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Core:Agency Sparks: Difference between revisions

From Teriock
Created page with "{{Core|name=Agency Sparks|At the start of each game session, every player character gets one '''spark of agency''' (or "'''spark'''"). This can be spent at any time to re-roll an {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, {{L|Core|Tradecrafts|tradecraft check}}, or {{L|Keyword|Resistance|resistance save}}. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are g..."
 
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{{Core|name=Agency Sparks|At the start of each game session, every player character gets one '''spark of agency''' (or "'''spark'''"). This can be spent at any time to re-roll an {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, {{L|Core|Tradecrafts|tradecraft check}}, or {{L|Keyword|Resistance|resistance save}}. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are given or they are lost. The {{GM}} may choose to give award additional sparks at their discretion as rewords for excellent role-playing, daring acts of bravery, or anything else they deem appropriate. A character cannot have more than three sparks at any time. Finally, a player can choose to spend all of their character's sparks to immediately {{L|Keyword|Awaken}} at any time.}}
{{Core|name=Agency Sparks|At the start of each game session, every player character gets one '''spark of agency''' (or "'''spark'''"). This can be spent at any time to re-roll an {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, {{L|Core|Tradecrafts|tradecraft check}}, or {{L|Keyword|Resistance|resistance save}}. This has {{L|Core|Advantage}} or {{L|Core|Disadvantage}} in accordance with the original roll. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are given or they are lost. The {{GM}} may choose to give award additional sparks at their discretion as rewords for excellent role-playing, daring acts of bravery, or anything else they deem appropriate. A character cannot have more than three sparks at any time. Finally, a player can choose to spend all of their character's sparks to immediately {{L|Keyword|Awaken}} at any time.}}

Latest revision as of 05:10, 8 October 2026

At the start of each game session, every player character gets one spark of agency (or "spark"). This can be spent at any time to re-roll an attack roll, feat save, tradecraft check, or resistance save. This has advantage or disadvantage in accordance with the original roll. Once re-rolled, the player can select which of the two rolls they keep. Sparks of agency must be spent in the session they are given or they are lost. The GM may choose to give award additional sparks at their discretion as rewords for excellent role-playing, daring acts of bravery, or anything else they deem appropriate. A character cannot have more than three sparks at any time. Finally, a player can choose to spend all of their character's sparks to immediately awaken at any time.