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| <includeonly>
| | {{L|Category|Abilities|Abilit{{{1|y}}}}} |
| {{ContextStartHelper| | |
| {{ContextBarHelper|Power Sources| {{#if:{{{magic| }}}
| |
| |{{Tag
| |
| |Magical
| |
| |✨
| |
| |c=#9141ac
| |
| |l=:Category:Magical Abilities
| |
| }}
| |
| }} {{#if:{{{divine| }}}
| |
| |{{Tag
| |
| |Divine
| |
| |🙏
| |
| |c=#f9f06b
| |
| |l=:Category:Divine Abilities
| |
| }}
| |
| }} {{#if:{{{spiritual| }}}
| |
| |{{Tag
| |
| |Spiritual
| |
| |🪭
| |
| |c=#9a9996
| |
| |l=:Category:Spiritual Abilities
| |
| }}
| |
| }} {{#if:{{{primal| }}}
| |
| |{{Tag
| |
| |Primal
| |
| |⛰️
| |
| |c=#986a44
| |
| |l=:Category:Primal Abilities
| |
| }}
| |
| }} {{#if:{{{martial| }}}
| |
| |{{Tag
| |
| |Martial
| |
| |🦾
| |
| |c=#ff7800
| |
| |l=:Category:Martial Abilities
| |
| }}
| |
| }} {{#if:{{{alchemical| }}}
| |
| |{{Tag
| |
| |Alchemical
| |
| |🧪
| |
| |c=#33d17a
| |
| |l=:Category:Alchemical Abilities
| |
| }}
| |
| }} {{#if:{{{psionic| }}}
| |
| |{{Tag
| |
| |Psionic
| |
| |🤯
| |
| |c=#3584e4
| |
| |l=:Category:Martial Abilities
| |
| }}
| |
| }} {{#if:{{{technologic| }}}
| |
| |{{Tag
| |
| |Technologic
| |
| |⚙️
| |
| |c=#e01b24
| |
| |l=:Category:Martial Abilities
| |
| }}
| |
| }}
| |
| }}
| |
| {{ContextBarHelper|Elements| {{#if:{{{life| }}}| {{Tag
| |
| |Life
| |
| |☀️
| |
| |c=#ffffff
| |
| |l=:Category:Life Spells
| |
| }}
| |
| }} {{#if:{{{storm| }}}
| |
| |{{Tag
| |
| |Storm
| |
| |💧
| |
| |c=#3584e4
| |
| |l=:Category:Storm Spells
| |
| }}
| |
| }} {{#if:{{{necro| }}}
| |
| |{{Tag
| |
| |Necromancy
| |
| |💀
| |
| |c=#3d3846
| |
| |l=:Category:Necromancy Spells
| |
| }}
| |
| }} {{#if:{{{flame| }}}
| |
| |{{Tag
| |
| |Flame
| |
| |🔥
| |
| |c=#e01b24
| |
| |l=:Category:Flame Spells
| |
| }}
| |
| }} {{#if:{{{nature| }}}
| |
| |{{Tag
| |
| |Nature
| |
| |🌱
| |
| |c=#33d17a
| |
| |l=:Category:Nature Spells
| |
| }}
| |
| }}
| |
| }}
| |
| {{ContextBarHelper|Effect Types|
| |
| <!-- {{#if:{{{ic| }}}
| |
| |{{Tag
| |
| |In Combat
| |
| |IC
| |
| |l=:Category:In Combat Abilities
| |
| }}
| |
| }} {{#if:{{{bc| }}}
| |
| |{{Tag
| |
| |Before Combat
| |
| |BC
| |
| |l=:Category:Before Combat Abilities
| |
| }}
| |
| }} {{#if:{{{oc| }}}
| |
| |{{Tag
| |
| |Out of Combat
| |
| |OC
| |
| |l=:Category:Out of Combat Abilities
| |
| }}
| |
| }} --> {{#if:{{{called| }}}
| |
| |{{Tag
| |
| |Called
| |
| |📢
| |
| |l=:Category:Called Abilities
| |
| }}
| |
| }} {{#if:{{{standard| }}} {{{class| }}}
| |
| |{{If|{{{spell| }}}
| |
| |{{Tag
| |
| |🔮
| |
| |Conjure
| |
| |l=:Category:Conjure Spells
| |
| }}
| |
| |{{Tag
| |
| |Semblant
| |
| |🎭
| |
| |l=:Category:Semblant Skills
| |
| }}
| |
| }}
| |
| }} {{#if:{{{mental| }}}
| |
| |{{Tag
| |
| |Mental
| |
| |🧠
| |
| |l=:Category:Mental Effects
| |
| }}
| |
| }} {{#if:{{{truth| }}}
| |
| |{{Tag
| |
| |Truth
| |
| |⚖️
| |
| |l=:Category:Truth Detecting Effects
| |
| }}
| |
| }} {{#if:{{{duelMod| }}}
| |
| |{{Tag
| |
| |Duel
| |
| |🤺
| |
| |l=:Category:Duel Modifying Effects
| |
| }}
| |
| }} {{#if:{{{control| }}}
| |
| |{{Tag
| |
| |Control
| |
| |⛓️
| |
| |l=:Category:Control and Binding Effects
| |
| }}
| |
| }} {{#if:{{{movement| }}}
| |
| |{{Tag
| |
| |Movement
| |
| |👣
| |
| |l=:Category:Movement Effects
| |
| }}
| |
| }} {{#if:{{{displacement| }}}
| |
| |{{Tag
| |
| |Displacement
| |
| |🌀
| |
| |l=:Category:Displacement Effects
| |
| }}
| |
| }} {{#if:{{{transformation| }}}
| |
| |{{Tag
| |
| |Transformation
| |
| |🌳
| |
| |l=:Category:Transformation Effects
| |
| }}
| |
| }} {{#if:{{{resist| }}}
| |
| |{{Tag
| |
| |Resistance
| |
| |🚫
| |
| |l=:Category:Resistance Abilities
| |
| }}
| |
| }}
| |
| }}
| |
| {{ContextBarHelper|Delivery|
| |
| {{{delivery| {{#if:{{#ifexpr: {{{av0|{{If|{{{ray| }}}|1|0}} }}} > 0 | 1}}
| |
| |{{Tag
| |
| |AV0
| |
| |🎯
| |
| |l=:Category:AV0 Attack Abilities
| |
| |c=#33d17a
| |
| }}
| |
| }} {{#if:{{#ifexpr: {{{ub|{{If|{{{touch| }}} {{{ball| }}}|1|0}} }}} > 0 | 1}}
| |
| |{{Tag
| |
| |UB
| |
| |🪨
| |
| |l=:Category:UB Attack Abilities
| |
| |c=#33d17a
| |
| }}
| |
| }} {{#if:{{{vitals| }}}
| |
| |{{Tag
| |
| |Vitals
| |
| |🫀
| |
| |l=:Category:Vitals Attack Abilities
| |
| |c=#f6d32d
| |
| }}
| |
| }} {{#if:{{{arm| }}}
| |
| |{{Tag
| |
| |Arm
| |
| |💪
| |
| |l=:Category:Arm Attack Abilities
| |
| |c=#f6d32d
| |
| }}
| |
| }} {{#if:{{{leg| }}} | |
| |{{Tag
| |
| |Leg
| |
| |🦵
| |
| |l=:Category:Leg Attack Abilities
| |
| |c=#f6d32d
| |
| }}
| |
| }} {{#if:{{{passive| }}}
| |
| |{{Tag
| |
| |Passive
| |
| |🧘
| |
| |l=:Category:Passive Delivery Abilities
| |
| }}
| |
| }} {{#if:{{{self| }}}
| |
| |{{Tag
| |
| |Self
| |
| |👤
| |
| |l=:Category:Self Delivery Abilities
| |
| }}
| |
| }} {{#if:{{{strike| }}}
| |
| |{{Tag
| |
| |Strike
| |
| |⚔️
| |
| |l=:Category:Strike Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{block| }}}
| |
| |{{Tag
| |
| |Block
| |
| |🛡️
| |
| |l=:Category:Block Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{bite| }}}
| |
| |{{Tag
| |
| |Bite
| |
| |🦷
| |
| |l=:Category:Bite Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{blood| }}}
