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Template:CreatureSquid: Difference between revisions

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Created page with "{{#invoke:C|c |name={{{n}}} |hp=1d6 |mp=1d6 |size=1 |int=-2 |str=-1 |snk=1 |a=Dense Intelligence;; Flying-l-Cannot go more than 5 feet above the ground.;; Passive Self Detonate;; Low Strength;; Sneaky;; {{{a|}}} |l=Flying {{{c|}}} squid that swim through the air. |d=These creatures tend to travel alone but often skirmish in small groups of four or five. These cephalopods are strategic and competitive, throwing spells at each other to activate their detonation, thus takin..."
 
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{{#invoke:C|c
{{#invoke:C|c
|name={{{n}}}
|name={{{name|}}}
|hp=1d6
|hp=1d6
|mp=1d6
|mp=1d6
|size=1
|size=1
|int=-2
|int=-1
|str=-1
|str=-1
|snk=1
|snk=1
|a=Dense Intelligence;; Flying-l-Cannot go more than 5 feet above the ground.;; Passive Self Detonate;; Low Strength;; Sneaky;; {{{a|}}}
|a=Low Intelligence;; Flying-l-Cannot go more than 5 feet above the ground.;; Passive Self Detonate;; Low Strength;; Sneaky;; {{{a|}}}
|l=Flying {{{c|}}} squid that swim through the air.
|l=Flying {{{c|}}} squid that swim through the air.
|d=These creatures tend to travel alone but often skirmish in small groups of four or five. These cephalopods are strategic and competitive, throwing spells at each other to activate their detonation, thus taking out competition and prey simultaneously.
|d=These creatures tend to travel alone but often skirmish in small groups of four or five. These cephalopods are strategic and competitive, throwing spells at each other to activate their detonation, thus taking out competition and prey simultaneously.
Line 13: Line 13:
|b=Wriggling Tentacle
|b=Wriggling Tentacle
|t=animal
|t=animal
|g=mist
|g={{{g|}}}
}}
}}

Latest revision as of 05:41, 6 January 2026

 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1
 Attributes: INT-1STR-1MOV0SNK1PER0
 Looks: Flying squid that swim through the air.

These creatures tend to travel alone but often skirmish in small groups of four or five. These cephalopods are strategic and competitive, throwing spells at each other to activate their detonation, thus taking out competition and prey simultaneously.


 Abilities: 
Limitation: Cannot go more than 5 feet above the ground.
 Duration: Always active.

You fly at half speed.
 If proficient: You instead fly at full speed.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

Conjured missile spells cast on you detonate (emanate in a 10 foot radius aura from you). This is a MOV feat save using your DC. Do not add your proficiency bonus to the DC. This detonating aura delivery is loud.
 If proficient: Your proficiency bonus is now included in the feat save DC. If fluent: Your fluency bonus is now included in the feat save DC.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 1.

 Body Parts: 
Wriggling tentacles gain SB when you're attacking a creature with a shield.

Wriggling Tentacle Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Wriggling Tentacle 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)