|a=Joro Totem;; {{{name| }}} Joro Channeling;; Track-l-While in a group of three or more Joro and on horsepack on in the presence of your {{L|Ability|Joro Totem}} {{L|Category|Common animal creatures|species}}.;; Hunting Party-l-While in a group of three or more Joro and on horsepack on in the presence of your {{L|Ability|Joro Totem}} {{L|Category|Common animal creatures|species}}.;; Classtoids;; Joro Armor Aversion
|a=Joro Totem;; {{{name| }}} Joro Channeling;; Track-l-While in a group of three or more Joro and on horsepack on in the presence of your {{L|Ability|Joro Totem}} {{L|Category|Common animal creatures|species}}.;; Hunting Party-l-While in a group of three or more Joro and on horsepack on in the presence of your {{L|Ability|Joro Totem}} {{L|Category|Common animal creatures|species}}.;; Classtoids;; Joro Armor Aversion
|l=Like {{L|Creature|Common Ork|common orks}} with more {{L|Creature|Human}} features, {{{name| }}} skin, and {{{name| }}} eyes.
|l=Like {{L|Creature|Common Ork|common orks}} with more {{L|Creature|Human}} features, {{{name| }}} skin, and {{{name| }}} eyes.
|d=Joro com from Amon and speak an odd language that seems reminiscent of {{L|Category|Elves|elven}} and {{L|Category|Orks|orkish}} languages, but with other odd features as well. Joro typically become connected to some totem animal during their childhood and, upon reaching adulthood, are able to tap into the powers of this animal.
|d=Joro come from Amon and speak an odd language that seems reminiscent of {{L|Category|Elves|elven}} and {{L|Category|Orks|orkish}} languages, but with other odd features as well. Joro typically become connected to some totem animal during their childhood and, upon reaching adulthood, are able to tap into the powers of this animal.
Looks:Like common orks with more human features, skin, and eyes.
Lifespan:60 years. Adult at age 12.
Joro come from Amon and speak an odd language that seems reminiscent of elven and orkish languages, but with other odd features as well. Joro typically become connected to some totem animal during their childhood and, upon reaching adulthood, are able to tap into the powers of this animal.
You do not get to choose what classes you go. Instead, they are determined for you through some external force. If not otherwise specified by the GM, this is determined randomly. However, you get your first rank at level 1 instead of level 6. You are still proficient in the abilities you get through this rank. This extra rank does not give you additional hit dice, mana dice, HP, or MP.
Once a class is determined, you stick with it for two ranks. After that, you will start learning a new class and stick with it for another two ranks. It is possible to get the same class for multiple sets of two ranks.
Every two ranks, you gain an additional flaw as well from the following list.
Requirements:You are not sustaining Hunting Party.
Pick 1 species you're familiar with. Your allies have GiftedSnare against creatures of that species. You also have LimitedFlanking against creatures of that species.
You have a spiritual connection to some common animal species. This is typically determined randomly, but your GM may have some other method they use. You have a tamer fluency for your joro totem species.