| |
| |{{Tag
| |
| |Blood
| |
| |🩸
| |
| |l=:Category:Blood Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{sight| }}}
| |
| |{{Tag
| |
| |Sight
| |
| |👁️
| |
| |l=:Category:Sight Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{ritual| }}}
| |
| |{{Tag
| |
| |Ritual
| |
| |🕯️
| |
| |l=:Category:Ritual Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{ray| }}}
| |
| |{{Tag
| |
| |Ray
| |
| |⚡️
| |
| |l=:Category:Ray Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{ball| }}}
| |
| |{{Tag
| |
| |Ball
| |
| |💥
| |
| |l=:Category:Ball Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{touch| }}}
| |
| |{{Tag
| |
| |Touch
| |
| |🤝
| |
| |l=:Category:Touch Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{aura| }}}
| |
| |{{Tag
| |
| |Aura
| |
| |⭕️
| |
| |l=:Category:Aura Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{tag| }}}
| |
| |{{Tag
| |
| |Tag
| |
| |👉️
| |
| |l=:Category:Tag Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{cone| }}}
| |
| |{{Tag
| |
| |Cone
| |
| |🔻
| |
| |l=:Category:Cone Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{field| }}}
| |
| |{{Tag
| |
| |Field
| |
| |🌐
| |
| |l=:Category:Field Delivery Abilities
| |
| |c=#ff7800
| |
| }}
| |
| }} {{#if:{{{ripple| }}}
| |
| |{{Tag
| |
| |Ripple
| |
| |❇️
| |
| |l=:Category:Rippling Abilities
| |
| |c=#e01b24
| |
| }}
| |
| }} {{#if:{{{cascade| }}}
| |
| |{{Tag
| |
| |Cascade
| |
| |✴️
| |
| |l=:Category:Cascading Abilities
| |
| |c=#e01b24
| |
| }}
| |
| }} {{#if:{{{fork| }}}
| |
| |{{Tag
| |
| |Fork
| |
| |🔱
| |
| |l=:Category:Forking Abilities
| |
| |c=#e01b24
| |
| }}
| |
| }}
| |
| }}} }}
| |
| <!-- {{ContextBarHelper|Delivery Modifiers|
| |
| {{{deliveryMod| {{#if:{{#ifexpr: {{{av0|{{If|{{{ray| }}}|1|0}} }}} > 0 | 1}}
| |
| |{{Tag
| |
| |AV0
| |
| |🎯
| |
| |l=:Category:AV0 Attack Abilities
| |
| }}
| |
| }} {{#if:{{#ifexpr: {{{ub|{{If|{{{touch| }}} {{{ball| }}}|1|0}} }}} > 0 | 1}}
| |
| |{{Tag
| |
| |UB
| |
| |🪨
| |
| |l=:Category:UB Attack Abilities
| |
| }}
| |
| }} {{#if:{{{vitals| }}}
| |
| |{{Tag
| |
| |Vitals
| |
| |🫀
| |
| |l=:Category:Vitals Attack Abilities
| |
| }}
| |
| }} {{#if:{{{arm| }}}
| |
| |{{Tag
| |
| |Arm
| |
| |💪
| |
| |l=:Category:Arm Attack Abilities
| |
| }}
| |
| }} {{#if:{{{leg| }}}
| |
| |{{Tag
| |
| |Leg
| |
| |🦵
| |
| |l=:Category:Leg Attack Abilities
| |
| }}
| |
| }} {{#if:{{{ripple| }}}
| |
| |{{Tag
| |
| |Ripple
| |
| |❇️
| |
| |l=:Category:Rippling Abilities
| |
| }}
| |
| }} {{#if:{{{cascade| }}}
| |
| |{{Tag
| |
| |Cascade
| |
| |✴️
| |
| |l=:Category:Cascading Abilities
| |
| }}
| |
| }} {{#if:{{{fork| }}}
| |
| |{{Tag
| |
| |Fork
| |
| |🔱
| |
| |l=:Category:Forking Abilities
| |
| }}
| |
| }}
| |
| }}} }} -->
| |
| {{ContextBarHelper|Saving Throw|
| |
| {{#switch: {{{saveStat| }}}
| |
| | int = {{Tag
| |
| |Intelligence
| |
| |INT
| |
| |l=:Category:Abilities with Intelligence Saving Throws
| |
| }}
| |
| | str = {{Tag
| |
| |Strength
| |
| |STR
| |
| |l=:Category:Abilities with Strength Saving Throws
| |
| }}
| |
| | mov = {{Tag
| |
| |Movement
| |
| |MOV
| |
| |l=:Category:Abilities with Movement Saving Throws
| |
| }}
| |
| | per = {{Tag
| |
| |Perception
| |
| |PER
| |
| |l=:Category:Abilities with Perception Saving Throws
| |
| }}
| |
| | snk = {{Tag
| |
| |Sneak
| |
| |SNK
| |
| |l=:Category:Abilities with Sneak Saving Throws
| |
| }}
| |
| }}
| |
| }}
| |
| {{ContextBarHelper|Cost|
| |
| {{{cost| {{#if:{{{invoke| }}}
| |
| |{{Tag
| |
| |Invoke
| |
| |🪄
| |
| |l=:Category:Invoked Abilities
| |
| }}
| |
| }} {{#if:{{{mana| }}}
| |
| |{{Tag
| |
| |{{{mana}}} Mana
| |
| |💙
| |
| |l=:Category:Mana Activated Abilities
| |
| }}
| |
| }} {{#if:{{{hp| }}}
| |
| |{{Tag
| |
| |{{{hp}}} HP
| |
| |❤️
| |
| |l=:Category:HP Activated Abilities
| |
| }}
| |
| }}
| |
| }}} }}
| |
| {{ContextBarHelper|{{If|{{{spell| }}}|Casting|Execution}} Time|{{ucfirst:{{lc:
| |
| {{{time
| |
| |{{#switch: {{{num|na}}}
| |
| | 0 = {{If
| |
| |{{{re| }}}
| |
| |Free reaction
| |
| |None (free action)
| |
| }}
| |
| | 1 = {{If
| |
| |{{{re| }}}
| |
| |Reaction
| |
| |1 action
| |
| }}
| |
| | 2 = 2 actions
| |
| | 3 = 3 actions
| |
| | na = {{If
| |
| |{{{ritual| }}}
| |
| |10 minutes
| |
| |{{If
| |
| |
| |
| }}
| |
| }}
| |
| }}
| |
| }}}
| |
| }} }} }}
| |
| {{ContextBarHelper|Target|{{ucfirst:{{lc:
| |
| {{{target
| |
| |{{#if:{{{strike| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}} {{{field| }}}
| |
| |{{If
| |
| |{{{aura| }}}{{{cone| }}}{{{sphere| }}}{{{field| }}}
| |
| | {{{targetType|creature}}}s within area of effect
| |
| | 1 {{{targetType|creature}}} within range
| |
| }} {{#if:{{{targetMax| }}} {{{ripple| }}} {{{cascade| }}} {{{fork| }}} {{{detonate| }}}|initially, then up to {{{targetMax|any number of}}} additional {{{targetType|creature}}}{{#ifexpr:{{{targetMax}}} > 0|s}} {{#if:{{{detonate| }}} {{{ripple| }}}|within {{#if:{{{detonate| }}}|detonating}}{{#if:{{{ripple| }}}|rippling}} area{{#if:{{{ripple| }}}|s}} of effect|hit by {{#if:{{{cascade| }}}|{{{cascade}}}}}{{#if:{{{fork| }}}|{{{fork}}} }} }} }}
