<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3ADamage</id>
	<title>Core:Damage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3ADamage"/>
	<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Damage&amp;action=history"/>
	<updated>2026-05-10T15:54:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=14450&amp;oldid=prev</id>
		<title>Gpe at 18:20, 21 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=14450&amp;oldid=prev"/>
		<updated>2025-11-21T18:20:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:20, 21 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Damage|{{Core:Base Damage}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Damage|Every {{L|Category|Weapons|Weapon}} has a &#039;&#039;&#039;base damage&#039;&#039;&#039; it deals. This is represented by some die ({{Dice|d4}}, {{Dice|d6}}, {{Dice|d8}}, etc.). Assuming nothing else modifies the damage dealt, if a creature hits another with a {{L|Ability|Basic Attack}}, it&#039;s player rolls this &#039;&#039;&#039;damage die&#039;&#039;&#039; and the target takes that much damage.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many {{Ability|ies}} and other effects modify the amount of damage an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional damage dice}}, or other means). These damage dice may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the damage is considered to be &quot;{{L|Damage|Mundane}}&quot;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many {{Ability|ies}} and other effects modify the amount of damage an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional damage dice}}, or other means). These damage dice may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the damage is considered to be &quot;{{L|Damage|Mundane}}&quot;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core:Standard and Critical Damage}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all damage dice that would be rolled (including types) is referred to as &#039;&#039;&#039;standard damage&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals standard damage&quot; it means deals damage, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;critical damage&#039;&#039;&#039;. In these cases, roll each damage die twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much damage instead. This doesn&#039;t automatically double static increases or decreases to the amount of damage dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone is {{L|Condition|Down|Dropped}} by an {{Attack}} or other source of damage that includes dice of several {{L|Category|Damage types}}, then they are considered to have been {{L|Condition|Down|Dropped}} by &#039;&#039;all&#039;&#039; those {{L|Category|Damage types}}.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone is {{L|Condition|Down|Dropped}} by an {{Attack}} or other source of damage that includes dice of several {{L|Category|Damage types}}, then they are considered to have been {{L|Condition|Down|Dropped}} by &#039;&#039;all&#039;&#039; those {{L|Category|Damage types}}.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=6949&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=6949&amp;oldid=prev"/>
		<updated>2025-02-24T10:51:21Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:51, 24 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|Not all {{L|Category|Attack abilities|Attacks}} deal damage (e.g. {{L|Ability|Snare}}. And, of those that do, not all deal standard damage (e.g. {{L|Ability|Flame Ray}}). The effect of an {{Attack}} is that which is described in its &quot;On hit&quot; section. And the effect of a critical hit is that which is described in its &quot;On critical hit&quot; section (if it has one). If an {{Attack}} does not say it deals critical damage, then that is not something it does.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|Not all {{L|Category|Attack abilities|Attacks}} deal damage (e.g. {{L|Ability|Snare}}. And, of those that do, not all deal standard damage (e.g. {{L|Ability|Flame Ray}}). The effect of an {{Attack}} is that which is described in its &quot;On hit&quot; section. And the effect of a critical hit is that which is described in its &quot;On critical hit&quot; section (if it has one). If an {{Attack}} does not say it deals critical damage, then that is not something it does.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;noinclude&amp;gt;[[Category:Combat rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=6067&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=6067&amp;oldid=prev"/>
		<updated>2025-02-11T08:33:29Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:33, 11 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many {{Ability|ies}} and other effects modify the amount of damage an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional damage dice}}, or other means). These damage dice may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the damage is considered to be &quot;{{L|Damage|Mundane}}&quot;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many {{Ability|ies}} and other effects modify the amount of damage an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional damage dice}}, or other means). These damage dice may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the damage is considered to be &quot;{{L|Damage|Mundane}}&quot;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all damage dice that would be rolled (including types) is referred to as &#039;&#039;&#039;standard damage&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals standard damage&quot; it means deals damage, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;critical damage&#039;&#039;&#039;. In these cases, roll each damage die twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much damage instead. