Core:Attributes: Difference between revisions
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In {{Online}}, | {{Core|name=Attributes|}}In {{Online}}, '''attributes''' are set by {{Ability|ies}}. The first three attributes were chosen because they're useful to have and we have good scaling abilities for them in {{LARP}} already. The latter two were set because they were the minimum needed to make other {{Ability|ies}} work. The one exception is {{SNK}}, which is determined by {{SIZE}}. | ||
== The Attributes == | == The Attributes == | ||
=== Intelligence (INT) === | === Intelligence (INT) === | ||
{{Core:Intelligence}} | {{Embed|Core:Intelligence}} | ||
=== Strength (STR) === | === Strength (STR) === | ||
{{Core:Strength}} | {{Embed|Core:Strength}} | ||
=== Movement (MOV) === | === Movement (MOV) === | ||
{{Core:Movement}} | {{Embed|Core:Movement}} | ||
=== Sneak (SNK) === | === Sneak (SNK) === | ||
{{Core:Sneak}} | {{Embed|Core:Sneak}} | ||
=== Perception (PER) === | === Perception (PER) === | ||
{{Core:Perception}} | {{Embed|Core:Perception}} | ||
== Passive Attributes == | |||
{{Embed|Core:Passive Attributes}} | |||
== Attribute by Ability == | == Attribute by Ability == | ||
{| class="wikitable" | {| class="wikitable" | ||
! !! INT !! STR !! MOV !! SNK !! PER | ! !! INT !! STR !! MOV !! SNK !! PER | ||
|- | |- | ||
| -3 || {{AttAbilities|attribute=INT|value=-3}} || {{AttAbilities|attribute=STR|value=-3}} || {{AttAbilities|attribute=MOV|value=-3}} || {{AttAbilities|attribute=SNK|value=-3}} || {{AttAbilities|attribute=PER|value=-3}} | | -3 || {{AttAbilities|attribute=INT|value=-3}} || {{AttAbilities|attribute=STR|value=-3}} || {{AttAbilities|attribute=MOV|value=-3}} || {{AttAbilities|attribute=SNK|value=-3}} || {{AttAbilities|attribute=PER|value=-3}} | ||
| Line 25: | Line 25: | ||
| 0 || {{AttAbilities|attribute=INT|value=0}} || {{AttAbilities|attribute=STR|value=0}} || {{AttAbilities|attribute=MOV|value=0}} || {{AttAbilities|attribute=SNK|value=0}} || {{AttAbilities|attribute=PER|value=0}} | | 0 || {{AttAbilities|attribute=INT|value=0}} || {{AttAbilities|attribute=STR|value=0}} || {{AttAbilities|attribute=MOV|value=0}} || {{AttAbilities|attribute=SNK|value=0}} || {{AttAbilities|attribute=PER|value=0}} | ||
|- | |- | ||
| 1 || {{AttAbilities|attribute=INT|value=1}} || {{AttAbilities|attribute=STR|value=1}} || {{AttAbilities|attribute=MOV|value=1}} || {{AttAbilities|attribute=SNK|value=1}} || {{AttAbilities|attribute=PER|value=1 | | +1 || {{AttAbilities|attribute=INT|value=1}} || {{AttAbilities|attribute=STR|value=1}} || {{AttAbilities|attribute=MOV|value=1}} || {{AttAbilities|attribute=SNK|value=1}} || {{AttAbilities|attribute=PER|value=1}} | ||
|- | |- | ||
| | | +2 || {{AttAbilities|attribute=INT|value=2}} || {{AttAbilities|attribute=STR|value=2}} || {{AttAbilities|attribute=MOV|value=2}} || {{AttAbilities|attribute=SNK|value=2}} || {{AttAbilities|attribute=PER|value=2}} | ||
|- | |- | ||
| | | +3 || {{AttAbilities|attribute=INT|value=3}} || {{AttAbilities|attribute=STR|value=3}} || {{AttAbilities|attribute=MOV|value=3}} || {{AttAbilities|attribute=SNK|value=3}} || {{AttAbilities|attribute=PER|value=3}} | ||
