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Ability:Melee Dodge: Difference between revisions

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|pre=self
|pre=self
|basic=1
|basic=1
|req=You are not {{L|Condition|Prone}}, {{L|Condition|Snared}}, or {{L|Condition|Immobile}}.
|req=You are not {{L|Condition|Prone}}, {{L|Condition|Snared}}, or {{L|Condition|Immobilized}}.
|e=You are {{L|Condition|Melee Dodging}} until the start of your next {{L|Core|Turns|turn}}.{{MetaCondition|meleeDodging}}
|e=You are {{L|Condition|Melee Dodging}} until the start of your next {{L|Core|Turns|turn}}.{{MetaCondition|meleeDodging}}
|sustained=1
|sustained=1
|martial=1
|martial=1
|dur=5s
|dur=10s
|movement=1
|movement=1
|x=2a
|x=1a
|end={{TextEndCon|start=1|next=1}}
}}
}}

Latest revision as of 20:55, 4 July 2026

 Power sources: 💪Martial
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 10 seconds.( ⏳️Sustained )
 Requirements: You are not prone, snared, or immobilized.

You are melee dodging until the start of your next turn.
 End condition: The start of your next turn.