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Template:ConditionDodge: Difference between revisions

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Created page with "{{Condition|name={{{name}}}|If you are '''{{lc|{{{name}}}}}''' then the threshold required for {{{type|}}} {{Attack|s}} to hit you is increased by {{Var:Dodge}}. This stacks with other modifications to being hit. So, for instance, the threshold to hit an item you wield is {{Var:ACWielded}} {{Var:Dodge}}."
 
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{{Condition|name={{{name}}}|If you are '''{{lc|{{{name}}}}}''' then the threshold required for {{{type|}}} {{Attack|s}} to hit you is increased by {{Var:Dodge}}. This stacks with other modifications to being hit. So, for instance, the threshold to hit an item you wield is {{Var:ACWielded}} {{Var:Dodge}}.
{{Condition|name={{{name}}}|If you are '''{{lc:{{{name}}}}}''' then the threshold required for {{{type|}}} {{Attack|s}} to hit you is increased by {{Var:Dodge}}. This stacks with other modifications to being hit. So, for instance, the threshold to hit an item you wield is {{Var:ACWielded}} + {{Var:Dodge}}.}}

Latest revision as of 20:15, 22 May 2026

If you are {{{name}}} then the threshold required for attacks to hit you is increased by 2. This stacks with other modifications to being hit. So, for instance, the threshold to hit an item you wield is AC + 3 - BV + 2.