| |
| }}
| |
| }}}
| |
| }} }} }}
| |
| <!-- {{ContextBarHelper|Range|{{ucfirst:{{lc:
| |
| |{{{range|
| |
| {{If
| |
| |{{{strike| }}}
| |
| |Your weapon's [[Attack Reach|reach]] (typically 5 feet)
| |
| }}
| |
| {{If
| |
| |{{{bite| }}}
| |
| |Your mouth's [[Attack Reach|reach]] (typically 5 feet)
| |
| }}
| |
| {{If
| |
| |{{{touch| }}} {{{tag| }}}
| |
| |Your hand's [[Attack Reach|reach]] (typically 5 feet)
| |
| }}
| |
| {{If
| |
| |{{{sight| }}}
| |
| |{{{rangeDist|30}}} feet
| |
| }}
| |
| {{If
| |
| | |
| }}
| |
| }}} -->
| |
| {{ContextBarHelper|Range|{{ucfirst:{{lc:
| |
| {{{range
| |
| |{{#if:{{{strike| }}}
| |
| |Your weapon's [[Attack Reach|reach]] (typically 5 feet)
| |
| |{{#if:{{{bite| }}}
| |
| |Your mouth's [[Attack Reach|reach]] (typically 5 feet)
| |
| |{{#if:{{{touch| }}} {{{tag| }}}
| |
| |Your hand's [[Attack Reach|reach]] (typically 5 feet)
| |
| |{{#if:{{{sight| }}}
| |
| |{{{rangeDist|30}}} feet
| |
| |{{#if:{{{ritual| }}}
| |
| |{{{rangeDist|5}}} feet
| |
| |{{#if:{{{ray| }}}
| |
| |{{{rangeDist|120}}} feet
| |
| |{{#if:{{{ball| }}}
| |
| |{{{rangeRad|30}}} feet
| |
| |{{#if:{{{aura| }}}
| |
| |{{{rangeRad|10}}}-foot sphere (centered on yourself)
| |
| |{{#if:{{{cone| }}}
| |
| |{{{rangeRad|15}}}-foot cone (centered on yourself)
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}{{If|{{{ripple| }}}|, followed by a {{{rangeRad|5}}}-foot ripple}}{{If|{{{cascade| }}}|, followed by a {{{rangeRad|30}}}-foot cascade}}{{If|{{{fork| }}}|, followed by a {{{rangeRad|15}}}-foot fork}}{{If|{{{detonate| }}}|, followed by a {{{rangeRad|10}}}-foot sphere}}
| |
| }}}
| |
| }} }} }}
| |
| {{ContextBarHelper|Duration|{{Trim|{{ucfirst:{{lc:
| |
| {{{duration
| |
| |{{If
| |
| |{{{sustained| }}} {{{end| }}} {{{rollEnd| }}}
| |
| |{{{durationTime|1}}} {{{durationUnit|minute}}}{{#ifexpr:{{{durationTime|1}}} != 1|s}}{{If|{{{spell| }}}||, while {{{durationReq|up}}} }}
| |
| |{{If
| |
| |{{{self| }}} {{{strike| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}}
| |
| |Instantaneous
| |
| |{{If
| |
| |{{{passive| }}}
| |
| |{{If|{{{spell| }}}|Until {{{durationTime|1}}} {{{durationUnit|hour}}}{{#ifexpr:{{{durationTime}}} = 1|s}} after death|While {{{durationReq|up}}} }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}} }}{{If|{{{end| }}} {{{rollEnd| }}}|, or until end condition is met}} {{If|{{{sustained| }}}|([[Sustained]])}}
| |
| }} }} }}|{{{1| }}} }} {{{1| }}}
| |
| {{ContextEndHelper|
| |
| {{ContextBarHelper|Heightened|{{If|{{{upcast| }}}|For each time you [[Heightening Abilities|Heighten]] this ability, {{{upcast}}} }} }}
| |
| {{ContextBarHelper|Trigger|{{{trigger| }}} }}
| |
| {{ContextBarHelper|Critical Hit|{{{critHit| }}} }}
| |
| {{ContextBarHelper|Hit|{{{hit| }}} }}
| |
| {{ContextBarHelper|Critical Miss|{{{critMiss| }}} }}
| |
| {{ContextBarHelper|Miss|{{{miss| }}} }}
| |
| {{ContextBarHelper|Critically Failed Save|{{{critFail| }}} }}
| |
| {{ContextBarHelper|Failed Save|{{{fail| }}} }}
| |
| {{ContextBarHelper|Successful Save|{{{save| }}} }}
| |
| {{ContextBarHelper|Critically Successful Save|{{{critSave| }}} }}
| |
| {{ContextBarHelper|End Condition
| |
| |{{{endCon|{{If|{{{rollEnd| }}}|At the {{{rollTime|start}}} of each of {{{rollWho|the target's}}} turns, {{#ifeq:{{{rollWho|the target's}}}|your|you|they}} roll {{Dice|1d4}}. On a 4, this effect ends.}} }}}
| |
| }}
| |
| {{ContextBarHelper|Stat Improvement|
| |
| {{If|{{#ifexpr: {{{statVal|0}}} != 0 |1|}}|This ability sets your [[{{uc:{{{stat|mov}}}}}]] score to {{{statVal}}}|{{If|{{{statProf| }}}|This ability gives [[Proficiency]] in [[{{uc:{{{stat|mov}}}}}]]|{{If|{{{statFlu| }}}|This ability gives [[Fluency]] in [[{{uc:{{{stat|mov}}}}}]]}} }} }}
| |
| }}|{{Spacer}} }}
| |
| {{If|{{{flavor| }}}|
| |
| ----
| |
| ''{{{flavor}}}''}}
| |
| {{Trim|{{#ifeq: Ability | {{NAMESPACE}} |
| |
| {{#if: {{{mental| }}} | [[Category:Mental Effects]] }}
| |
| {{#if: {{{truth| }}} | [[Category:Truth Detecting Effects]] }}
| |
| {{#if: {{{duelMod| }}} | [[Category:Duel Modifying Effects]] }}
| |
| {{#if: {{{control| }}} | [[Category:Control and Binding Effects]] }}
| |
| {{#if: {{{movement| }}} | [[Category:Movement Effects]] }}
| |
| {{#if: {{{displacement| }}} | [[Category:Displacement Effects]] }}
| |
| {{#if: {{{transformation| }}} | [[Category:Transformation Effects]] }}
| |
| {{#if: {{{divine| }}} {{{magic| }}} {{{primal| }}} {{{spiritual| }}} {{{martial| }}} {{{alchemical| }}} {{{psionic| }}} {{{technologic| }}} |
| |
| [[Category:Powered Abilities]]
| |
| {{#if: {{{divine| }}} | [[Category:Divine Abilities]] }}
| |
| {{#if: {{{magic| }}} | [[Category:Magical Abilities]] }}
| |
| {{#if: {{{primal| }}} | [[Category:Primal Abilities]] }}
| |
| {{#if: {{{spiritual| }}} | [[Category:Spiritual Abilities]] }}
| |
| {{#if: {{{martial| }}} | [[Category:Martial Abilities]] }}
| |
| {{#if: {{{alchemical| }}} | [[Category:Alchemical Abilities]] }}
| |
| {{#if: {{{psionic| }}} | [[Category:Psionic Abilities]] }}
| |
| {{#if: {{{technologic| }}} | [[Category:Technologic Abilities]] }} |
| |
