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{{L|Category|Abilities|Abilit{{{1|y}}}}} |
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<includeonly> |
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{{ContextStartHelper| |
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{{ContextBarHelper|Power Sources| {{#if:{{{magic| }}} |
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|{{Tag |
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|Magical |
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|✨ |
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|c=#9141ac |
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|l=:Category:Magical Abilities |
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}} |
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}} {{#if:{{{divine| }}} |
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|{{Tag |
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|Divine |
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|🙏 |
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|c=#f9f06b |
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|l=:Category:Divine Abilities |
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}} |
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}} {{#if:{{{spiritual| }}} |
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|{{Tag |
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|Spiritual |
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|🪭 |
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|c=#9a9996 |
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|l=:Category:Spiritual Abilities |
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}} |
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}} {{#if:{{{primal| }}} |
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|{{Tag |
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|Primal |
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|⛰️ |
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|c=#986a44 |
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|l=:Category:Primal Abilities |
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}} |
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}} {{#if:{{{martial| }}} |
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|{{Tag |
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|Martial |
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|🦾 |
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|c=#ff7800 |
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|l=:Category:Martial Abilities |
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}} |
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}} {{#if:{{{alchemical| }}} |
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|{{Tag |
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|Alchemical |
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|🧪 |
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|c=#33d17a |
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|l=:Category:Alchemical Abilities |
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}} |
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}} {{#if:{{{psionic| }}} |
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|{{Tag |
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|Psionic |
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|🤯 |
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|c=#3584e4 |
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|l=:Category:Martial Abilities |
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}} |
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}} {{#if:{{{technologic| }}} |
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|{{Tag |
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|Technologic |
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|⚙️ |
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|c=#e01b24 |
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|l=:Category:Martial Abilities |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Elements| {{#if:{{{life| }}}| {{Tag |
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|Life |
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|☀️ |
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|c=#ffffff |
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|l=:Category:Life Spells |
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}} |
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}} {{#if:{{{storm| }}} |
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|{{Tag |
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|Storm |
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|💧 |
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|c=#3584e4 |
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|l=:Category:Storm Spells |
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}} |
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}} {{#if:{{{necro| }}} |
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|{{Tag |
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|Necromancy |
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|💀 |
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|c=#3d3846 |
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|l=:Category:Necromancy Spells |
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}} |
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}} {{#if:{{{flame| }}} |
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|{{Tag |
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|Flame |
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|🔥 |
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|c=#e01b24 |
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|l=:Category:Flame Spells |
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}} |
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}} {{#if:{{{nature| }}} |
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|{{Tag |
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|Nature |
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|🌱 |
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|c=#33d17a |
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|l=:Category:Nature Spells |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Effect Types| |
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<!-- {{#if:{{{ic| }}} |
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|{{Tag |
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|In Combat |
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|IC |
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|l=:Category:In Combat Abilities |
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}} |
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}} {{#if:{{{bc| }}} |
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|{{Tag |
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|Before Combat |
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|BC |
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|l=:Category:Before Combat Abilities |
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}} |
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}} {{#if:{{{oc| }}} |
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|{{Tag |
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|Out of Combat |
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|OC |
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|l=:Category:Out of Combat Abilities |
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}} |
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}} --> {{#if:{{{called| }}} |
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|{{Tag |
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|Called |
