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	<id>https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3AHealing</id>
	<title>Core:Healing - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3AHealing"/>
	<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;action=history"/>
	<updated>2026-05-10T14:51:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=15279&amp;oldid=prev</id>
		<title>Gpe at 02:42, 5 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=15279&amp;oldid=prev"/>
		<updated>2026-02-05T02:42:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:42, 5 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{L|Core|Damage|u=1}} that is healed more than 24 hours doesn&#039;t heal as fully as when it&#039;s fresh. All {{HP}} can still be restored, but visible scars remain. These scars have no mechanical effect.|name=Healing}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{L|Core|Damage|u=1}} that is healed more than 24 hours&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; after it was dealt&lt;/ins&gt; doesn&#039;t heal as fully as when it&#039;s fresh. All {{HP}} can still be restored, but visible scars remain. These scars have no mechanical effect.|name=Healing}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&amp;lt;noinclude&amp;gt;[[Category:Healing effects]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- &lt;/ins&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; --&amp;gt;&lt;/ins&gt;&amp;lt;noinclude&amp;gt;[[Category:Healing effects]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=15278&amp;oldid=prev</id>
		<title>Gpe at 20:17, 4 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=15278&amp;oldid=prev"/>
		<updated>2026-02-04T20:17:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:17, 4 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{L|Core|Damage|u=1}} that is healed more than 24 hours doesn&#039;t heal as fully as when it&#039;s fresh. All {{HP}} can still be restored, but visible scars remain. These scars have no mechanical effect.|name=Healing}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{L|Core|Damage|u=1}} that is healed more than 24 hours doesn&#039;t heal as fully as when it&#039;s fresh. All {{HP}} can still be restored, but visible scars remain. These scars have no mechanical effect.|name=Healing}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=15277&amp;oldid=prev</id>
		<title>Gpe at 20:17, 4 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=15277&amp;oldid=prev"/>
		<updated>2026-02-04T20:17:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:17, 4 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.|name=Healing}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{L|Core|Damage|u=1}} that is healed more than 24 hours doesn&#039;t heal as fully as when it&#039;s fresh. All {{HP}} can still be restored, but visible scars remain. These scars have no mechanical effect.|name=Healing}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&amp;lt;noinclude&amp;gt;[[Category:Healing effects]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&amp;lt;noinclude&amp;gt;[[Category:Healing effects]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=7723&amp;oldid=prev</id>
		<title>Gpe at 01:03, 28 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=7723&amp;oldid=prev"/>
		<updated>2025-03-28T01:03:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:03, 28 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.|name=Healing}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.|name=Healing}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;noinclude&amp;gt;[[Category:Healing effects]]&amp;lt;/noinclude&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=6705&amp;oldid=prev</id>
		<title>Gpe at 10:28, 23 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=6705&amp;oldid=prev"/>
		<updated>2025-02-23T10:28:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:28, 23 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &#039;&#039;&#039;healing&#039;&#039;&#039; may instantly spend a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{L|Core|HP|&lt;/ins&gt;hit die&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} to recover that many {{HP}}&lt;/ins&gt; or&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; may&lt;/ins&gt; recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|name=Healing&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=6703&amp;oldid=prev</id>
		<title>Gpe at 10:22, 23 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=6703&amp;oldid=prev"/>
		<updated>2025-02-23T10:22:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:22, 23 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving healing may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;healing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt; may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=5218&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=5218&amp;oldid=prev"/>
		<updated>2025-02-07T04:45:32Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:45, 7 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving healing may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; first&lt;/del&gt; {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving healing may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=5217&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=5217&amp;oldid=prev"/>
		<updated>2025-02-07T04:45:15Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:45, 7 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healing&lt;/del&gt; may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healing&lt;/del&gt;, they are {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing&lt;/ins&gt; may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing&lt;/ins&gt;, they are&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; first&lt;/ins&gt; {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=4789&amp;oldid=prev</id>
		<title>Gpe at 19:59, 26 January 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=4789&amp;oldid=prev"/>
		<updated>2025-01-26T19:59:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 26 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving Healing may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives Healing, they are {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving Healing may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that&#039;s {{L|Condition|Unconscious}} receives Healing, they are {{L|Keyword|Awaken|Awakened}}.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DNote|I&#039;m open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that &#039;&#039;all&#039;&#039; healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=3031&amp;oldid=prev</id>
		<title>Gpe at 07:52, 19 January 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Healing&amp;diff=3031&amp;oldid=prev"/>
		<updated>2025-01-19T07:52:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:52, 19 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving Healing may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Someone receiving Healing may instantly spend a hit die or recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they&#039;re {{L|Category|Undead creatures|Undead}}), then they must roll their &#039;&#039;largest&#039;&#039; hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If a creature that&#039;s {{L|Condition|Unconscious}} receives Healing, they are {{L|Keyword|Awaken|Awakened}}&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
</feed>