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;not&#039;&#039;&lt;/del&gt; double static increases or decreases to the amount of damage dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all damage dice that would be rolled (including types) is referred to as &#039;&#039;&#039;standard damage&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals standard damage&quot; it means deals damage, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;critical damage&#039;&#039;&#039;. In these cases, roll each damage die twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much damage instead. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically&lt;/ins&gt; double static increases or decreases to the amount of damage dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone is {{L|Condition|Down|Dropped}} by an {{Attack}} or other source of damage that includes dice of several {{L|Category|Damage types}}, then they are considered to have been {{L|Condition|Down|Dropped}} by &#039;&#039;all&#039;&#039; those {{L|Category|Damage types}}.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone is {{L|Condition|Down|Dropped}} by an {{Attack}} or other source of damage that includes dice of several {{L|Category|Damage types}}, then they are considered to have been {{L|Condition|Down|Dropped}} by &#039;&#039;all&#039;&#039; those {{L|Category|Damage types}}.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=6066&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=6066&amp;oldid=prev"/>
		<updated>2025-02-11T08:32:58Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:32, 11 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Damage|Every {{L|Category|Weapons|Weapon}} has a &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Base&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;&#039;&#039;&#039; it deals. This is represented by some die ({{Dice|d4}}, {{Dice|d6}}, {{Dice|d8}}, etc.). Assuming nothing else modifies the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; dealt, if a creature hits another with a {{L|Ability|Basic Attack}}, it&#039;s player rolls this &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die&lt;/del&gt;&#039;&#039;&#039; and the target takes that much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Damage|Every {{L|Category|Weapons|Weapon}} has a &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;&#039;&#039;&#039; it deals. This is represented by some die ({{Dice|d4}}, {{Dice|d6}}, {{Dice|d8}}, etc.). Assuming nothing else modifies the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; dealt, if a creature hits another with a {{L|Ability|Basic Attack}}, it&#039;s player rolls this &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;die&lt;/ins&gt;&#039;&#039;&#039; and the target takes that much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many {{Ability|ies}} and other effects modify the amount of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional damage dice}}, or other means). These &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice&lt;/del&gt; may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; is considered to be &quot;{{L|Damage|Mundane}}&quot;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many {{Ability|ies}} and other effects modify the amount of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional damage dice}}, or other means). These &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dice&lt;/ins&gt; may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; is considered to be &quot;{{L|Damage|Mundane}}&quot;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice&lt;/del&gt; that would be rolled (including types) is referred to as &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;&quot; it means deals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Critical&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;&#039;&#039;&#039;. In these cases, roll each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die&lt;/del&gt; twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; instead. This does &#039;&#039;not&#039;&#039; double static increases or decreases to the amount of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dice&lt;/ins&gt; that would be rolled (including types) is referred to as &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;&quot; it means deals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;&#039;&#039;&#039;. In these cases, roll each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;die&lt;/ins&gt; twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; instead. This does &#039;&#039;not&#039;&#039; double static increases or decreases to the amount of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone is {{L|Condition|Down|Dropped}} by an {{Attack}} or other source of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; that includes dice of several {{L|Category|Damage types}}, then they are considered to have been {{L|Condition|Down|Dropped}} by &#039;&#039;all&#039;&#039; those {{L|Category|Damage types}}.