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|📢 |
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|l=:Category:Called Abilities |
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}} |
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}} {{#if:{{{standard| }}} {{{class| }}} |
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|{{If|{{{spell| }}} |
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|{{Tag |
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|🔮 |
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|Conjure |
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|l=:Category:Conjure Spells |
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}} |
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|{{Tag |
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|Semblant |
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|🎭 |
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|l=:Category:Semblant Skills |
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}} |
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}} |
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}} {{#if:{{{mental| }}} |
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|{{Tag |
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|Mental |
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|🧠 |
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|l=:Category:Mental Effects |
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}} |
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}} {{#if:{{{truth| }}} |
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|{{Tag |
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|Truth |
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|⚖️ |
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|l=:Category:Truth Detecting Effects |
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}} |
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}} {{#if:{{{duelMod| }}} |
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|{{Tag |
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|Duel |
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|🤺 |
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|l=:Category:Duel Modifying Effects |
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}} |
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}} {{#if:{{{control| }}} |
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|{{Tag |
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|Control |
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|⛓️ |
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|l=:Category:Control and Binding Effects |
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}} |
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}} {{#if:{{{movement| }}} |
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|{{Tag |
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|Movement |
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|👣 |
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|l=:Category:Movement Effects |
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}} |
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}} {{#if:{{{displacement| }}} |
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|{{Tag |
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|Displacement |
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|🌀 |
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|l=:Category:Displacement Effects |
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}} |
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}} {{#if:{{{transformation| }}} |
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|{{Tag |
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|Transformation |
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|🌳 |
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|l=:Category:Transformation Effects |
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}} |
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}} {{#if:{{{resist| }}} |
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|{{Tag |
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|Resistance |
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|🚫 |
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|l=:Category:Resistance Abilities |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Delivery| |
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{{{delivery| {{#if:{{#ifexpr: {{{av0|{{If|{{{ray| }}}|1|0}} }}} > 0 | 1}} |
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|{{Tag |
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|AV0 |
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|🎯 |
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|l=:Category:AV0 Attack Abilities |
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|c=#33d17a |
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}} |
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}} {{#if:{{#ifexpr: {{{ub|{{If|{{{touch| }}} {{{ball| }}}|1|0}} }}} > 0 | 1}} |
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|{{Tag |
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|UB |
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|🪨 |
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|l=:Category:UB Attack Abilities |
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|c=#33d17a |
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}} |
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}} {{#if:{{{vitals| }}} |
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|{{Tag |
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|Vitals |
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|🫀 |
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|l=:Category:Vitals Attack Abilities |
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|c=#f6d32d |
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}} |
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}} {{#if:{{{arm| }}} |
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|{{Tag |
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|Arm |
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|💪 |
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|l=:Category:Arm Attack Abilities |
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|c=#f6d32d |
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}} |
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}} {{#if:{{{leg| }}} |
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|{{Tag |
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|Leg |
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|🦵 |
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|l=:Category:Leg Attack Abilities |
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|c=#f6d32d |
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}} |
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}} {{#if:{{{passive| }}} |
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|{{Tag |
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|Passive |
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|🧘 |
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|l=:Category:Passive Delivery Abilities |
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}} |
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}} {{#if:{{{self| }}} |
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|{{Tag |
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|Self |
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|👤 |
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|l=:Category:Self Delivery Abilities |
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}} |
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}} {{#if:{{{strike| }}} |
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|{{Tag |
