Template:AbilityMagicLore: Difference between revisions
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|mp=1 | |mp=1 | ||
|e={{TextLore| | |e={{TextLore| | ||
|single={{L|Category|{{{ | |single={{#if:{{{name| }}}|{{L|Category|{{{name| }}} element spells|{{{name| }}} element spell}}|{{L|Category|Spells|spell}}}} | ||
|plural={{{ | |plural={{lc:{{{name| }}}}} magic | ||
|other=its purpose, its construction | |other=its purpose, its construction | ||
|q1=If it is innate, {{L|Property|Granted}} from a {{L|Property|Magic}} item, learned, or from some other source. | |q1=If it is innate, {{L|Property|Granting|Granted}} from a {{L|Property|Magic}} item, self-sustaining, learned, or from some other source. | ||
|q2=How complex it is. | |q2=How complex it is. | ||
|q3=What it's primary purpose is (offensive, defensive, social, utility, concealment, and so on). | |q3=What it's primary purpose is (offensive, defensive, social, utility, concealment, and so on). | ||
|q4=How long it's been since casting and how much longer it will last (roughly). | |q4=How long it's been since casting and how much longer it will last (roughly). | ||
|q5=What it took to cast (rough costs, approximate number of casters, length of casting time, if it took sacrifices). | |q5=What it took to cast (rough costs, approximate number of casters, length of casting time, if it took sacrifices). | ||
|tc= | |tc=metaphysicist | ||
}} | }} | ||
}} | }}{{Cat|ns=Ability|name={{{name| }}} Magic Lore|Lore abilities}} | ||
Latest revision as of 22:30, 3 January 2026
You recognize details about magic by sight. For a given spell, you know the following.
- If it is innate, granted from a magic item, self-sustaining, learned, or from some other source.
- How complex it is.
- What it's primary purpose is (offensive, defensive, social, utility, concealment, and so on).
- How long it's been since casting and how much longer it will last (roughly).
- What it took to cast (rough costs, approximate number of casters, length of casting time, if it took sacrifices).
- Any noteworthy features of of the spell.
You may also make a metaphysicist check to learn more about the spell, its purpose, its construction, or other details the GM allows.
At GM discretion, you can also spend 10 minutes studying a spell up close to get additional information.