| [[Category:Unpowered Abilities]]
| |
| }}
| |
| {{#if: {{{life| }}} {{{storm| }}} {{{necro| }}} {{{nature| }}} {{{flame| }}} |
| |
| [[Category:Elemental Abilities]]
| |
| {{#if: {{{life| }}} | [[Category:Life Spells]] }}
| |
| {{#if: {{{storm| }}} | [[Category:Storm Spells]] }}
| |
| {{#if: {{{necro| }}} | [[Category:Necromancy Spells]] }}
| |
| {{#if: {{{flame| }}} | [[Category:Flame Spells]] }}
| |
| {{#if: {{{nature| }}} | [[Category:Nature Spells]] }} |
| |
| [[Category:Non-elemental Abilities]]
| |
| }}
| |
| {{#if: {{{spell| }}} | [[Category:Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Skills]] }}
| |
| {{#if: {{{stat| }}} | [[Category:Stat Setting Abilities]] }}
| |
| {{#if: {{{prof| }}} | [[Category:Proficiency Setting Abilities]] }}
| |
| {{#if: {{{flu| }}} | [[Category:Fluency Setting Abilities]] }}
| |
| {{#if: {{{class| }}} | [[Category:Class Abilities]] }}
| |
| <!-- {{#if: {{{oc| }}} |
| |
| [[Category:Out of Combat Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
| |
| }}
| |
| {{#if: {{{bc| }}} |
| |
| [[Category:Before Combat Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
| |
| }}
| |
| {{#if: {{{ic| }}} |
| |
| [[Category:In Combat Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
| |
| }} -->
| |
| {{#if: {{{called| }}} |
| |
| [[Category:Called Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Called Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Called Skills]] }} |
| |
| [[Category:Uncalled Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Uncalled Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Uncalled Skills]] }}
| |
| }}
| |
| {{#if: {{{passive| }}} {{{self| }}} {{{strike| }}} {{{block| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}} {{{field| }}} {{{ripple| }}} {{{cascade| }}} {{{fork| }}} |
| |
| [[Category:Delivered Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Delivered Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Delivered Skills]] }}
| |
| {{#if: {{{passive| }}} |
| |
| [[Category:Passive Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Passive Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Passive Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{self| }}} |
| |
| [[Category:Self Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Self Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Self Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{strike| }}} {{{block| }}} {{{bite| }}} {{{blood| }}} {{{touch| }}} {{{tag| }}} |
| |
| [[Category:Melee Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Melee Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Melee Skills]] }}
| |
| {{#if: {{{strike| }}} |
| |
| [[Category:Strike Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Strike Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Strike Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{block| }}} |
| |
| [[Category:Block Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Block Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Block Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{bite| }}} |
| |
| [[Category:Bite Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Bite Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Bite Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{blood| }}} |
| |
| [[Category:Blood Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Blood Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Blood Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{touch| }}} |
| |
| [[Category:Touch Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Touch Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Touch Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{tag| }}} |
| |
| [[Category:Tag Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Tag Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Tag Delivery Skills]] }}
| |
| }} |
| |
| [[Category:Non-melee Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Non-melee Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Non-melee Skills]] }}
| |
| }}
| |
| {{#if: {{{ritual| }}} |
| |
| [[Category:Ritual Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Ritual Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Ritual Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{ray| }}} {{{ball| }}} {{{sight| }}} {{{aura| }}} {{{cone| }}} {{{field| }}} |
| |
| [[Category:Ranged Abilities]]
| |
| {{#if: {{{ray| }}} {{{ball| }}} |
| |
| [[Category:Missile Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Missile Spells]] |
| |
| {{#if: {{{ray| }}} | [[Category:Ray Delivery Spells]] }}
| |
| {{#if: {{{ball| }}} | [[Category:Ball Delivery Spells]] }}
| |
| }}
| |
| {{#if: {{{skill| }}} | [[Category:Missile Skills]] |
| |
| {{#if: {{{ray| }}} | [[Category:Ray Delivery Skills]] }}
| |
| {{#if: {{{ball| }}} | [[Category:Ball Delivery Skills]] }}
| |
| }}
| |
| }}
| |
| {{#if: {{{sight| }}} |
| |
| [[Category:Sight Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Sight Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Sight Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{aura| }}} {{{cone| }}} {{{field| }}} {{{ripple| }}} {{{detonate| }}} |
