Creature:Owl: Difference between revisions
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|str=1 | |str=1 | ||
|snk=1 | |snk=1 | ||
|a=Beastly Strength;; Flying;; Scouting;; Partial Hands;; Sneaky | |a=Beastly Strength;; Flying;; Scouting;; Partial Hands;; Sneaky;; Carrying | ||
|b=Beak;; Sharp Claw | |b=Beak;; Sharp Claw | ||
|f=Scouting;; Dark Vision | |f=Scouting;; Dark Vision | ||
Latest revision as of 01:07, 4 November 2026
Abilities:
You can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
You can drag and carry other creatures and items around even if you don't have prehensile body parts.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at half speed.
If proficient: You instead fly at full speed.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
You can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be used in two hands to be AV0.
Attribute improvement: This ability sets your STR score to a minimum of 1.
You can drag and carry other creatures and items around even if you don't have prehensile body parts.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at half speed.
If proficient: You instead fly at full speed.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
Body Parts:
Beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Beak | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Biting, Weapon | Body parts |
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Sharp Claw | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Weapon | Body parts |
Familiar Abilities:
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
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