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|a=Tiny Strength;; Flying;; Mana Regenerating;; Night Vision;; Fae Elder Sorcery;; Attack Resistance;; Elusive
|a=Tiny Strength;; Flying;; Mana Regenerating;; Night Vision;; Fae Elder Sorcery;; Attack Resistance;; Elusive;; Infinite Lifespan;; Thin Soul
|t=humanoid;; fae
|t=humanoid;; fae
|l=Tiny {{L|Creature|Elf|elves}} with wings.
|l=Tiny {{L|Creature|Elf|elves}} with wings.
|b=Hand;; Foot;; Mouth
|b=Hand;; Foot;; Mouth
|d=Casters of the {{L|Category|Fae creatures|fae}}. In addition to the {{L|Category|Abilities}} listed, faeries always have one {{L|Category|Conjured spells|conjured spell}} that they are {{L|Core|Fluency Bonus|fluent}} in.
|d=The casters of the {{L|Category|Fae creatures|fae}}. In addition to the {{L|Category|Abilities}} listed, faeries always have one {{L|Category|Conjured spells|conjured spell}} that they are {{L|Core|Fluency Bonus|fluent}} in.
You gain Innate Elder Sorcery and are fluent in it. In addition, you automatically get a +15 metaphysics bonus (a positive metaphysics penalty) to your Elder Sorcery creation. You may also freely spend MP from willing plants, animals, and fae that assist in your Elder Sorcery creation. When creating Elder Sorcery spells, you often intuit upon "nonstandard" words that are not widely known. This manifests as a universal +2 to your wording Elder Sorcery creation score.
You may create 1 custom "rotator" spells using Elder Sorcery words that you know using whatever Elder Sorcery creation rules are dictated to you by your GM. As with other rotators, this spell is not always available to you. You have to "rotate" into having it prepared. This spell may have a maximum number of words equal to your level. Your GM may allow you to "improvise" spells as well, using whatever rules they wish.If proficient:You may now create 2 × (MR - 1) custom "rotator" spells where MR is the number of ranks you have in mage classes.If fluent:In addition to the spells that you crate, you can learn P additional spells from other Elder Sorcery users. See Elder Sorcery for more information.
At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die. If you were dead due to MP loss, this brings you back to life. You only die due to MP loss if you start your turn without successfully regenerating MP.