This ability cannot affect deaf creatures.End condition:At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On fail:Targets become frightened.
As you attack, choose either arm or leg. The damage gets dealt accordingly.On critical hit:The target takes 2 hack damage on either arms or legs, depending on what you chose.On hit:The target takes 1 hack damage on either an arm or leg, depending on what you chose.
During a short rest, you may scavenge materials and make 1 melee weapon. It is improvised. Only common mundane items can typically be made in this way, but the GM may specify if other options are available to you.
An improvised item is one made out scrap or temporary pieces. It functions like any other item, but only exists for 8 hours before falling apart and becoming destroyed. It is easy to tell whether an item is improvised. Interacting with an item is enough to determine if it is improvised or not.
If proficient:You can instead make up to P weapons.If fluent:You can instead make up to F weapons.