=Instead roll {{NDice|1d8 + (@f)d8|sleep}}.&lt;br /&gt;
|heightened=roll an additional {{NDice|1d8|sleep}}. {{Target|u=1}} is also {{L|Keyword|Resistance|resistant}} to being {{L|Keyword|Awaken|awakened}}.&lt;br /&gt;
|dur=24h&lt;br /&gt;
|end={{EndDawn}} This also ends if the {{Target}} is successfully {{L|Keyword|Awaken|awakened}}.&lt;br /&gt;
|rotator=1&lt;br /&gt;
|mp=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Jumpstart_Search&amp;diff=18788</id>
		<title>Ability:Jumpstart Search</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Jumpstart_Search&amp;diff=18788"/>
		<updated>2026-11-07T09:38:21Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Jumpstart Search&lt;br /&gt;
|d=hand&lt;br /&gt;
|m=a&lt;br /&gt;
|i=a&lt;br /&gt;
|x=1a&lt;br /&gt;
|divine=1&lt;br /&gt;
|finance=1&lt;br /&gt;
|steal=1&lt;br /&gt;
|t=c&lt;br /&gt;
|rank=1&lt;br /&gt;
|class=pal&lt;br /&gt;
|hit=At the start of the {{Target|&#039;s}} next turn, you take all of one type of {{L|Property|Searchable}} item from them.&lt;br /&gt;
|dur=i&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Equipment:Map&amp;diff=18787</id>
		<title>Equipment:Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Equipment:Map&amp;diff=18787"/>
		<updated>2026-11-07T09:37:52Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment&lt;br /&gt;
|name=Map&lt;br /&gt;
|weight={{Weight|0.05}}&lt;br /&gt;
|damage=0&lt;br /&gt;
|bv=0&lt;br /&gt;
|str={{LowSTR}}&lt;br /&gt;
|props={{PSort|Searchable,Small}}&lt;br /&gt;
|class=Knickknacks&lt;br /&gt;
|sclass={{CSort|Knickknacks}}&lt;br /&gt;
|gp=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Equipment:Paper&amp;diff=18786</id>
		<title>Equipment:Paper</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Equipment:Paper&amp;diff=18786"/>
		<updated>2026-11-07T09:37:30Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment&lt;br /&gt;
|name=Paper&lt;br /&gt;
|damage=0&lt;br /&gt;
|weight={{Weight|0.01}}&lt;br /&gt;
|bv=0&lt;br /&gt;
|str={{LowSTR}}&lt;br /&gt;
|props={{PSort|Searchable,Small}}&lt;br /&gt;
|class=Knickknacks, Writing implements&lt;br /&gt;
|sclass={{CSort|Knickknacks, Writing implements}}&lt;br /&gt;
|gp=0.02&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Creature:Porcupine&amp;diff=18785</id>
		<title>Creature:Porcupine</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Creature:Porcupine&amp;diff=18785"/>
		<updated>2026-11-07T09:37:22Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureAnimal&lt;br /&gt;
|name=Porcupine&lt;br /&gt;
|size=1&lt;br /&gt;
|hp=1d6&lt;br /&gt;
|str=-1&lt;br /&gt;
|a=Low Strength;; Bad Tasting;; Brace;; Climbing&lt;br /&gt;
|b=Mouth;; Claw;; Swinging Tail&lt;br /&gt;
|f=Bad Tasting;; Fearless&lt;br /&gt;
|br=2&lt;br /&gt;
|c=rodent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Explosion&amp;diff=18784</id>
		<title>Ability:Explosion</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Explosion&amp;diff=18784"/>
		<updated>2026-11-07T09:30:24Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Explosion&lt;br /&gt;
|m=a&lt;br /&gt;
|d=m&lt;br /&gt;
|spell=1&lt;br /&gt;
|i=f&lt;br /&gt;
|m=a&lt;br /&gt;
|x=1a&lt;br /&gt;
|r=30f&lt;br /&gt;
|attribute=mov&lt;br /&gt;
|t=c&lt;br /&gt;
|standard=1&lt;br /&gt;
|fail=Deal {{NDice|1d6[magic fire]|damage}} {{Dmg}} to target.&lt;br /&gt;
|e=Any flammable items that are not being {{L|Keyword|Bearing|bared}} within the {{L|Core|Detonate Expansion|detonation}} radius are lit on fire.&lt;br /&gt;
|critfail={{Crit}}&lt;br /&gt;
|heightened={{HeightDamage|d=6|type=Fire}}&lt;br /&gt;
|flame=1&lt;br /&gt;
|magic=1&lt;br /&gt;
|rank=1&lt;br /&gt;
|damage=1&lt;br /&gt;
|exp=detonate&lt;br /&gt;
|er=15f&lt;br /&gt;
|rotator=1&lt;br /&gt;
|mp=2&lt;br /&gt;
|loud=1&lt;br /&gt;
|ea=mov&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Explosion&amp;diff=18783</id>
		<title>Ability:Explosion</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Explosion&amp;diff=18783"/>
		<updated>2026-11-06T16:55:51Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Explosion&lt;br /&gt;
|m=a&lt;br /&gt;
|d=m&lt;br /&gt;
|spell=1&lt;br /&gt;
|i=f&lt;br /&gt;
|attribute=mov&lt;br /&gt;
|t=c&lt;br /&gt;
|standard=1&lt;br /&gt;
|fail=Deal {{NDice|1d6[magic fire]|damage}} {{Dmg}} to target.&lt;br /&gt;
|e=Any flammable items that are not being {{L|Keyword|Bearing|bared}} within the {{L|Core|Detonate Expansion|detonation}} radius are lit on fire.&lt;br /&gt;
|critfail={{Crit}}&lt;br /&gt;
|heightened={{HeightDamage|d=6|type=Fire}}&lt;br /&gt;
|flame=1&lt;br /&gt;
|magic=1&lt;br /&gt;
|rank=1&lt;br /&gt;
|damage=1&lt;br /&gt;
|exp=detonate&lt;br /&gt;
|er=15f&lt;br /&gt;
|rotator=1&lt;br /&gt;
|mp=2&lt;br /&gt;
|loud=1&lt;br /&gt;
|ea=mov&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Explosion&amp;diff=18782</id>
		<title>Ability:Explosion</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Ability:Explosion&amp;diff=18782"/>
		<updated>2026-11-06T16:51:18Z</updated>

		<summary type="html">&lt;p&gt;Gpe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Explosion&lt;br /&gt;
|m=a&lt;br /&gt;
|d=m&lt;br /&gt;
|spell=1&lt;br /&gt;
|i=m&lt;br /&gt;
|t=ca&lt;br /&gt;
|standard=1&lt;br /&gt;
|hit=Deal {{NDice|1d6[magic fire]|damage}} {{Dmg}} to target.&lt;br /&gt;
|e=Any flammable items that are not being {{L|Keyword|Bearing|bared}} within the {{L|Core|Detonate Expansion|detonation}} radius are lit on fire.&lt;br /&gt;
|crithit={{Crit}}&lt;br /&gt;
|heightened={{HeightDamage|d=6|type=Fire}}&lt;br /&gt;
|flame=1&lt;br /&gt;
|magic=1&lt;br /&gt;
|rank=1&lt;br /&gt;
|damage=1&lt;br /&gt;
|exp=detonate&lt;br /&gt;
|er=15f&lt;br /&gt;
|rotator=1&lt;br /&gt;
|mp=2&lt;br /&gt;
|loud=1&lt;br /&gt;
|ea=mov&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
</feed>