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	<id>https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3AArmor_Class</id>
	<title>Core:Armor Class - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3AArmor_Class"/>
	<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;action=history"/>
	<updated>2026-05-13T20:52:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=6572&amp;oldid=prev</id>
		<title>Gpe at 04:10, 15 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=6572&amp;oldid=prev"/>
		<updated>2025-02-15T04:10:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:10, 15 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;armor value&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;armor class&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 + AV&lt;/del&gt;. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &#039;&#039;does not stack&#039;&#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;armor value&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;armor class&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Var:AC}}&lt;/ins&gt;. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &#039;&#039;does not stack&#039;&#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many classes also have a &#039;&#039;&#039;maximum AV&#039;&#039;&#039; they can wear.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many classes also have a &#039;&#039;&#039;maximum AV&#039;&#039;&#039; they can wear.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=6570&amp;oldid=prev</id>
		<title>Gpe at 18:54, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=6570&amp;oldid=prev"/>
		<updated>2025-02-14T18:54:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:54, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;armor value&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;armor class&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt; + AV. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &#039;&#039;does not stack&#039;&#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;armor value&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;armor class&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt; + AV. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &#039;&#039;does not stack&#039;&#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many classes also have a &#039;&#039;&#039;maximum AV&#039;&#039;&#039; they can wear.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many classes also have a &#039;&#039;&#039;maximum AV&#039;&#039;&#039; they can wear.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=5887&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=5887&amp;oldid=prev"/>
		<updated>2025-02-10T18:53:58Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:53, 10 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;armor value&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;armor class&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of 10 + AV. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &#039;&#039;does not stack&#039;&#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;armor value&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;armor class&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of 10 + AV. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &#039;&#039;does not stack&#039;&#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many classes also have a &#039;&#039;&#039;maximum AV&#039;&#039;&#039; they can wear.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=5886&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=5886&amp;oldid=prev"/>
		<updated>2025-02-10T18:53:08Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:53, 10 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armor&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Value&lt;/del&gt;&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armor&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class&lt;/del&gt;&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of 10 + AV. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &#039;&#039;does not stack&#039;&#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value&lt;/ins&gt;&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class&lt;/ins&gt;&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of 10 + AV. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &#039;&#039;does not stack&#039;&#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=4768&amp;oldid=prev</id>
		<title>Gpe: Created page with &quot;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &#039;&#039;&#039;Armor Value&#039;&#039;&#039; referred to as its &#039;&#039;&#039;AV&#039;&#039;&#039;. When worn, this gives you an &#039;&#039;&#039;Armor Class&#039;&#039;&#039; (or &#039;&#039;&#039;AC&#039;&#039;&#039;) of 10 + AV. These numbers may seem low for people familiar with other systems, but that&#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Armor_Class&amp;diff=4768&amp;oldid=prev"/>
		<updated>2025-01-26T01:46:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &amp;#039;&amp;#039;&amp;#039;Armor Value&amp;#039;&amp;#039;&amp;#039; referred to as its &amp;#039;&amp;#039;&amp;#039;AV&amp;#039;&amp;#039;&amp;#039;. When worn, this gives you an &amp;#039;&amp;#039;&amp;#039;Armor Class&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039;) of 10 + AV. These numbers may seem low for people familiar with other systems, but that&amp;#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&amp;#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Core|name=Armor Class|}}All {{L|Category|armor}} has an &amp;#039;&amp;#039;&amp;#039;Armor Value&amp;#039;&amp;#039;&amp;#039; referred to as its &amp;#039;&amp;#039;&amp;#039;AV&amp;#039;&amp;#039;&amp;#039;. When worn, this gives you an &amp;#039;&amp;#039;&amp;#039;Armor Class&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039;) of 10 + AV. These numbers may seem low for people familiar with other systems, but that&amp;#039;s because {{L|Core|Block Interaction|Blocking}} is a core part of the game. Some abilities such as {{L|Ability|Unbreachability}} will improve a creature&amp;#039;s AC regardless of what {{L|Category|armor}} they are wearing. In {{Online}}, AV &amp;#039;&amp;#039;does not stack&amp;#039;&amp;#039;. This means if you have an ability like {{L|Ability|Natural Hide}} and then don {{L|Equipment|Leather Armor}} that your AC does not change.&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
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