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Core:Maneuvers: Difference between revisions

From Teriock
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Tag: Manual revert
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{{Core|name=Maneuvers|Everything a creature does in combat Turn is codified in terms of Abilities. Each Ability, in Turn, has one of four possible Maneuvers that determine when it can be used.}}
{{Core|name=Maneuvers|Everything a creature does in combat turn is codified in terms of '''{{L|Core|Abilities|abilities}}'''. Each {{L|Core|Abilities|ability}}, in turn, has one of four possible '''maneuvers''' that determine when it can be used.}}
<includeonly>=</includeonly>== Active Maneuvers ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Active Maneuvers ==<includeonly>=</includeonly>
{{Core:Active Maneuvers}}
{{Embed|Core:Active Maneuvers}}
<includeonly>=</includeonly>== Reactive Maneuvers ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Reactive Maneuvers ==<includeonly>=</includeonly>
{{Core:Reactive Maneuvers}}
{{Embed|Core:Reactive Maneuvers}}
<includeonly>=</includeonly>== Passive Maneuvers ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Passive Maneuvers ==<includeonly>=</includeonly>
{{Core:Passive Maneuvers}}
{{Embed|Core:Passive Maneuvers}}
<includeonly>=</includeonly>== Slow Maneuvers ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Slow Maneuvers ==<includeonly>=</includeonly>
{{Core:Slow Maneuvers}}
{{Embed|Core:Slow Maneuvers}}<noinclude>[[Category:Maneuvers]]</noinclude>

Latest revision as of 09:53, 28 September 2026

Everything a creature does in combat turn is codified in terms of abilities. Each ability, in turn, has one of four possible maneuvers that determine when it can be used.

Active Maneuvers

Reactive Maneuvers

Passive Maneuvers

Slow Maneuvers