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{{#invoke:C|c
{{#invoke:C|c
|name=Wyrm
|name=Wyrm
|hp=20
|hp=8d10
|mp=5
|size=10-15
|t=monstrous
|t=monstrous;; draconic
|a=Battle Roar, Vicious Bite, Devour, Dragon Scales, Martial Arts, Monstrous Strength, Improved Healing Factor{{!}}Limited=Only in vicinity of lair., Improved Mana Factor{{!}}Limited=Only in vicinity of lair.
|int=-2
|str=5
|snk=-3
|hps=1
|br=21
|l=Like a smaller, longish {{L|Category|Dragons|dragon}} without wings.
|d=Wyrms are the {{L|Creature|Sea Serpent|sea serpents}} of the land.
|a=Battle Roar;; Improved Devour;; Monstrous Strength;; Improved Healing Factor-l-Only in vicinity of lair.;; Improved Revitalizing Factor-l-Only in vicinity of lair.;; Lumbering
End condition:At the start of each of the targets'turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On fail:Targets become frightened.
End condition:At the start of each of the targets'turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On fail:Targets become frightened.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.