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone is {{L|Condition|Down|Dropped}} by an {{Attack}} or other source of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; that includes dice of several {{L|Category|Damage types}}, then they are considered to have been {{L|Condition|Down|Dropped}} by &#039;&#039;all&#039;&#039; those {{L|Category|Damage types}}.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|Not all {{L|Category|Attack abilities|Attacks}} deal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; (e.g. {{L|Ability|Snare}}. And, of those that do, not all deal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; (e.g. {{L|Ability|Flame Ray}}). The effect of an {{Attack}} is that which is described in its &quot;On hit&quot; section. And the effect of a critical hit is that which is described in its &quot;On critical hit&quot; section (if it has one). If an {{Attack}} does not say it deals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Critical&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;, then that is not something it does.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|Not all {{L|Category|Attack abilities|Attacks}} deal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; (e.g. {{L|Ability|Snare}}. And, of those that do, not all deal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; (e.g. {{L|Ability|Flame Ray}}). The effect of an {{Attack}} is that which is described in its &quot;On hit&quot; section. And the effect of a critical hit is that which is described in its &quot;On critical hit&quot; section (if it has one). If an {{Attack}} does not say it deals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;, then that is not something it does.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=6065&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=6065&amp;oldid=prev"/>
		<updated>2025-02-11T08:29:52Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:29, 11 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Damage|Every {{L|Category|Weapons|Weapon}} has a &#039;&#039;&#039;Base Damage&#039;&#039;&#039; it deals. This is represented by some die ({{Dice|d4}}, {{Dice|d6}}, {{Dice|d8}}, etc.). Assuming nothing else modifies the Damage dealt, if a creature hits another with a {{L|Ability|Basic Attack}}, it&#039;s player rolls this &#039;&#039;&#039;Damage Die&#039;&#039;&#039; and the target takes that much Damage.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|name=Damage|Every {{L|Category|Weapons|Weapon}} has a &#039;&#039;&#039;Base Damage&#039;&#039;&#039; it deals. This is represented by some die ({{Dice|d4}}, {{Dice|d6}}, {{Dice|d8}}, etc.). Assuming nothing else modifies the Damage dealt, if a creature hits another with a {{L|Ability|Basic Attack}}, it&#039;s player rolls this &#039;&#039;&#039;Damage Die&#039;&#039;&#039; and the target takes that much Damage.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many {{Ability|ies}} and other effects modify the amount of Damage an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice&lt;/del&gt;}}, or other means). These Damage Dice may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the Damage is considered to be &quot;{{L|Damage|Mundane}}&quot;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many {{Ability|ies}} and other effects modify the amount of Damage an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dice&lt;/ins&gt;}}, or other means). These Damage Dice may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the Damage is considered to be &quot;{{L|Damage|Mundane}}&quot;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all Damage Dice that would be rolled (including types) is referred to as &#039;&#039;&#039;Standard Damage&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals Standard Damage&quot; it means deals Damage, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;. In these cases, roll each Damage Die twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much Damage instead. This does &#039;&#039;not&#039;&#039; double static increases or decreases to the amount of Damage dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all Damage Dice that would be rolled (including types) is referred to as &#039;&#039;&#039;Standard Damage&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals Standard Damage&quot; it means deals Damage, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;. In these cases, roll each Damage Die twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much Damage instead. This does &#039;&#039;not&#039;&#039; double static increases or decreases to the amount of Damage dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=3652&amp;oldid=prev</id>
		<title>Gpe at 08:36, 22 January 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=3652&amp;oldid=prev"/>
		<updated>2025-01-22T08:36:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:36, 22 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all Damage Dice that would be rolled (including types) is referred to as &#039;&#039;&#039;Standard Damage&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals Standard Damage&quot; it means deals Damage, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;. In these cases, roll each Damage Die twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much Damage instead. This does &#039;&#039;not&#039;&#039; double static increases or decreases to the amount of Damage dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total set of all Damage Dice that would be rolled (including types) is referred to as &#039;&#039;&#039;Standard Damage&#039;&#039;&#039;. If an {{Ability}} says it &quot;deals Standard Damage&quot; it means deals Damage, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;. In these cases, roll each Damage Die twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much Damage instead. This does &#039;&#039;not&#039;&#039; double static increases or decreases to the amount of Damage dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone is {{L|Condition|Down|Dropped}} by an {{Attack}} or other source of Damage that includes dice of several {{L|Category|Damage types}}, then they are considered to have been {{L|Condition|Down|Dropped}} by &#039;&#039;all&#039;&#039; those {{L|Category|Damage types}}.