| |
| [[Category:Area of Effect Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Area of Effect Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Area of Effect Skills]] }}
| |
| {{#if: {{{aura| }}} |
| |
| [[Category:Aura Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Aura Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Aura Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{cone| }}} |
| |
| [[Category:Cone Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Cone Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Cone Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{field| }}} |
| |
| [[Category:Field Delivery Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Field Delivery Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Field Delivery Skills]] }}
| |
| }}
| |
| {{#if: {{{ripple| }}} |
| |
| [[Category:Rippling Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Rippling Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Rippling Skills]] }}
| |
| }}
| |
| {{#if: {{{detonate| }}} |
| |
| [[Category:Detonating Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Detonating Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Detonating Skills]] }}
| |
| }}
| |
| }}
| |
| }}
| |
| {{#if: {{{ripple| }}} {{{detonate| }}} {{{cascade| }}} {{{fork| }}} |
| |
| [[Category:Expanding Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Expanding Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Expanding Skills]] }}
| |
| {{#if: {{{cascade| }}} |
| |
| [[Category:Cascading Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Cascading Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Cascading Skills]] }}
| |
| }}
| |
| {{#if: {{{fork| }}} |
| |
| [[Category:Forking Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Forking Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Forking Skills]] }}
| |
| }} |
| |
| [[Category:Non-expanding Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Non-expanding Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Non-expanding Skills]] }}
| |
| }} |
| |
| [[Category:Non-delivered Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Non-delivered Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Non-delivered Skills]] }}
| |
| }}
| |
| {{#if: {{{standard| }}} {{{class| }}} |
| |
| [[Category:Standard Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Conjure Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Semblant Skills]] }}
| |
| }}
| |
| {{#if: {{{sustained| }}} |
| |
| [[Category:Sustained Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Sustained Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Sustained Skills]] }}
| |
| }}
| |
| {{#if: {{{resist| }}} |
| |
| [[Category:Resistance Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Resistance Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Resistance Skills]] }}
| |
| }}
| |
| {{#if: {{{av0| }}} |
| |
| [[Category:AV0 Attack Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:AV0 Attack Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:AV0 Attack Skills]] }}
| |
| }}
| |
| {{#if: {{{UB| }}} |
| |
| [[Category:UB Attack Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:UB Attack Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:UB Attack Skills]] }}
| |
| }}
| |
| {{#if: {{{vitals| }}} {{{leg| }}} {{{arm| }}} |
| |
| [[Category:Zone Attack Abilities]]
| |
| {{#if: {{{vitals| }}} |
| |
| [[Category:Vitals Attack Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Vitals Attack Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Vitals Attack Skills]] }}
| |
| }}
| |
| {{#if: {{{leg| }}} |
| |
| [[Category:Leg Attack Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Leg Attack Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Leg Attack Skills]] }}
| |
| }}
| |
| {{#if: {{{arm| }}} |
| |
| [[Category:Arm Attack Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Arm Attack Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Arm Attack Skills]] }}
| |
| }}
| |
| }}
| |
| {{#if: {{{invoke| }}} |
| |
| [[Category:Invoked Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Invoked Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Invoked Skills]] }}
| |
| }}
| |
| {{#if: {{{mana| }}} |
| |
| [[Category:Mana Activated Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Mana Activated Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Mana Activated Skills]] }}
| |
| }}
| |
| {{#if: {{{hp| }}} |
| |
| [[Category:HP Activated Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:HP Activated Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:HP Activated Skills]] }}
| |
| }}
| |
| {{#if: {{{saveStat| }}} | [[Category:Abilities with Saving Throws]] }}
| |
| {{#switch: {{{saveStat| }}}
| |
| | int = [[Category:Abilities with Intelligence Saving Throws]]
| |
| | str = [[Category:Abilities with Strength Saving Throws]]
| |
| | mov = [[Category:Abilities with Movement Saving Throws]]
| |
| | per = [[Category:Abilities with Perception Saving Throws]]
| |
