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Ability:Disable Ray: Difference between revisions

From Teriock
// via Wikitext Extension for VSCode
Replaced content with "{{AbilityDisable|n=Ray|class=thi|r=2}}"
Tag: Replaced
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#invoke:A|a
{{AbilityDisable|n=Ray|class=thi|r=2}}
|name=Disable Ray
|class=thi
|rank=1
|pre=ray
|e=Choose a {{L|Category|Standard abilities|Standard Ability}} as you use Disable Ray. You must choose the same {{L|Category|Standard abilities|Ability}} each time you use it, unless at least 10 minutes has passed since the last time you used Disable Ray.
|hit=Target becomes {{L|Keyword|Incapable}} of the chosen {{L|Category|Standard abilities|Standard Ability}}.
|dur=1m
|spirit=1
}}

Latest revision as of 19:13, 15 October 2026

 Power sources: 🪭Spiritual💰️Thief🤹Skill
 Delivery: 🎭Semblant⚡️Ray( 🎯AV0🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Trigger: Another creature uses a non-basic active or reactive ability that isn't a spell against a different creature or some equipment that different creature bares.
 Mana cost: This costs 0 MP if the triggering ability was used on you or some equipment you bear. It costs 1 MP otherwise.
 Duration: 1 minute.
 Range: 60 feet.
 Requirements: You may only target the triggering creature.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target becomes incapable of the ability they were using. If proficient: This also makes the effect of that ability fizzle.