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Ability:Feralborn: Difference between revisions

From Teriock
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Tag: Manual revert
 
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Latest revision as of 17:57, 5 July 2026

 Power sources: ✨Magical⛰️Primal🔄Rotator🌱Nature✨Spell
 Casting time: 1️⃣Single action( ➡️Active )
 Duration: 10 minutes.( ⏳️Sustained )

Gain one common animal ability of your choosing. Also pick one terrain type. You have Limited Regenerating while in that terrain.
Common Animal Abilities
1 Martial Arts
2 Vicious Bite
3 Scouting
4 Serrated Claws
5 Advanced Smell
6 Sonar
7 Acrobatics
8 Swimming
9 Flying
10 Water Native
11 Hide
12 Alert
13 Improved Strength
14 Natural Hide
15 Knockback
16 Snare
17 Reflexes
18 Fast
19 Battle Cry
20 Endurance
Terrain Types
1 Aquatic Water Native
2 Coastal Coast Native
3 Desert Desert Native
4 Forest Forest Native
5 Frozen Snow Native
6 Fungus Fungus Native
7 Highlands Hill Native
8 Jungle Jungle Native
9 Mountain Mountain Native
10 Plains Plains Native
11 Sky Sky Native
12 Swamp Swamp Native
13 Underground Earth Native
14 Urban City Native
15 Volcanic Volcano Native
16 Wasteland Wasteland Native
Limitation: One terrain type only, as specified when casting Feralborn.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.