| | snk = [[Category:Abilities with Sneak Saving Throws]]
| |
| | #default =
| |
| }}
| |
| {{#if: {{{warrior| }}} | [[Category:Warrior Abilities]] }}
| |
| {{#if: {{{semi| }}} | [[Category:Semi Abilities]] }}
| |
| {{#if: {{{mage| }}} | [[Category:Mage Abilities]] }}
| |
| {{#switch: {{{stat| }}}
| |
| | int = [[Category:Intelligence Setting Abilities]]
| |
| | str = [[Category:Strength Setting Abilities]]
| |
| | mov = [[Category:Movement Setting Abilities]]
| |
| | per = [[Category:Perception Setting Abilities]]
| |
| | snk = [[Category:Sneak Setting Abilities]]
| |
| | #default =
| |
| }}
| |
| {{#switch: {{{class| }}}
| |
| | ber =
| |
| [[Category:Berserker Class Abilities]]
| |
| [[Category:Warrior Abilities]]
| |
| | bar =
| |
| [[Category:Berserker Class Abilities]]
| |
| [[Category:Warrior Abilities]]
| |
| | due =
| |
| [[Category:Duelist Class Abilities]]
| |
| [[Category:Warrior Abilities]]
| |
| | sam =
| |
| [[Category:Duelist Class Abilities]]
| |
| [[Category:Warrior Abilities]]
| |
| | vet =
| |
| [[Category:Veteran Class Abilities]]
| |
| [[Category:Warrior Abilities]]
| |
| | kni =
| |
| [[Category:Knight Class Abilities]]
| |
| [[Category:Warrior Abilities]]
| |
| | pal =
| |
| [[Category:Paladin Class Abilities]]
| |
| [[Category:Warrior Abilities]]
| |
| | ass =
| |
| [[Category:Assassin Class Abilities]]
| |
| [[Category:Semi Abilities]]
| |
| | cor =
| |
| [[Category:Corsair Class Abilities]]
| |
| [[Category:Semi Abilities]]
| |
| | ama =
| |
| [[Category:Corsair Class Abilities]]
| |
| [[Category:Semi Abilities]]
| |
| | arc =
| |
| [[Category:Archer Class Abilities]]
| |
| [[Category:Semi Abilities]]
| |
| | thi =
| |
| [[Category:Thief Class Abilities]]
| |
| [[Category:Semi Abilities]]
| |
| | ran =
| |
| [[Category:Ranger Class Abilities]]
| |
| [[Category:Semi Abilities]]
| |
| | fla =
| |
| [[Category:Flame Mage Class Abilities]]
| |
| [[Category:Mage Abilities]]
| |
| | sto =
| |
| [[Category:Storm Mage Class Abilities]]
| |
| [[Category:Mage Abilities]]
| |
| | lif =
| |
| [[Category:Life Mage Class Abilities]]
| |
| [[Category:Mage Abilities]]
| |
| | nec =
| |
| [[Category:Necromancer Class Abilities]]
| |
| [[Category:Mage Abilities]]
| |
| | nat =
| |
| [[Category:Nature Mage Class Abilities]]
| |
| [[Category:Mage Abilities]]
| |
| | #default =
| |
| }}
| |
| {{#switch: {{{rank|nr}}}
| |
| | 0 = [[Category:Journeyman Abilities]]
| |
| | 1 = [[Category:Rank 1 Abilities]] [[Category:Ranked Abilities]]
| |
| | 2 = [[Category:Rank 2 Abilities]] [[Category:Ranked Abilities]]
| |
| | 3 = [[Category:Rank 3+ Abilities]] [[Category:Ranked Abilities]]
| |
| | nr = [[Category:Non-ranked Abilities]]
| |
| | #default = [[Category:Non-standard Abilities]]
| |
| }}
| |
| {{#if: {{{re| }}} |
| |
| [[Category:Reactive Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Reactive Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Reactive Skills]] }}
| |
| }}
| |
| {{#switch: {{{num| -1}}}
| |
| | -1 =
| |
| | 0 =
| |
| {{#if: {{{re| }}} |
| |
| [[Category:Free Reaction Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Free Reaction Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Free Reaction Skills]] }} |
| |
| [[Category:Active Abilities]]
| |
| [[Category:Free Action Abilities]]
| |
| {{#if: {{{spell| }}} |
| |
| [[Category:Active Spells]]
| |
| [[Category:Free Action Spells]]
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| [[Category:Active Skills]]
| |
| [[Category:Free Action Skills]]
| |
| }}
| |
| }}
| |
| | 1 =
| |
| {{#if: {{{re| }}} |
| |
| [[Category:Reaction Abilities]]
| |
| {{#if: {{{spell| }}} | [[Category:Reaction Spells]] }}
| |
| {{#if: {{{skill| }}} | [[Category:Reaction Skills]] }} |
| |
| [[Category:Active Abilities]]
| |
| [[Category:Single Action Abilities]]
| |
| {{#if: {{{spell| }}} |
| |
| [[Category:Active Spells]]
| |
| [[Category:Single Action Spells]]
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| [[Category:Active Skills]]
| |
| [[Category:Single Action Skills]]
| |
| }}
| |
| }}
| |
| | 2 =
| |
| [[Category:Active Abilities]]
| |
| [[Category:Double Action Abilities]]
| |
| {{#if: {{{spell| }}} |
| |
| [[Category:Active Spells]]
| |
| [[Category:Double Action Spells]]
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| [[Category:Active Skills]]
| |
| [[Category:Double Action Skills]]
| |
| }}
| |
| | 3 =
| |
| [[Category:Active Abilities]]
| |
| [[Category:Triple Action Abilities]]
| |
| {{#if: {{{spell| }}} |
| |
| [[Category:Active Spells]]
| |
| [[Category:Triple Action Spells]]
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| [[Category:Active Skills]]
| |
| [[Category:Triple Action Skills]]
| |
| }}
| |
| | #default =
| |
| }}
| |
| [[Category:Abilities]]
| |
| }} }}</includeonly><noinclude>
| |
| == Template Frontend ==
| |
| This template is designed for tagging and categorizing abilities, spells, and related game elements. It supports a wide range of parameters to provide detailed metadata, such as the type of ability, its delivery method, associated elements, power sources, and more.
