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	<title>Core:Agency Sparks - Revision history</title>
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	<updated>2026-10-08T23:37:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Agency_Sparks&amp;diff=18376&amp;oldid=prev</id>
		<title>Gpe at 05:10, 8 October 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Agency_Sparks&amp;diff=18376&amp;oldid=prev"/>
		<updated>2026-10-08T05:10:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:10, 8 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Agency Sparks|At the start of each game session, every player character gets one &#039;&#039;&#039;spark of agency&#039;&#039;&#039; (or &quot;&#039;&#039;&#039;spark&#039;&#039;&#039;&quot;). This can be spent at any time to re-roll an {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, {{L|Core|Tradecrafts|tradecraft check}}, or {{L|Keyword|Resistance|resistance save}}. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are given or they are lost. The {{GM}} may choose to give award additional sparks at their discretion as rewords for excellent role-playing, daring acts of bravery, or anything else they deem appropriate. A character cannot have more than three sparks at any time. Finally, a player can choose to spend all of their character&#039;s sparks to immediately {{L|Keyword|Awaken}} at any time.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Agency Sparks|At the start of each game session, every player character gets one &#039;&#039;&#039;spark of agency&#039;&#039;&#039; (or &quot;&#039;&#039;&#039;spark&#039;&#039;&#039;&quot;). This can be spent at any time to re-roll an {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, {{L|Core|Tradecrafts|tradecraft check}}, or {{L|Keyword|Resistance|resistance save}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This has {{L|Core|Advantage}} or {{L|Core|Disadvantage}} in accordance with the original roll&lt;/ins&gt;. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are given or they are lost. The {{GM}} may choose to give award additional sparks at their discretion as rewords for excellent role-playing, daring acts of bravery, or anything else they deem appropriate. A character cannot have more than three sparks at any time. Finally, a player can choose to spend all of their character&#039;s sparks to immediately {{L|Keyword|Awaken}} at any time.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Agency_Sparks&amp;diff=18371&amp;oldid=prev</id>
		<title>Gpe: Created page with &quot;{{Core|name=Agency Sparks|At the start of each game session, every player character gets one &#039;&#039;&#039;spark of agency&#039;&#039;&#039; (or &quot;&#039;&#039;&#039;spark&#039;&#039;&#039;&quot;). This can be spent at any time to re-roll an {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, {{L|Core|Tradecrafts|tradecraft check}}, or {{L|Keyword|Resistance|resistance save}}. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are g...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Agency_Sparks&amp;diff=18371&amp;oldid=prev"/>
		<updated>2026-10-08T05:01:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Core|name=Agency Sparks|At the start of each game session, every player character gets one &amp;#039;&amp;#039;&amp;#039;spark of agency&amp;#039;&amp;#039;&amp;#039; (or &amp;quot;&amp;#039;&amp;#039;&amp;#039;spark&amp;#039;&amp;#039;&amp;#039;&amp;quot;). This can be spent at any time to re-roll an {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, {{L|Core|Tradecrafts|tradecraft check}}, or {{L|Keyword|Resistance|resistance save}}. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are g...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Core|name=Agency Sparks|At the start of each game session, every player character gets one &amp;#039;&amp;#039;&amp;#039;spark of agency&amp;#039;&amp;#039;&amp;#039; (or &amp;quot;&amp;#039;&amp;#039;&amp;#039;spark&amp;#039;&amp;#039;&amp;#039;&amp;quot;). This can be spent at any time to re-roll an {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, {{L|Core|Tradecrafts|tradecraft check}}, or {{L|Keyword|Resistance|resistance save}}. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are given or they are lost. The {{GM}} may choose to give award additional sparks at their discretion as rewords for excellent role-playing, daring acts of bravery, or anything else they deem appropriate. A character cannot have more than three sparks at any time. Finally, a player can choose to spend all of their character&amp;#039;s sparks to immediately {{L|Keyword|Awaken}} at any time.}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
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