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|Strike |
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|⚔️ |
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|l=:Category:Strike Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{block| }}} |
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|{{Tag |
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|Block |
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|🛡️ |
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|l=:Category:Block Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{bite| }}} |
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|{{Tag |
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|Bite |
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|🦷 |
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|l=:Category:Bite Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{blood| }}} |
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|{{Tag |
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|Blood |
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|🩸 |
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|l=:Category:Blood Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{sight| }}} |
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|{{Tag |
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|Sight |
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|👁️ |
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|l=:Category:Sight Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{ritual| }}} |
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|{{Tag |
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|Ritual |
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|🕯️ |
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|l=:Category:Ritual Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{ray| }}} |
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|{{Tag |
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|Ray |
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|⚡️ |
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|l=:Category:Ray Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{ball| }}} |
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|{{Tag |
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|Ball |
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|💥 |
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|l=:Category:Ball Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{touch| }}} |
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|{{Tag |
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|Touch |
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|🤝 |
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|l=:Category:Touch Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{aura| }}} |
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|{{Tag |
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|Aura |
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|⭕️ |
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|l=:Category:Aura Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{tag| }}} |
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|{{Tag |
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|Tag |
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|👉️ |
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|l=:Category:Tag Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{cone| }}} |
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|{{Tag |
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|Cone |
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|🔻 |
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|l=:Category:Cone Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{field| }}} |
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|{{Tag |
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|Field |
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|🌐 |
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|l=:Category:Field Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} {{#if:{{{ripple| }}} |
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|{{Tag |
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|Ripple |
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|❇️ |
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|l=:Category:Rippling Abilities |
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|c=#e01b24 |
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}} |
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}} {{#if:{{{cascade| }}} |
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|{{Tag |
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|Cascade |
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|✴️ |
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|l=:Category:Cascading Abilities |
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|c=#e01b24 |
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}} |
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}} {{#if:{{{fork| }}} |
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|{{Tag |
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|Fork |
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|🔱 |
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|l=:Category:Forking Abilities |
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|c=#e01b24 |
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}} |
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}} |
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}}} }} |
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<!-- {{ContextBarHelper|Delivery Modifiers| |
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{{{deliveryMod| {{#if:{{#ifexpr: {{{av0|{{If|{{{ray| }}}|1|0}} }}} > 0 | 1}} |
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|{{Tag |
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|AV0 |
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|🎯 |
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|l=:Category:AV0 Attack Abilities |
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}} |
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}} {{#if:{{#ifexpr: {{{ub|{{If|{{{touch| }}} {{{ball| }}}|1|0}} }}} > 0 | 1}} |
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|{{Tag |
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|UB |
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|🪨 |
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|l=:Category:UB Attack Abilities |
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}} |
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}} {{#if:{{{vitals| }}} |
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|{{Tag |
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|Vitals |
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|🫀 |
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|l=:Category:Vitals Attack Abilities |
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}} |
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}} {{#if:{{{arm| }}} |
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|{{Tag |
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|Arm |
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|💪 |
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|l=:Category:Arm Attack Abilities |
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}} |
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}} {{#if:{{{leg| }}} |
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|{{Tag |
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|Leg |
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|🦵 |
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|l=:Category:Leg Attack Abilities |
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}} |
