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	<title>Ability:Haunting - Revision history</title>
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	<updated>2026-05-10T18:10:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teriock.com/index.php?title=Ability:Haunting&amp;diff=13868&amp;oldid=prev</id>
		<title>Gpe: Created page with &quot;{{#invoke:A|a |name=Haunting |pre=passive |unknown=1 |req=You are a {{L|Creature|Haunt}}. |e=Gain {{L|Ability|Haunt Escalation}} and {{L|Ability|Haunt Deescalation}}.  You are spiritually tied to a specific object, place, person or deed and have some &quot;unresolved business&quot; involving this. Until this business is &quot;resolved&quot;, you cannot be truly killed. Instead of {{L|Condition|Dead|dying}}, you escalate, dissipating into a spectral mist and remanifesting as a more threateni...&quot;</title>
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		<updated>2025-11-03T18:34:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{#invoke:A|a |name=Haunting |pre=passive |unknown=1 |req=You are a {{L|Creature|Haunt}}. |e=Gain {{L|Ability|Haunt Escalation}} and {{L|Ability|Haunt Deescalation}}.  You are spiritually tied to a specific object, place, person or deed and have some &amp;quot;unresolved business&amp;quot; involving this. Until this business is &amp;quot;resolved&amp;quot;, you cannot be truly killed. Instead of {{L|Condition|Dead|dying}}, you escalate, dissipating into a spectral mist and remanifesting as a more threateni...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#invoke:A|a&lt;br /&gt;
|name=Haunting&lt;br /&gt;
|pre=passive&lt;br /&gt;
|unknown=1&lt;br /&gt;
|req=You are a {{L|Creature|Haunt}}.&lt;br /&gt;
|e=Gain {{L|Ability|Haunt Escalation}} and {{L|Ability|Haunt Deescalation}}.&lt;br /&gt;
&lt;br /&gt;
You are spiritually tied to a specific object, place, person or deed and have some &amp;quot;unresolved business&amp;quot; involving this. Until this business is &amp;quot;resolved&amp;quot;, you cannot be truly killed. Instead of {{L|Condition|Dead|dying}}, you escalate, dissipating into a spectral mist and remanifesting as a more threatening being at the point your haunting originates from.&lt;br /&gt;
&lt;br /&gt;
It is also possible for you to be &amp;quot;solved&amp;quot; if someone addresses whatever it is that is causing you to haunt. This typically involves making you come to terms with something and could be as simple as convincing you that you are dead and telling you how it happened. But it could also be providing some sort of justice or revenge or something much more arcane. The details differ from {{L|Creature|Haunt}} to {{L|Creature|Haunt}}, but there are often hints in the {{L|Creature|Haunt|haunt&amp;#039;s}} behavior and surroundings. &lt;br /&gt;
&lt;br /&gt;
If a creature makes progress towards solving you, that reflects in your behavior. You may be less aggressive towards them, appear to be listening to what they say, or even deescalate.&lt;br /&gt;
{{Sub|Ability:Haunt Escalation}}&lt;br /&gt;
{{Sub|Ability:Haunt Deescalation}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
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