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Creature:Monkey: Difference between revisions

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|str=-1
|str=-1
|int=-1
|int=-1
|a=Low Strength;; Acrobatics;; Defensive Martial Arts;; {{TextBrutalBite}};; Prehensile Appendage;; Low Intelligence;; Forest Native
|a=Low Strength;; Acrobatics;; {{TextBrutalBite}};; Low Intelligence;; Forest Native
|b=Jaw;; Hand;; Foot;; Prehensile Tail
|as={{TextSizeAttribute|Normal Strength|2|Low Strength}} {{TextSizeAttribute|Beastly Strength|3|Normal Strength}}
|as={{TextSizeAttribute|Normal Strength|2|Low Strength}} {{TextSizeAttribute|Beastly Strength|3|Normal Strength}}
|c=Primates
|c=primate
|f=Improvised Weapons;; Acrobatics
|f=Improvised Weapons;; Acrobatics
}}
}}

Latest revision as of 22:41, 1 November 2025

 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1-3
 Attributes: INT-1STR-1MOV0SNK0PER0
 Creature types: Primate
 HP increase: Gain another hit die for every 1 additional size.
 Attribute increase: 

 Abilities: 
 Duration: Always active.

You gain Climbing and Leaping.
 Feat save improvement: This ability gives proficiency in MOV feat saves.
 Duration: Always active.

You gain Limited Agile.
Limitation: Forest terrain only.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 💪Arm🦵Leg( Hit target's AC + 2. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Jaw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Prehensile tails gain SB when you're attacking a creature with a shield.

Prehensile Tail Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Tail 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)

 Familiar Abilities: 
 Duration: 8 hours.

During a short rest, you may scavenge materials and make 1 melee weapon. It is improvised. Only common mundane items can typically be made in this way, but the GM may specify if other options are available to you.

An improvised item is one made out scrap or temporary pieces. It functions like any other item, but only exists for 8 hours before falling apart and becoming destroyed. It is easy to tell whether an item is improvised. Interacting with an item is enough to determine if it is improvised or not.


 If proficient: You can instead make up to P weapons. If fluent: You can instead make up to F weapons.