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}} {{#if:{{{ripple| }}} |
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|{{Tag |
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|Ripple |
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|❇️ |
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|l=:Category:Rippling Abilities |
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}} |
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}} {{#if:{{{cascade| }}} |
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|{{Tag |
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|Cascade |
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|✴️ |
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|l=:Category:Cascading Abilities |
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}} |
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}} {{#if:{{{fork| }}} |
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|{{Tag |
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|Fork |
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|🔱 |
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|l=:Category:Forking Abilities |
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}} |
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}} |
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}}} }} --> |
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{{ContextBarHelper|Saving Throw| |
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{{#switch: {{{saveStat| }}} |
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| int = {{Tag |
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|Intelligence |
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|INT |
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|l=:Category:Abilities with Intelligence Saving Throws |
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}} |
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| str = {{Tag |
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|Strength |
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|STR |
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|l=:Category:Abilities with Strength Saving Throws |
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}} |
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| mov = {{Tag |
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|Movement |
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|MOV |
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|l=:Category:Abilities with Movement Saving Throws |
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}} |
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| per = {{Tag |
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|Perception |
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|PER |
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|l=:Category:Abilities with Perception Saving Throws |
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}} |
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| snk = {{Tag |
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|Sneak |
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|SNK |
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|l=:Category:Abilities with Sneak Saving Throws |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Cost| |
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{{{cost| {{#if:{{{invoke| }}} |
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|{{Tag |
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|Invoke |
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|🪄 |
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|l=:Category:Invoked Abilities |
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}} |
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}} {{#if:{{{mana| }}} |
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|{{Tag |
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|{{{mana}}} Mana |
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|💙 |
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|l=:Category:Mana Activated Abilities |
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}} |
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}} {{#if:{{{hp| }}} |
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|{{Tag |
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|{{{hp}}} HP |
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|❤️ |
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|l=:Category:HP Activated Abilities |
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}} |
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}} |
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}}} }} |
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{{ContextBarHelper|{{If|{{{spell| }}}|Casting|Execution}} Time|{{ucfirst:{{lc: |
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{{{time |
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|{{#switch: {{{num|na}}} |
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| 0 = {{If |
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|{{{re| }}} |
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|Free reaction |
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|None (free action) |
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}} |
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| 1 = {{If |
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|{{{re| }}} |
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|Reaction |
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|1 action |
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}} |
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| 2 = 2 actions |
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| 3 = 3 actions |
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| na = {{If |
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|{{{ritual| }}} |
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|10 minutes |
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|{{If |
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| |
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}} |
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}} |
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}} |
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}}} |
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}} }} }} |
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{{ContextBarHelper|Target|{{ucfirst:{{lc: |
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{{{target |
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|{{#if:{{{strike| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}} {{{field| }}} |
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|{{If |
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|{{{aura| }}}{{{cone| }}}{{{sphere| }}}{{{field| }}} |
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| {{{targetType|creature}}}s within area of effect |
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| 1 {{{targetType|creature}}} within range |
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}} {{#if:{{{targetMax| }}} {{{ripple| }}} {{{cascade| }}} {{{fork| }}} {{{detonate| }}}|initially, then up to {{{targetMax|any number of}}} additional {{{targetType|creature}}}{{#ifexpr:{{{targetMax}}} > 0|s}} {{#if:{{{detonate| }}} {{{ripple| }}}|within {{#if:{{{detonate| }}}|detonating}}{{#if:{{{ripple| }}}|rippling}} area{{#if:{{{ripple| }}}|s}} of effect|hit by {{#if:{{{cascade| }}}|{{{cascade}}}}}{{#if:{{{fork| }}}|{{{fork}}} }} }} }} |
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}} |
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}}} |
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}} }} }} |
