<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Template%3ATextRegenerating</id>
	<title>Template:TextRegenerating - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teriock.com/index.php?action=history&amp;feed=atom&amp;title=Template%3ATextRegenerating"/>
	<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;action=history"/>
	<updated>2026-05-10T15:59:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=14661&amp;oldid=prev</id>
		<title>Gpe at 03:26, 25 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=14661&amp;oldid=prev"/>
		<updated>2025-11-25T03:26:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:26, 25 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}{{#if:{{{consume| }}}||. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}} }}{{#if:{{{mp| }}}{{{nofire| }}}||. If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}} }}{{#if:{{{dead| }}}|. You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} }}{{#if:{{{noBurn| }}}|. You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;}}.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}{{#if:{{{consume| }}}||. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}} due to {{#if:{{{mp&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/ins&gt;}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}} }}{{#if:{{{mp| }}}{{{nofire| }}}||. If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}} }}{{#if:{{{dead| }}}|. You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} }}{{#if:{{{noBurn| }}}|. You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;}}.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10457&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10457&amp;oldid=prev"/>
		<updated>2025-09-14T20:31:14Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:31, 14 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;{{#if:{{{consume| }}}||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Space}}&lt;/del&gt;This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;}}{{#if:{{{dead| }}}|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Space}}&lt;/del&gt;If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- with the number of &lt;/del&gt;{{#if:{{{mp| }}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MP}}|&lt;/del&gt;{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{HP}} }} you rolled and 1 {{#if:{{{mp&lt;/del&gt;| }}}|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{HP}}&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{MP}} }}&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|.}}--&amp;gt;&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#if:{{{mp| }}}{{{nofire| }}}||{{Space}}&lt;/del&gt;If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;{{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;}}{{#if:{{{noBurn| }}}|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Space}}&lt;/del&gt;You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}{{#if:{{{consume| }}}||&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;}}{{#if:{{{dead| }}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;}}{{#if:{{{mp| }}}{{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nofire&lt;/ins&gt;| }}}||. If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;}}{{#if:{{{dead| }}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;}}{{#if:{{{noBurn| }}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10448&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10448&amp;oldid=prev"/>
		<updated>2025-09-14T19:37:11Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:37, 14 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.{{#if:{{{consume}}}||{{Space}}This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}.}}{{#if:{{{dead| }}}|{{Space}}If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}.}}&amp;lt;!-- with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}}--&amp;gt; {{#if:{{{mp| }}}{{{nofire| }}}||{{Space}}If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}{{#if:{{{noBurn| }}}|{{Space}}You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.{{#if:{{{consume&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/ins&gt;}}}||{{Space}}This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}.}}{{#if:{{{dead| }}}|{{Space}}If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}.}}&amp;lt;!-- with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}}--&amp;gt; {{#if:{{{mp| }}}{{{nofire| }}}||{{Space}}If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}{{#if:{{{noBurn| }}}|{{Space}}You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10446&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10446&amp;oldid=prev"/>
		<updated>2025-09-14T19:03:12Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:03, 14 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}.}}&amp;lt;!-- with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}}--&amp;gt; {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;{{#if:{{{noBurn| }}}|You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#if:{{{consume}}}||{{Space}}&lt;/ins&gt;This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}.&lt;/ins&gt;}}{{#if:{{{dead| }}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Space}}&lt;/ins&gt;If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}.}}&amp;lt;!-- with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}}--&amp;gt; {{#if:{{{mp| }}}{{{nofire| }}}||&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Space}}&lt;/ins&gt;If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}{{#if:{{{noBurn| }}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Space}}&lt;/ins&gt;You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10445&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10445&amp;oldid=prev"/>
		<updated>2025-09-14T18:56:11Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:56, 14 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}.}}&amp;lt;!-- with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}} {{#if:{{{noBurn| }}}|You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}.}}&amp;lt;!-- with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt; {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}} {{#if:{{{noBurn| }}}|You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10444&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10444&amp;oldid=prev"/>
		<updated>2025-09-14T18:55:56Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:55, 14 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}.&amp;lt;!-- with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt; {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}} {{#if:{{{noBurn| }}}|You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}} due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss, this brings you {{L|Condition|Alive|back to life}}.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&amp;lt;!-- with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}} {{#if:{{{noBurn| }}}|You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10443&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10443&amp;oldid=prev"/>
		<updated>2025-09-14T18:55:27Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:55, 14 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}} {{#if:{{{noBurn| }}}|You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; due to {{#if:{{{mp}}}|{{MP}}|{{HP}} }} loss&lt;/ins&gt;, this brings you {{L|Condition|Alive|back to life}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;!--&lt;/ins&gt; with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt; {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}} {{#if:{{{noBurn| }}}|You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10439&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=10439&amp;oldid=prev"/>
		<updated>2025-09-14T18:50:21Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:50, 14 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}|{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.}} {{#if:{{{noBurn| }}}|You may do this &#039;&#039;even if you are {{L|Condition|Burned}}&#039;&#039;&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=9418&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=9418&amp;oldid=prev"/>
		<updated>2025-08-11T23:04:02Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:04, 11 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{warded| }}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;{{L|Keyword|Warded}} }} {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp| }}}{{{nofire| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
	<entry>
		<id>https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=9417&amp;oldid=prev</id>
		<title>Gpe: // via Wikitext Extension for VSCode</title>
		<link rel="alternate" type="text/html" href="https://wiki.teriock.com/index.php?title=Template:TextRegenerating&amp;diff=9417&amp;oldid=prev"/>
		<updated>2025-08-11T23:02:58Z</updated>

		<summary type="html">&lt;p&gt;// via Wikitext Extension for VSCode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:02, 11 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; {{#if:{{{warded| }}}{{L|Keyword|Warded}} }}&lt;/ins&gt; {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does &#039;&#039;not&#039;&#039; consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}{{#if:{{{dead| }}}|. If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }}.|.}} {{#if:{{{mp&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| }}}{{{nofire&lt;/ins&gt;| }}}||If you take {{L|Damage|Fire|fire damage}}, this effect doesn&#039;t apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gpe</name></author>
	</entry>
</feed>