| |
| === Parameters ===
| |
| * <code>1</code>: str (required)
| |
| *: The main content or description of the ability.
| |
| <!-- * <code>name</code>: str (required) -->
| |
| <!-- *: The name of the ability or spell, used for categorization. -->
| |
| * <code>flavor</code>: str (optional)
| |
| *: Flavor text for the ability.
| |
| ==== Power Sources ====
| |
| * <code>divine</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Divine power source.
| |
| * <code>magical</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Magical power source.
| |
| * <code>primal</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Primal power source.
| |
| * <code>spiritual</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Spirit power source.
| |
| * <code>martial</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Martial power source.
| |
| * <code>alchemical</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Alchemical power source.
| |
| * <code>psionic</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Psionic power source.
| |
| * <code>technologic</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Technologic power source.
| |
| ==== Elements ====
| |
| * <code>life</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Life element.
| |
| * <code>storm</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Storm element.
| |
| * <code>necro</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Necromancy element.
| |
| * <code>flame</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Flame element.
| |
| * <code>nature</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Nature element.
| |
| ==== Effect Types ====
| |
| * <code>mental</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a mental effect.
| |
| * <code>truth</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a truth detecting effect.
| |
| * <code>duelMod</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a duel modifying effect.
| |
| * <code>control</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a control effect.
| |
| * <code>movement</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a movement effect.
| |
| * <code>displacement</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a displacement effect.
| |
| * <code>transformation</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a transformation effect.
| |
| ==== Delivery ====
| |
| * <code>delivery</code>: str (optional)
| |
| *: Use to override the default delivery method.
| |
| * <code>passive</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is passive.
| |
| * <code>self</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is self-targeted.
| |
| * <code>strike</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a strike attack (requires a weapon).
| |
| * <code>block</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a block (requires an item).
| |
| * <code>bite</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a bite ability.
| |
| * <code>blood</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a blood ability.
| |
| * <code>sight</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a sight ability.
| |
| * <code>ritual</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered through a ritual.
| |
| * <code>ray</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered as a ray.
| |
| * <code>ball</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered as a ball.
| |
| * <code>touch</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered through touch.
| |
| * <code>aura</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered as an aura.
| |
| * <code>tag</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a tag ability.
| |
| * <code>cone</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a cone ability.
| |
| * <code>field</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is some other field.
| |
| ===== Delivery Modifiers =====
| |
| * <code>deliveryMod</code>: str (optional)
| |
| *: Use to override the default delivery modifier description.
| |
| * <code>av0</code>: bool (optional, defaults to <code>0</code>, or <code>1</code> for rays)
| |
| *: Use if the ability is an AV0 attack.
| |
| *: This can be forcibly set to <code>0</code>.
| |
| * <code>ub</code>: bool (optional, defaults to <code>0</code>, or <code>1</code> for balls and touches)
| |
| *: Use if the ability is a UB attack.
| |
| *: This can be forcibly set to <code>0</code>.
| |
| * <code>vitals</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a vitals attack.
| |
| * <code>arm</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is an arm attack.
| |
| * <code>leg</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a leg attack.
| |
| ===== Delivery Extensions =====
| |
| * <code>ripple</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a ripple ability.
| |
| * <code>detonate</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a detonate ability.
| |
| * <code>cascade</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a cascade ability.
| |
| * <code>fork</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a fork ability.
| |
| ===== Saving Throws =====
| |
| * <code>saveStat</code>: str (optional)
| |
| *: The ability score used to make a saving throw against the ability.
| |
| *: Possible values: <code>int</code>, <code>str</code>, <code>mov</code>, <code>per</code>, <code>snk</code>
| |
| ==== Usage Requirements ====
| |
| * <code>oc</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is usable out of combat.
| |
| * <code>bc</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is usable before combat.
| |
| * <code>ic</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is usable in combat.
| |
| * <code>called</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is Called.
| |
| ===== Casting/Execution Time =====
| |
| * <code>time</code>: str (optional)
| |
| *: Use to override the default casting or execution time.
| |
| * <code>re</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is reactive.
| |
| * <code>num</code>: int (optional, defaults to <code>na</code>)
| |
| *: Specifies the number of actions (or reactions) required to cast or execute the ability.
| |
| *: Use <code>0</code> for free actions (or free reactions).
| |
| *: Possible values: <code>0</code>, <code>1</code>, <code>2</code>, <code>3</code>, <code>na</code>.
| |
| ===== Cost =====
| |
| * <code>cost</code>: str (optional)
| |
| *: Use to override the default cost description.
| |
| * <code>invoke</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability requires invoking.
| |
| * <code>mana</code>: int (optional, defaults to <code>0</code>)
| |
| *: Specifies the number of mana needed to use the ability.
| |
| * <code>upcast</code>: str (optional)
| |
| *: Defines what happens when you Heighten this ability.