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<!-- {{ContextBarHelper|Range|{{ucfirst:{{lc: |
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|{{{range| |
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{{If |
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|{{{strike| }}} |
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|Your weapon's [[Attack Reach|reach]] (typically 5 feet) |
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}} |
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{{If |
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|{{{bite| }}} |
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|Your mouth's [[Attack Reach|reach]] (typically 5 feet) |
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}} |
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{{If |
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|{{{touch| }}} {{{tag| }}} |
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|Your hand's [[Attack Reach|reach]] (typically 5 feet) |
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}} |
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{{If |
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|{{{sight| }}} |
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|{{{rangeDist|30}}} feet |
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}} |
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{{If |
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}} |
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}}} --> |
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{{ContextBarHelper|Range|{{ucfirst:{{lc: |
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{{{range |
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|{{#if:{{{strike| }}} |
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|Your weapon's [[Attack Reach|reach]] (typically 5 feet) |
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|{{#if:{{{bite| }}} |
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|Your mouth's [[Attack Reach|reach]] (typically 5 feet) |
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|{{#if:{{{touch| }}} {{{tag| }}} |
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|Your hand's [[Attack Reach|reach]] (typically 5 feet) |
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|{{#if:{{{sight| }}} |
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|{{{rangeDist|30}}} feet |
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|{{#if:{{{ritual| }}} |
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|{{{rangeDist|5}}} feet |
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|{{#if:{{{ray| }}} |
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|{{{rangeDist|120}}} feet |
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|{{#if:{{{ball| }}} |
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|{{{rangeRad|30}}} feet |
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|{{#if:{{{aura| }}} |
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|{{{rangeRad|10}}}-foot sphere (centered on yourself) |
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|{{#if:{{{cone| }}} |
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|{{{rangeRad|15}}}-foot cone (centered on yourself) |
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}} |
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}} |
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}} |
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}} |
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}} |
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}} |
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}} |
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}} |
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}}{{If|{{{ripple| }}}|, followed by a {{{rangeRad|5}}}-foot ripple}}{{If|{{{cascade| }}}|, followed by a {{{rangeRad|30}}}-foot cascade}}{{If|{{{fork| }}}|, followed by a {{{rangeRad|15}}}-foot fork}}{{If|{{{detonate| }}}|, followed by a {{{rangeRad|10}}}-foot sphere}} |
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}}} |
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}} }} }} |
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{{ContextBarHelper|Duration|{{Trim|{{ucfirst:{{lc: |
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{{{duration |
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|{{If |
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|{{{sustained| }}} {{{end| }}} {{{rollEnd| }}} |
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|{{{durationTime|1}}} {{{durationUnit|minute}}}{{#ifexpr:{{{durationTime|1}}} != 1|s}}{{If|{{{spell| }}}||, while {{{durationReq|up}}} }} |
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|{{If |
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|{{{self| }}} {{{strike| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}} |
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|Instantaneous |
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|{{If |
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|{{{passive| }}} |
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|{{If|{{{spell| }}}|Until {{{durationTime|1}}} {{{durationUnit|hour}}}{{#ifexpr:{{{durationTime}}} = 1|s}} after death|While {{{durationReq|up}}} }} |
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}} |
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}} |
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}} |
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}}} }}{{If|{{{end| }}} {{{rollEnd| }}}|, or until end condition is met}} {{If|{{{sustained| }}}|([[Sustained]])}} |
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}} }} }}|{{{1| }}} }} {{{1| }}} |
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{{ContextEndHelper| |
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{{ContextBarHelper|Heightened|{{If|{{{upcast| }}}|For each time you [[Heightening Abilities|Heighten]] this ability, {{{upcast}}} }} }} |
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{{ContextBarHelper|Trigger|{{{trigger| }}} }} |
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{{ContextBarHelper|Critical Hit|{{{critHit| }}} }} |
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{{ContextBarHelper|Hit|{{{hit| }}} }} |
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{{ContextBarHelper|Critical Miss|{{{critMiss| }}} }} |
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{{ContextBarHelper|Miss|{{{miss| }}} }} |
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{{ContextBarHelper|Critically Failed Save|{{{critFail| }}} }} |
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{{ContextBarHelper|Failed Save|{{{fail| }}} }} |
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{{ContextBarHelper|Successful Save|{{{save| }}} }} |
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{{ContextBarHelper|Critically Successful Save|{{{critSave| }}} }} |
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{{ContextBarHelper|End Condition |
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|{{{endCon|{{If|{{{rollEnd| }}}|At the {{{rollTime|start}}} of each of {{{rollWho|the target's}}} turns, {{#ifeq:{{{rollWho|the target's}}}|your|you|they}} roll {{Dice|1d4}}. On a 4, this effect ends.}} }}} |
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}} |
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{{ContextBarHelper|Stat Improvement| |
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{{If|{{#ifexpr: {{{statVal|0}}} != 0 |1|}}|This ability sets your [[{{uc:{{{stat|mov}}}}}]] score to {{{statVal}}}|{{If|{{{statProf| }}}|This ability gives [[Proficiency]] in [[{{uc:{{{stat|mov}}}}}]]|{{If|{{{statFlu| }}}|This ability gives [[Fluency]] in [[{{uc:{{{stat|mov}}}}}]]}} }} }} |
