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	<id>https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3AReactive_Maneuvers</id>
	<title>Core:Reactive Maneuvers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3AReactive_Maneuvers"/>
	<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;action=history"/>
	<updated>2026-05-10T18:08:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;diff=6933&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;diff=6933&amp;oldid=prev"/>
		<updated>2025-02-24T10:44:05Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:44, 24 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|&#039;&#039;&#039;Reactive maneuvers&#039;&#039;&#039; can only be done in response to some event that &#039;&#039;&#039;triggers&#039;&#039;&#039; them. Every reactive maneuver will specify what its &#039;&#039;&#039;triggering conditions&#039;&#039;&#039; are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has &#039;&#039;only one&#039;&#039; {{L|Reaction abilities|Reaction}} per turn. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their triggering condition is met every time.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|&#039;&#039;&#039;Reactive maneuvers&#039;&#039;&#039; can only be done in response to some event that &#039;&#039;&#039;triggers&#039;&#039;&#039; them. Every reactive maneuver will specify what its &#039;&#039;&#039;triggering conditions&#039;&#039;&#039; are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has &#039;&#039;only one&#039;&#039; {{L|Reaction abilities|Reaction}} per turn. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their triggering condition is met every time.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of reactive maneuver resolution is determined by a &quot;last in, first out&quot; stack. So if so if a creature casts {{L|Ability|Fire Ball}}, and another casts {{L|Ability|Dispel Magic}}, and the creature that first cast {{L|Ability|Fire Ball}} casts {{L|Ability|Dispel Magic}} on the first dispel, then the {{L|Ability|Fire Ball}} resolves. A given creature can only use a given {{L|Category|Reactive abilities|reactive ability}} once within a given stack.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of reactive maneuver resolution is determined by a &quot;last in, first out&quot; stack. So if so if a creature casts {{L|Ability|Fire Ball}}, and another casts {{L|Ability|Dispel Magic}}, and the creature that first cast {{L|Ability|Fire Ball}} casts {{L|Ability|Dispel Magic}} on the first dispel, then the {{L|Ability|Fire Ball}} resolves. A given creature can only use a given {{L|Category|Reactive abilities|reactive ability}} once within a given stack.}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;noinclude&amp;gt;[[Category:Maneuvers]]&amp;lt;/noinclude&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;diff=5871&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;diff=5871&amp;oldid=prev"/>
		<updated>2025-02-10T18:42:49Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:42, 10 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Reactive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maneuvers&lt;/del&gt; can only be done in response to some event that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triggers&lt;/del&gt; them. Every &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reactive&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maneuver&lt;/del&gt; will specify what its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triggering&lt;/del&gt; conditions are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has &#039;&#039;only one&#039;&#039; {{L|Reaction abilities|Reaction}} per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Turn&lt;/del&gt;. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triggering&lt;/del&gt; condition is met every time.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Reactive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maneuvers&#039;&#039;&#039;&lt;/ins&gt; can only be done in response to some event that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;triggers&#039;&#039;&#039;&lt;/ins&gt; them. Every &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reactive&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maneuver&lt;/ins&gt; will specify what its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;triggering&lt;/ins&gt; conditions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt; are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has &#039;&#039;only one&#039;&#039; {{L|Reaction abilities|Reaction}} per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn&lt;/ins&gt;. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;triggering&lt;/ins&gt; condition is met every time.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reactive&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maneuver&lt;/del&gt; resolution is determined by a &quot;last in, first out&quot; stack. So if so if a creature casts {{L|Ability|Fire Ball}}, and another casts {{L|Ability|Dispel Magic}}, and the creature that first cast {{L|Ability|Fire Ball}} casts {{L|Ability|Dispel Magic}} on the first dispel, then the {{L|Ability|Fire Ball}} resolves.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reactive&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maneuver&lt;/ins&gt; resolution is determined by a &quot;last in, first out&quot; stack. So if so if a creature casts {{L|Ability|Fire Ball}}, and another casts {{L|Ability|Dispel Magic}}, and the creature that first cast {{L|Ability|Fire Ball}} casts {{L|Ability|Dispel Magic}} on the first dispel, then the {{L|Ability|Fire Ball}} resolves&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A given creature can only use a given {{L|Category|Reactive abilities|reactive ability}} once within a given stack&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;diff=4773&amp;oldid=prev</id>
		<title>Gpe at 01:52, 26 January 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;diff=4773&amp;oldid=prev"/>
		<updated>2025-01-26T01:52:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:52, 26 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Reactive Maneuvers can only be done in response to some event that Triggers them. Every Reactive Maneuver will specify what its Triggering conditions are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has &#039;&#039;only one&#039;&#039; {{L|Reaction abilities|Reaction}} per Turn. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their Triggering condition is met every time.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Reactive Maneuvers can only be done in response to some event that Triggers them. Every Reactive Maneuver will specify what its Triggering conditions are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has &#039;&#039;only one&#039;&#039; {{L|Reaction abilities|Reaction}} per Turn. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their Triggering condition is met every time.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of Reactive Maneuver resolution is determined by a &quot;last in, first out&quot; stack. So if so if a creature casts {{L|Ability|Fire Ball}}, and another casts {{L|Ability|Dispel Magic}}, and the creature that first cast {{L|Ability|Fire Ball}} casts {{L|Ability|Dispel Magic}} on the first dispel, then the {{L|Ability|Fire Ball}} resolves.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;diff=2576&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Reactive_Maneuvers&amp;diff=2576&amp;oldid=prev"/>
		<updated>2025-01-16T18:45:28Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Core|Reactive Maneuvers can only be done in response to some event that Triggers them. Every Reactive Maneuver will specify what its Triggering conditions are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has &amp;#039;&amp;#039;only one&amp;#039;&amp;#039; {{L|Reaction abilities|Reaction}} per Turn. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their Triggering condition is met every time.}}&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
</feed>