<?xml version="1.0"?>
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	<id>https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3ATemporary_Hit_Points</id>
	<title>Core:Temporary Hit Points - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Core%3ATemporary_Hit_Points"/>
	<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;action=history"/>
	<updated>2026-05-10T18:07:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=8950&amp;oldid=prev</id>
		<title>Gpe at 01:29, 25 June 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=8950&amp;oldid=prev"/>
		<updated>2025-06-25T01:29:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:29, 25 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Temp&lt;/del&gt; HP) are not actual {{L|Core|HP|HP}}; they are a buffer against damage. When you have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Temp&lt;/del&gt; HP and take damage, your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Temp&lt;/del&gt; HP are reduced first, and any remaining damage carries over to your normal {{L|Core|HP|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|HP|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Temp&lt;/del&gt; HP has no effect on the damage and is not reduced. You cannot spent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Temp&lt;/del&gt; HP as an [[:Category:HP cost abilities|HP cost]].}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temp&lt;/ins&gt; HP) are not actual {{L|Core|HP|HP}}; they are a buffer against damage. When you have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temp&lt;/ins&gt; HP and take damage, your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temp&lt;/ins&gt; HP are reduced first, and any remaining damage carries over to your normal {{L|Core|HP|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|HP|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temp&lt;/ins&gt; HP has no effect on the damage and is not reduced. You cannot spent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temp&lt;/ins&gt; HP as an [[:Category:HP cost abilities|HP cost]].}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=5069&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=5069&amp;oldid=prev"/>
		<updated>2025-01-31T01:17:22Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:17, 31 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|HP|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|HP|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|HP|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an [[:Category:HP cost abilities|HP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cost&lt;/del&gt;]].}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|HP|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|HP|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|HP|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an [[:Category:HP cost abilities|HP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cost&lt;/ins&gt;]].}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=4813&amp;oldid=prev</id>
		<title>Gpe at 20:33, 26 January 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=4813&amp;oldid=prev"/>
		<updated>2025-01-26T20:33:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:33, 26 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit Points&lt;/del&gt;|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit Points&lt;/del&gt;|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit Points&lt;/del&gt;|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an [[:Category:HP cost abilities|HP Cost]].}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP&lt;/ins&gt;|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP&lt;/ins&gt;|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP&lt;/ins&gt;|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an [[:Category:HP cost abilities|HP Cost]].}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2394&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2394&amp;oldid=prev"/>
		<updated>2025-01-14T01:41:19Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:41, 14 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an [[Category:HP cost abilities&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;HP Cost]].}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;Category:HP cost abilities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;HP Cost]].}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2393&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2393&amp;oldid=prev"/>
		<updated>2025-01-14T01:40:58Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:40, 14 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/del&gt; cost.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an [[Category:HP&lt;/ins&gt; cost&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; abilities:HP Cost]]&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2392&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2392&amp;oldid=prev"/>
		<updated>2025-01-14T01:40:35Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:40, 14 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You cannot spent Temp HP as a cost&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2391&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2391&amp;oldid=prev"/>
		<updated>2025-01-14T01:40:08Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:40, 14 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Core|&lt;/ins&gt;Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2390&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2390&amp;oldid=prev"/>
		<updated>2025-01-14T01:40:01Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:40, 14 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; is not reduced and&lt;/del&gt; has no effect on the damage.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and is not reduced&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2389&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Core:Temporary_Hit_Points&amp;diff=2389&amp;oldid=prev"/>
		<updated>2025-01-14T01:39:40Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP is not reduced and has no effect on the damage.&lt;/div&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
</feed>