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}}|{{Spacer}} }} |
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{{If|{{{flavor| }}}| |
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---- |
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''{{{flavor}}}''}} |
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{{Trim|{{#ifeq: Ability | {{NAMESPACE}} | |
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{{#if: {{{mental| }}} | [[Category:Mental Effects]] }} |
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{{#if: {{{truth| }}} | [[Category:Truth Detecting Effects]] }} |
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{{#if: {{{duelMod| }}} | [[Category:Duel Modifying Effects]] }} |
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{{#if: {{{control| }}} | [[Category:Control and Binding Effects]] }} |
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{{#if: {{{movement| }}} | [[Category:Movement Effects]] }} |
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{{#if: {{{displacement| }}} | [[Category:Displacement Effects]] }} |
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{{#if: {{{transformation| }}} | [[Category:Transformation Effects]] }} |
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{{#if: {{{divine| }}} {{{magic| }}} {{{primal| }}} {{{spiritual| }}} {{{martial| }}} {{{alchemical| }}} {{{psionic| }}} {{{technologic| }}} | |
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[[Category:Powered Abilities]] |
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{{#if: {{{divine| }}} | [[Category:Divine Abilities]] }} |
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{{#if: {{{magic| }}} | [[Category:Magical Abilities]] }} |
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{{#if: {{{primal| }}} | [[Category:Primal Abilities]] }} |
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{{#if: {{{spiritual| }}} | [[Category:Spiritual Abilities]] }} |
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{{#if: {{{martial| }}} | [[Category:Martial Abilities]] }} |
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{{#if: {{{alchemical| }}} | [[Category:Alchemical Abilities]] }} |
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{{#if: {{{psionic| }}} | [[Category:Psionic Abilities]] }} |
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{{#if: {{{technologic| }}} | [[Category:Technologic Abilities]] }} | |
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[[Category:Unpowered Abilities]] |
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}} |
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{{#if: {{{life| }}} {{{storm| }}} {{{necro| }}} {{{nature| }}} {{{flame| }}} | |
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[[Category:Elemental Abilities]] |
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{{#if: {{{life| }}} | [[Category:Life Spells]] }} |
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{{#if: {{{storm| }}} | [[Category:Storm Spells]] }} |
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{{#if: {{{necro| }}} | [[Category:Necromancy Spells]] }} |
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{{#if: {{{flame| }}} | [[Category:Flame Spells]] }} |
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{{#if: {{{nature| }}} | [[Category:Nature Spells]] }} | |
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[[Category:Non-elemental Abilities]] |
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}} |
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{{#if: {{{spell| }}} | [[Category:Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Skills]] }} |
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{{#if: {{{stat| }}} | [[Category:Stat Setting Abilities]] }} |
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{{#if: {{{prof| }}} | [[Category:Proficiency Setting Abilities]] }} |
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{{#if: {{{flu| }}} | [[Category:Fluency Setting Abilities]] }} |
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{{#if: {{{class| }}} | [[Category:Class Abilities]] }} |
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<!-- {{#if: {{{oc| }}} | |
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[[Category:Out of Combat Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }} |
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}} |
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{{#if: {{{bc| }}} | |
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[[Category:Before Combat Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }} |
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}} |
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{{#if: {{{ic| }}} | |
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[[Category:In Combat Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }} |
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}} --> |
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{{#if: {{{called| }}} | |
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[[Category:Called Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Called Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Called Skills]] }} | |
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[[Category:Uncalled Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Uncalled Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Uncalled Skills]] }} |
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}} |
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{{#if: {{{passive| }}} {{{self| }}} {{{strike| }}} {{{block| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}} {{{field| }}} {{{ripple| }}} {{{cascade| }}} {{{fork| }}} | |
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[[Category:Delivered Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Delivered Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Delivered Skills]] }} |
|||
{{#if: {{{passive| }}} | |
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[[Category:Passive Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Passive Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Passive Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{self| }}} | |
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[[Category:Self Delivery Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Self Delivery Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Self Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{strike| }}} {{{block| }}} {{{bite| }}} {{{blood| }}} {{{touch| }}} {{{tag| }}} | |
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[[Category:Melee Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Melee Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Melee Skills]] }} |
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{{#if: {{{strike| }}} | |
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[[Category:Strike Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Strike Delivery Spells]] }} |
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{{#if: {{{skill| }}} | [[Category:Strike Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{block| }}} | |
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[[Category:Block Delivery Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Block Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Block Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{bite| }}} | |
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[[Category:Bite Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Bite Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Bite Delivery Skills]] }} |
|||
}} |
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{{#if: {{{blood| }}} | |
|||
[[Category:Blood Delivery Abilities]] |