| |
| ==== Target ====
| |
| * <code>target</code>: str (optional)
| |
| *: Use to override the default target description.
| |
| * <code>targetType</code>: str (optional, defaults to <code>creature</code>)
| |
| *: Specifies the type of target (e.g., creature, item).
| |
| * <code>targetMax</code>: int (optional, defaults to <code>0</code>)
| |
| *: Specifies the max number of targets.
| |
| *: When the value is <code>0</code>, there is no specified maximum number.
| |
| ==== Range ====
| |
| * <code>range</code>: str (optional)
| |
| *: Use to override the default range description.
| |
| * <code>rangeDist</code>: int (optional, defaults varies by <code>delivery</code>)
| |
| *: Specifies the range distance in feet.
| |
| * <code>rangeRad</code>: int (optional, defaults varies by <code>delivery</code>)
| |
| *: Specifies the range radius in feet.
| |
| ==== Duration ====
| |
| * <code>duration</code>: str (optional)
| |
| *: Use to override the default duration description.
| |
| * <code>durationTime</code>: int (optional, defaults to <code>1</code>)
| |
| *: Sets a numerical duration time.
| |
| * <code>durationUnit</code>: str (optional)
| |
| *: Sets a unit for the duration time.
| |
| * <code>durationReq</code>: str (optional, defaults to <code>up</code>)
| |
| *: Sets a condition that must be met for duration to continue
| |
| *: Common conditions are <code>alive</code> and <code>up</code>
| |
| * <code>sustained</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is sustained.
| |
| * <code>end</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability has some other end condition.
| |
| ==== Flags Completion ====
| |
| * <code>stat</code>: str (optional)
| |
| *: Flags the ability as improving this stat.
| |
| *: The possible values are: <code>int</code>, <code>str</code>, <code>mov</code>, <code>per</code>, <code>snk</code>
| |
| * <code>statVal</code>: int (optional, defaults to <code>0</code>)
| |
| *: Flags the value that the ability sets the stat to.
| |
| * <code>statProf</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Flags the ability giving proficiency in the specified stat.
| |
| * <code>statFlu</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Flags the ability giving fluency in the specified stat.
| |
| * <code>resist</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Flags the ability as granting a resistance.
| |
| ==== Text Completion ====
| |
| * <code>noText</code>: bool (optional), defaults to <code>1</code>)
| |
| *: Enable to turn off the automatic filler text.
| |
| *: ''This is not yet implemented.''
| |
| * <code>trigger</code>: str (optional)
| |
| *: Triggering condition for ability.
| |
| * <code>critHit</code>: str (optional)
| |
| *: Effects that occur on a Critical Hit.
| |
| * <code>hit</code>: str (optional)
| |
| *: Effects that occur on a Hit.
| |
| * <code>critMiss</code>: str (optional)
| |
| *: Effects that occur on a Critical Miss.
| |
| * <code>miss</code>: str (optional)
| |
| *: Effects that occur on a Miss.
| |
| * <code>critFail</code>: str (optional)
| |
| *: Effects that occur on a Critically Failed Save.
| |
| * <code>fail</code>: str (optional)
| |
| *: Effects that occur on a Failed Save.
| |
| * <code>save</code>: str (optional)
| |
| *: Effects that occur on a Successful Save.
| |
| * <code>critSave</code>: str (optional)
| |
| *: Effects that occur on a Critically Successful Save.
| |
| ===== End Condition Text Completion =====
| |
| * <code>endCon</code>: str (optional)
| |
| *: Use to override the default end condition.
| |
| * <code>rollEnd</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Specifies that a condition created by this spell ends on a d4 roll.
| |
| * <code>rollTime</code>: str (optional, defaults to <code>start</code>)
| |
| *: Specifies when in the turn to roll the d4.
| |
| * <code>rollWho</code>: str (optional, defaults to <code>the target's</code>)
| |
| *: Specifies who's turn has the d4 roll.
| |
| *: Recommended values are <code>the target's</code> and <code>your</code>
| |
| ==== Class Ranks ====
| |
| * <code>class</code>: str (optional)
| |
| *: Specifies what standard class this ability is from.
| |
| *: Options are: <code>ber</code>, <code>bar</code>, <code>due</code>, <code>sam</code>, <code>vet</code>, <code>kni</code>, <code>pal</code>, <code>ass</code>, <code>cor</code>, <code>ama</code>, <code>arc</code>, <code>thi</code>, <code>ran</code>, <code>fla</code>, <code>sto</code>, <code>lif</code>, <code>nec</code>, <code>nat</code>
| |
| *: Note that several options are synonyms for the same class.
| |
| * <code>rank</code>: int (optional, defaults to <code>nr</code>)
| |
| *: Specifies what standard class rank this ability belongs to.
| |
| * <code>warrior</code>: bool (optional, defaults to <code>0</code>
| |
| *: Forcibly specify this as a Warrior ability.
| |
| * <code>mage</code>: bool (optional, defaults to <code>0</code>
| |
| *: Forcibly specify this as a Mage ability.
| |
| * <code>semi</code>: bool (optional, defaults to <code>0</code>
| |
| *: Forcibly specify this as a Semi ability.
| |
| === Additional Information ===
| |
| The template supports numerous parameters for categorizing abilities into various categories automatically. Boolean parameters (e.g., <code>life</code>, <code>storm</code>) trigger their respective tags and categories when set to a truthy value.
| |
| == Template Backend ==
| |
| The backend utilizes nested logic and conditional structures to generate tags and categories dynamically based on the provided parameters. This approach ensures flexibility and reduces the need for manual categorization.
| |
| | |
| Key features include:
| |
| * Tagging elements, power sources, and delivery methods using the <code>{{Tag}}</code> sub-template.
| |
| * Categorizing abilities dynamically based on the combination of parameters (e.g., elements, power sources, combat phases).
| |
| * Supporting fallback values and default behaviors for missing parameters.
| |
| | |
| For optimal usage, ensure that all required parameters are supplied and optional parameters are set thoughtfully to achieve desired categorizations.
| |
| </noinclude>
| |