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|Not all {{L|Category|Attack abilities|Attacks}} deal Damage (e.g. {{L|Ability|Snare}}. And, of those that do, not all deal Standard Damage (e.g. {{L|Ability|Flame Ray}}). The effect of an {{Attack}} is that which is described in its &quot;On hit&quot; section. And the effect of a critical hit is that which is described in its &quot;On critical hit&quot; section (if it has one). If an {{Attack}} does not say it deals Critical Damage, then that is not something it does.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|Not all {{L|Category|Attack abilities|Attacks}} deal Damage (e.g. {{L|Ability|Snare}}. And, of those that do, not all deal Standard Damage (e.g. {{L|Ability|Flame Ray}}). The effect of an {{Attack}} is that which is described in its &quot;On hit&quot; section. And the effect of a critical hit is that which is described in its &quot;On critical hit&quot; section (if it has one). If an {{Attack}} does not say it deals Critical Damage, then that is not something it does.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=3508&amp;oldid=prev</id>
		<title>Gpe: Created page with &quot;{{Core|name=Damage|Every {{L|Category|Weapons|Weapon}} has a &#039;&#039;&#039;Base Damage&#039;&#039;&#039; it deals. This is represented by some die ({{Dice|d4}}, {{Dice|d6}}, {{Dice|d8}}, etc.). Assuming nothing else modifies the Damage dealt, if a creature hits another with a {{L|Ability|Basic Attack}}, it&#039;s player rolls this &#039;&#039;&#039;Damage Die&#039;&#039;&#039; and the target takes that much Damage.  Many {{Ability|ies}} and other effects modify the amount of Damage an {{Attack}} deals (through {{L|Keyword|Boosted...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Damage&amp;diff=3508&amp;oldid=prev"/>
		<updated>2025-01-21T19:10:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Core|name=Damage|Every {{L|Category|Weapons|Weapon}} has a &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; it deals. This is represented by some die ({{Dice|d4}}, {{Dice|d6}}, {{Dice|d8}}, etc.). Assuming nothing else modifies the Damage dealt, if a creature hits another with a {{L|Ability|Basic Attack}}, it&amp;#039;s player rolls this &amp;#039;&amp;#039;&amp;#039;Damage Die&amp;#039;&amp;#039;&amp;#039; and the target takes that much Damage.  Many {{Ability|ies}} and other effects modify the amount of Damage an {{Attack}} deals (through {{L|Keyword|Boosted...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Core|name=Damage|Every {{L|Category|Weapons|Weapon}} has a &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; it deals. This is represented by some die ({{Dice|d4}}, {{Dice|d6}}, {{Dice|d8}}, etc.). Assuming nothing else modifies the Damage dealt, if a creature hits another with a {{L|Ability|Basic Attack}}, it&amp;#039;s player rolls this &amp;#039;&amp;#039;&amp;#039;Damage Die&amp;#039;&amp;#039;&amp;#039; and the target takes that much Damage.&lt;br /&gt;
&lt;br /&gt;
Many {{Ability|ies}} and other effects modify the amount of Damage an {{Attack}} deals (through {{L|Keyword|Boosted Damage|Boosting}}, {{L|Keyword|Deboosted Damage|Deboosting}}, {{L|Ability|Might Strike|adding additional Damage Dice}}, or other means). These Damage Dice may also have {{L|Category|Damage types}} associated with them that may incur additional effects. Damage may have multiple types. If no type is specified, the Damage is considered to be &amp;quot;{{L|Damage|Mundane}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The total set of all Damage Dice that would be rolled (including types) is referred to as &amp;#039;&amp;#039;&amp;#039;Standard Damage&amp;#039;&amp;#039;&amp;#039;. If an {{Ability}} says it &amp;quot;deals Standard Damage&amp;quot; it means deals Damage, considering all relevant modifiers in the process. Some {{Ability|ies}} also deal &amp;#039;&amp;#039;&amp;#039;Critical Damage&amp;#039;&amp;#039;&amp;#039;. In these cases, roll each Damage Die twice (after applying all {{L|Keyword|Boosted Damage|Boosts}} and {{L|Keyword|Deboosted Damage|Deboosts}}) and deal that much Damage instead. This does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; double static increases or decreases to the amount of Damage dealt, unless explicitly stated (such as by {{L|Ability|Slay}}).&lt;br /&gt;
&lt;br /&gt;
{{Note|Not all {{L|Category|Attack abilities|Attacks}} deal Damage (e.g. {{L|Ability|Snare}}. And, of those that do, not all deal Standard Damage (e.g. {{L|Ability|Flame Ray}}). The effect of an {{Attack}} is that which is described in its &amp;quot;On hit&amp;quot; section. And the effect of a critical hit is that which is described in its &amp;quot;On critical hit&amp;quot; section (if it has one). If an {{Attack}} does not say it deals Critical Damage, then that is not something it does.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
</feed>