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{{#if: {{{spell| }}} | [[Category:Blood Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Blood Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{touch| }}} | |
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[[Category:Touch Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Touch Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Touch Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{tag| }}} | |
|||
[[Category:Tag Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Tag Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Tag Delivery Skills]] }} |
|||
}} | |
|||
[[Category:Non-melee Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Non-melee Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Non-melee Skills]] }} |
|||
}} |
|||
{{#if: {{{ritual| }}} | |
|||
[[Category:Ritual Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Ritual Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Ritual Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{ray| }}} {{{ball| }}} {{{sight| }}} {{{aura| }}} {{{cone| }}} {{{field| }}} | |
|||
[[Category:Ranged Abilities]] |
|||
{{#if: {{{ray| }}} {{{ball| }}} | |
|||
[[Category:Missile Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Missile Spells]] | |
|||
{{#if: {{{ray| }}} | [[Category:Ray Delivery Spells]] }} |
|||
{{#if: {{{ball| }}} | [[Category:Ball Delivery Spells]] }} |
|||
}} |
|||
{{#if: {{{skill| }}} | [[Category:Missile Skills]] | |
|||
{{#if: {{{ray| }}} | [[Category:Ray Delivery Skills]] }} |
|||
{{#if: {{{ball| }}} | [[Category:Ball Delivery Skills]] }} |
|||
}} |
|||
}} |
|||
{{#if: {{{sight| }}} | |
|||
[[Category:Sight Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Sight Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Sight Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{aura| }}} {{{cone| }}} {{{field| }}} {{{ripple| }}} {{{detonate| }}} | |
|||
[[Category:Area of Effect Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Area of Effect Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Area of Effect Skills]] }} |
|||
{{#if: {{{aura| }}} | |
|||
[[Category:Aura Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Aura Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Aura Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{cone| }}} | |
|||
[[Category:Cone Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Cone Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Cone Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{field| }}} | |
|||
[[Category:Field Delivery Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Field Delivery Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Field Delivery Skills]] }} |
|||
}} |
|||
{{#if: {{{ripple| }}} | |
|||
[[Category:Rippling Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Rippling Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Rippling Skills]] }} |
|||
}} |
|||
{{#if: {{{detonate| }}} | |
|||
[[Category:Detonating Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Detonating Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Detonating Skills]] }} |
|||
}} |
|||
}} |
|||
}} |
|||
{{#if: {{{ripple| }}} {{{detonate| }}} {{{cascade| }}} {{{fork| }}} | |
|||
[[Category:Expanding Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Expanding Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Expanding Skills]] }} |
|||
{{#if: {{{cascade| }}} | |
|||
[[Category:Cascading Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Cascading Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Cascading Skills]] }} |
|||
}} |
|||
{{#if: {{{fork| }}} | |
|||
[[Category:Forking Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Forking Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Forking Skills]] }} |
|||
}} | |
|||
[[Category:Non-expanding Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Non-expanding Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Non-expanding Skills]] }} |
|||
}} | |
|||
[[Category:Non-delivered Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Non-delivered Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Non-delivered Skills]] }} |
|||
}} |
|||
{{#if: {{{standard| }}} {{{class| }}} | |
|||
[[Category:Standard Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Conjure Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Semblant Skills]] }} |
|||
}} |
|||
{{#if: {{{sustained| }}} | |
|||
[[Category:Sustained Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Sustained Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Sustained Skills]] }} |
|||
}} |
|||
{{#if: {{{resist| }}} | |
|||
[[Category:Resistance Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Resistance Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Resistance Skills]] }} |
|||
}} |
|||
{{#if: {{{av0| }}} | |
|||
[[Category:AV0 Attack Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:AV0 Attack Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:AV0 Attack Skills]] }} |
|||
}} |
|||
{{#if: {{{UB| }}} | |
|||
[[Category:UB Attack Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:UB Attack Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:UB Attack Skills]] }} |
|||
}} |
|||
{{#if: {{{vitals| }}} {{{leg| }}} {{{arm| }}} | |
|||
[[Category:Zone Attack Abilities]] |
|||
{{#if: {{{vitals| }}} | |
|||
[[Category:Vitals Attack Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Vitals Attack Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Vitals Attack Skills]] }} |
|||
}} |
|||
{{#if: {{{leg| }}} | |
|||
[[Category:Leg Attack Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Leg Attack Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Leg Attack Skills]] }} |
|||
}} |
|||
{{#if: {{{arm| }}} | |
|||
[[Category:Arm Attack Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Arm Attack Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Arm Attack Skills]] }} |
|||
}} |
|||
}} |
|||
{{#if: {{{invoke| }}} | |
|||
[[Category:Invoked Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Invoked Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Invoked Skills]] }} |
|||
}} |
|||
{{#if: {{{mana| }}} | |
|||
[[Category:Mana Activated Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Mana Activated Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Mana Activated Skills]] }} |
|||
}} |
|||
{{#if: {{{hp| }}} | |
|||
[[Category:HP Activated Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:HP Activated Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:HP Activated Skills]] }} |
|||
}} |
|||
{{#if: {{{saveStat| }}} | [[Category:Abilities with Saving Throws]] }} |
|||
{{#switch: {{{saveStat| }}} |
|||
| int = [[Category:Abilities with Intelligence Saving Throws]] |
|||
| str = [[Category:Abilities with Strength Saving Throws]] |
|||
| mov = [[Category:Abilities with Movement Saving Throws]] |
|||
| per = [[Category:Abilities with Perception Saving Throws]] |
|||
| snk = [[Category:Abilities with Sneak Saving Throws]] |
|||
| #default = |
|||
}} |
|||
{{#if: {{{warrior| }}} | [[Category:Warrior Abilities]] }} |
|||
{{#if: {{{semi| }}} | [[Category:Semi Abilities]] }} |
|||
{{#if: {{{mage| }}} | [[Category:Mage Abilities]] }} |
|||
{{#switch: {{{stat| }}} |
|||
| int = [[Category:Intelligence Setting Abilities]] |
|||
| str = [[Category:Strength Setting Abilities]] |
|||
| mov = [[Category:Movement Setting Abilities]] |
|||
| per = [[Category:Perception Setting Abilities]] |
|||
| snk = [[Category:Sneak Setting Abilities]] |
|||
| #default = |
|||
}} |
|||
{{#switch: {{{class| }}} |
|||
| ber = |
|||
[[Category:Berserker Class Abilities]] |
|||
[[Category:Warrior Abilities]] |
|||
| bar = |
|||
[[Category:Berserker Class Abilities]] |
|||
[[Category:Warrior Abilities]] |
|||
| due = |
|||
[[Category:Duelist Class Abilities]] |
|||
[[Category:Warrior Abilities]] |
|||
| sam = |
|||
[[Category:Duelist Class Abilities]] |
|||
