Ability:Intercept: Difference between revisions
From Teriock
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m Text replacement - " range" to " {{L|Core|Range}}" |
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{{ | {{#invoke:A|a | ||
|name=Intercept | |||
|martial=1 | |||
| | |||
| | |||
|class=vet | |class=vet | ||
|rank=3 | |rank=3 | ||
| | |d=h | ||
| | |i=a | ||
|x=1r | |||
|m=r | |||
|hp=1d8 | |||
|trigger=A creature within {{L|Core|Range}} would be {{L|Condition|Down|Dropped}}. | |||
|range=h | |||
|t=c | |||
|hit=The effect causing the {{Target}} to become {{L|Condition|Down}} {{L|Core|Fizzles|Fizzles}}. | |||
|e=If the effect causing the {{L|Condition|Unconscious|Unconsciousness}} or {{L|Condition|Dead|Death}} was a cost, then Intercept {{L|Core|Fizzles}}. Intercept's cost can be paid with {{TempHP}}. | |||
{{Note|Creatures can choose to be hit by attacks while up.}} | |||
}} | }} | ||
Latest revision as of 10:51, 21 July 2026
If the effect causing the unconsciousness or death was a cost, then Intercept fizzles. Intercept's cost can be paid with temporary HP.
Note: Creatures can choose to be hit by attacks while up.