You can hear all moving creatures within 30 feet. If the creature is breathing, you can hear it even if it is not moving. You can not detect silent creatures in this way.Attribute improvement:This ability sets your PER score to a minimum of 2.
End condition:At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On critical hit:The target automatically fails the first 2d4 roll.On hit:Target is lighted to a creature of your choice.Heightened:For each additional MP spent, deal an additional 1d4holymagicdamageas well.