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Creature:Tree: Difference between revisions

From Teriock
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Created page with "{{#invoke:C|c |name=Tree |t=plant |a=Tree Toughness |int=-3 |mov=-3 |per=-3 |snk=-3 |str=3 |a=Giant Strength;; Tree Toughness;; Unconsciousness Immunity;; Vitals Durability;; Lumbering;; No Hands;; Oblivious;; Stationary;; Stupid Intelligence |hp=1d100 |hps=1 |mp=1d6 |size=1+ }}"
 
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|name=Tree
|name=Tree
|t=plant
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|a=Tree Toughness
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|mov=-3
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|hps=1
|hps=1
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|size=1-30
|br=0
}}
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Latest revision as of 21:15, 28 August 2025

 Stats: ❤️1d100 Hit Dice❤️51 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1-30
 HP increase: Gain another hit die for every 1 additional size.

 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: AP weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Execution time: 0️⃣Free reaction( ↩️Reactive )
 Trigger: You have hit a creature with a damaging melee weapon attack.
 Duration: Instant.

You may spend an unused action to boost the triggering damage.
 If proficient: You may spend an additional unused action to boost the triggering damage again.

 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -3.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of -3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of -3.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -3.