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Core:Permanent Death: Difference between revisions

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Created page with "{{Core|name=Permanent Death|If you pull all 3 black stones from the {{L|Core|Death Bag}} then you "permanently die" (or "PD"). This is where the red stones come into play. The first time you PD, you have a chance to receive "divine intervention" (or "DI"). This means some powerful supernatural being has intervened in the events of the world to spare you from your fate. So long as you pull at least 1 red stone, you have a divine intervention of some sort. But the strength..."
 
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{{Core|name=Permanent Death|If you pull all 3 black stones from the {{L|Core|Death Bag}} then you "permanently die" (or "PD"). This is where the red stones come into play. The first time you PD, you have a chance to receive "divine intervention" (or "DI"). This means some powerful supernatural being has intervened in the events of the world to spare you from your fate. So long as you pull at least 1 red stone, you have a divine intervention of some sort. But the strength of the intervention varies by how many red stones you pull. Minor divine interventions may change very little about you, and major ones can give powerful new {{L|Category|Abilities}} and obligations as determined by the {{GM}}. The {{GM}} will take into account the strength of your character's faith, their actions in life, the power of different divine beings in the area, and perhaps other aspects in determining what exactly your divine intervention is. You may not know everything about your divine intervention from the moment you are offered it, but will likely have some sense of what you're gaining and what may be expected of you. You can always turn down a divine intervention that you don't want to receive, but you may not have any other options. At {{GM}} discretion, it is occasionally possible to get more than one offer of divine intervention at once as well as offers from deities you may not have a great history with in the past. An intervention may be from magnanimous deities you have strong ties to. Or it could be from one hoping to use you to gain power in this world. Interventions are not to be taken lightly.
{{Core|name=Permanent Death|If you pull all 3 black stones from the {{L|Core|Death Bag}} then you "permanently die" (or "PD"). This is where the red stones come into play. The first time you PD, you have a chance to receive "divine intervention" (or "DI"). This means some powerful supernatural being has intervened in the events of the world to spare you from your fate. So long as you pull at least 1 red stone, you have a divine intervention of some sort. But the strength of the intervention varies by how many red stones you pull. Minor divine interventions may change very little about you, and major ones can give powerful new {{L|Category|Abilities}} and obligations as determined by the {{GM}}. The {{GM}} will take into account the strength of your character's faith, their actions in life, the power of different divine beings in the area, and perhaps other aspects in determining what exactly your divine intervention is. You may not know everything about your divine intervention from the moment you are offered it, but will likely have some sense of what you're gaining and what may be expected of you. You can always turn down a divine intervention that you don't want to receive, but you may not have any other options. At {{GM}} discretion, it is occasionally possible to get more than one offer of divine intervention at once as well as offers from deities you may not have a great history with in the past. An intervention may be from magnanimous deities you have strong ties to. Or it could be from one hoping to use you to gain power in this world. Interventions are not to be taken lightly.
{{Core:Divine Intervention Strength}} }}
{{Core:Divine Intervention Strength}}
}}<noinclude>[[Category:Death rules]]</noinclude>

Latest revision as of 14:50, 20 November 2025

If you pull all 3 black stones from the death bag then you "permanently die" (or "PD"). This is where the red stones come into play. The first time you PD, you have a chance to receive "divine intervention" (or "DI"). This means some powerful supernatural being has intervened in the events of the world to spare you from your fate. So long as you pull at least 1 red stone, you have a divine intervention of some sort. But the strength of the intervention varies by how many red stones you pull. Minor divine interventions may change very little about you, and major ones can give powerful new abilities and obligations as determined by the GM. The GM will take into account the strength of your character's faith, their actions in life, the power of different divine beings in the area, and perhaps other aspects in determining what exactly your divine intervention is. You may not know everything about your divine intervention from the moment you are offered it, but will likely have some sense of what you're gaining and what may be expected of you. You can always turn down a divine intervention that you don't want to receive, but you may not have any other options. At GM discretion, it is occasionally possible to get more than one offer of divine intervention at once as well as offers from deities you may not have a great history with in the past. An intervention may be from magnanimous deities you have strong ties to. Or it could be from one hoping to use you to gain power in this world. Interventions are not to be taken lightly.

Divine Intervention Strength
0 Red Stones No divine being intervenes. You permanently die.
1 Red Stone You experience some minor intervention such as a wound being less severe than first thought. You do not permanently die, but little else occurs.
2 Red Stones The intervention is still minor, but the divine being has taken some vested interest in you. They have some ongoing stake in your life, but the purpose of this may not be known. You may gain some minor power, but could also have some obligation the divine being expects you to fulfill.
3-4 Red Stones The divine being that intervenes does so with purpose. They have some clear vision for why they're keeping you alive and will give you some new power or ability and likely some new flaw in order to help you achieve their goal.
5-6 Red Stones A substantial amount of divine power is put into the intervention. You may gain multiple abilities and take on traits of whatever being saved you.
7-8 Red Stones The intervention leaves you flowing with divine power. You gain abilities and traits on the scale of an entire rank and are also recognizably divine in nature. You may gain wings, a divine glow, or some other feature relating you to either divinity or to the particular being that intervened.
9 Red Stones The divine being wields you as an instrument of theirs in the mortal world. You gain immense power, but are also intimately tied to the being that saved you. Their will always takes priority over yours.
10 Red Stones You become a walking symbol of the deity that spared you, likely becoming some important figure within their faith. You are a vessel for the divine and may be the subject of mortals' sacrifices and prayers. But you may also draw the personal ire of rival divine beings and their worshippers.