You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.
Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.
On critical hit:Target moves 20 feet away from you.On hit:Target moves 10 feet away from you.
While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.
If you are defying death, make an UNPfeat save every time you would take damage. The DC of this save is equal to 6 plus the number of damage dice that would be dealt. If you succeed, you take no damage from that source. If you fail, you die.
If you are defying death, make an UNPfeat save every time you would take damage. The DC of this save is equal to 6 plus the number of damage dice that would be dealt. If you succeed, you take no damage from that source. If you fail, you die.