|- | |- | ||
| | | +4 || {{AttAbilities|attribute=INT|value=4}} || {{AttAbilities|attribute=STR|value=4}} || {{AttAbilities|attribute=MOV|value=4}} || {{AttAbilities|attribute=SNK|value=4}} || {{AttAbilities|attribute=PER|value=4}} | ||
|- | |- | ||
| | | +5 || {{AttAbilities|attribute=INT|value=5}} || {{AttAbilities|attribute=STR|value=5}} || {{AttAbilities|attribute=MOV|value=5}} || {{AttAbilities|attribute=SNK|value=5}} || {{AttAbilities|attribute=PER|value=5}} | ||
|} | |} | ||
== Attributes and Feat Saves == | == Attributes and Feat Saves == | ||
{{L|Core|Feat Interaction|Feat | {{L|Core|Feat Interaction|Feat saves|u=1}} always have an attribute associated with them. You add the value of that attribute when making the {{Dice|d20}} roll for that save. In addition, some abilities grant {{L|Core|Proficiency Bonus|Proficiency}} or {{L|Core|Fluency Bonus|Fluency}} to the save as well. | ||
{| class="wikitable" | {| class="wikitable" | ||
! !! INT !! STR !! MOV !! SNK !! PER | ! !! INT !! STR !! MOV !! SNK !! PER | ||
|- | |- | ||
| Proficiency || {{SaveAbilities|attribute=INT|value=p}} || {{SaveAbilities|attribute=STR|value=p}} || {{SaveAbilities|attribute=MOV|value=p}} || {{SaveAbilities|attribute=SNK|value=p}} || {{SaveAbilities|attribute=PER|value=p}} | | {{L|Core|Proficiency Bonus|Proficiency|u=1}} || {{SaveAbilities|attribute=INT|value=p}} || {{SaveAbilities|attribute=STR|value=p}} || {{SaveAbilities|attribute=MOV|value=p}} || {{SaveAbilities|attribute=SNK|value=p}} || {{SaveAbilities|attribute=PER|value=p}} | ||
|- | |- | ||
| Fluency || {{SaveAbilities|attribute=INT|value=f}} || {{SaveAbilities|attribute=STR|value=f}} || {{SaveAbilities|attribute=MOV|value=f}} || {{SaveAbilities|attribute=SNK|value=f}} || {{SaveAbilities|attribute=PER|value=f}} | | {{L|Core|Fluency Bonus|Fluency|u=1}} || {{SaveAbilities|attribute=INT|value=f}} || {{SaveAbilities|attribute=STR|value=f}} || {{SaveAbilities|attribute=MOV|value=f}} || {{SaveAbilities|attribute=SNK|value=f}} || {{SaveAbilities|attribute=PER|value=f}} | ||
|} | |} | ||
<noinclude>[[Category:Basic | <noinclude>[[Category:Basic rules]][[Category:Stats]]</noinclude> | ||
Latest revision as of 09:49, 28 September 2026
In Teriock Tabletop, attributes are set by abilities. The first three attributes were chosen because they're useful to have and we have good scaling abilities for them in live action FanWar already. The latter two were set because they were the minimum needed to make other abilities work. The one exception is SNK, which is determined by size.
The Attributes
Intelligence (INT)
Strength (STR)
Movement (MOV)
Sneak (SNK)
Perception (PER)
Passive Attributes
Attribute by Ability
| INT | STR | MOV | SNK | PER | |
|---|---|---|---|---|---|
| -3 | |||||
| -2 | |||||
| -1 | |||||
| 0 | |||||
| +1 | |||||
| +2 | |||||
| +3 | |||||
| +4 | |||||
| +5 |
Attributes and Feat Saves
Feat saves always have an attribute associated with them. You add the value of that attribute when making the d20 roll for that save. In addition, some abilities grant proficiency or fluency to the save as well.
| INT | STR | MOV | SNK | PER | |
|---|---|---|---|---|---|
| Proficiency | |||||
| Fluency |