[[Category:Warrior Abilities]] |
|||
| vet = |
|||
[[Category:Veteran Class Abilities]] |
|||
[[Category:Warrior Abilities]] |
|||
| kni = |
|||
[[Category:Knight Class Abilities]] |
|||
[[Category:Warrior Abilities]] |
|||
| pal = |
|||
[[Category:Paladin Class Abilities]] |
|||
[[Category:Warrior Abilities]] |
|||
| ass = |
|||
[[Category:Assassin Class Abilities]] |
|||
[[Category:Semi Abilities]] |
|||
| cor = |
|||
[[Category:Corsair Class Abilities]] |
|||
[[Category:Semi Abilities]] |
|||
| ama = |
|||
[[Category:Corsair Class Abilities]] |
|||
[[Category:Semi Abilities]] |
|||
| arc = |
|||
[[Category:Archer Class Abilities]] |
|||
[[Category:Semi Abilities]] |
|||
| thi = |
|||
[[Category:Thief Class Abilities]] |
|||
[[Category:Semi Abilities]] |
|||
| ran = |
|||
[[Category:Ranger Class Abilities]] |
|||
[[Category:Semi Abilities]] |
|||
| fla = |
|||
[[Category:Flame Mage Class Abilities]] |
|||
[[Category:Mage Abilities]] |
|||
| sto = |
|||
[[Category:Storm Mage Class Abilities]] |
|||
[[Category:Mage Abilities]] |
|||
| lif = |
|||
[[Category:Life Mage Class Abilities]] |
|||
[[Category:Mage Abilities]] |
|||
| nec = |
|||
[[Category:Necromancer Class Abilities]] |
|||
[[Category:Mage Abilities]] |
|||
| nat = |
|||
[[Category:Nature Mage Class Abilities]] |
|||
[[Category:Mage Abilities]] |
|||
| #default = |
|||
}} |
|||
{{#switch: {{{rank|nr}}} |
|||
| 0 = [[Category:Journeyman Abilities]] |
|||
| 1 = [[Category:Rank 1 Abilities]] [[Category:Ranked Abilities]] |
|||
| 2 = [[Category:Rank 2 Abilities]] [[Category:Ranked Abilities]] |
|||
| 3 = [[Category:Rank 3+ Abilities]] [[Category:Ranked Abilities]] |
|||
| nr = [[Category:Non-ranked Abilities]] |
|||
| #default = [[Category:Non-standard Abilities]] |
|||
}} |
|||
{{#if: {{{re| }}} | |
|||
[[Category:Reactive Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Reactive Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Reactive Skills]] }} |
|||
}} |
|||
{{#switch: {{{num| -1}}} |
|||
| -1 = |
|||
| 0 = |
|||
{{#if: {{{re| }}} | |
|||
[[Category:Free Reaction Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Free Reaction Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Free Reaction Skills]] }} | |
|||
[[Category:Active Abilities]] |
|||
[[Category:Free Action Abilities]] |
|||
{{#if: {{{spell| }}} | |
|||
[[Category:Active Spells]] |
|||
[[Category:Free Action Spells]] |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
[[Category:Active Skills]] |
|||
[[Category:Free Action Skills]] |
|||
}} |
|||
}} |
|||
| 1 = |
|||
{{#if: {{{re| }}} | |
|||
[[Category:Reaction Abilities]] |
|||
{{#if: {{{spell| }}} | [[Category:Reaction Spells]] }} |
|||
{{#if: {{{skill| }}} | [[Category:Reaction Skills]] }} | |
|||
[[Category:Active Abilities]] |
|||
[[Category:Single Action Abilities]] |
|||
{{#if: {{{spell| }}} | |
|||
[[Category:Active Spells]] |
|||
[[Category:Single Action Spells]] |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
[[Category:Active Skills]] |
|||
[[Category:Single Action Skills]] |
|||
}} |
|||
}} |
|||
| 2 = |
|||
[[Category:Active Abilities]] |
|||
[[Category:Double Action Abilities]] |
|||
{{#if: {{{spell| }}} | |
|||
[[Category:Active Spells]] |
|||
[[Category:Double Action Spells]] |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
[[Category:Active Skills]] |
|||
[[Category:Double Action Skills]] |
|||
}} |
|||
| 3 = |
|||
[[Category:Active Abilities]] |
|||
[[Category:Triple Action Abilities]] |
|||
{{#if: {{{spell| }}} | |
|||
[[Category:Active Spells]] |
|||
[[Category:Triple Action Spells]] |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
[[Category:Active Skills]] |
|||
[[Category:Triple Action Skills]] |
|||
}} |
|||
| #default = |
|||
}} |
|||
[[Category:Abilities]] |
|||
}} }}</includeonly><noinclude> |
|||
== Template Frontend == |
|||
This template is designed for tagging and categorizing abilities, spells, and related game elements. It supports a wide range of parameters to provide detailed metadata, such as the type of ability, its delivery method, associated elements, power sources, and more. |
|||
=== Parameters === |
|||
* <code>1</code>: str (required) |
|||
*: The main content or description of the ability. |
|||
<!-- * <code>name</code>: str (required) --> |
|||
<!-- *: The name of the ability or spell, used for categorization. --> |
|||
* <code>flavor</code>: str (optional) |
|||
*: Flavor text for the ability. |
|||
==== Power Sources ==== |
|||
* <code>divine</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Divine power source. |
|||
* <code>magical</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Magical power source. |
|||
* <code>primal</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Primal power source. |
|||
* <code>spiritual</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Spirit power source. |
|||
* <code>martial</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Martial power source. |
|||
* <code>alchemical</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Alchemical power source. |
|||
* <code>psionic</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Psionic power source. |
|||
* <code>technologic</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Technologic power source. |
|||
==== Elements ==== |
|||
* <code>life</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Life element. |
|||
* <code>storm</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Storm element. |
|||
* <code>necro</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Necromancy element. |
|||
* <code>flame</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Flame element. |
|||
* <code>nature</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates whether the ability is associated with the Nature element. |
|||
==== Effect Types ==== |
|||
* <code>mental</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a mental effect. |
|||
* <code>truth</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a truth detecting effect. |
|||
* <code>duelMod</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a duel modifying effect. |
|||
* <code>control</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a control effect. |
|||
* <code>movement</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a movement effect. |
|||
* <code>displacement</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a displacement effect. |
|||
* <code>transformation</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a transformation effect. |
|||
==== Delivery ==== |
|||
* <code>delivery</code>: str (optional) |
|||
*: Use to override the default delivery method. |
|||
* <code>passive</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is passive. |
|||
* <code>self</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is self-targeted. |
|||
* <code>strike</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a strike attack (requires a weapon). |
|||
* <code>block</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a block (requires an item). |
|||
* <code>bite</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a bite ability. |
|||
* <code>blood</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a blood ability. |
|||
* <code>sight</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a sight ability. |
|||
* <code>ritual</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is delivered through a ritual. |
|||
* <code>ray</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is delivered as a ray. |
|||
* <code>ball</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is delivered as a ball. |
|||
* <code>touch</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is delivered through touch. |
|||
* <code>aura</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is delivered as an aura. |
|||
* <code>tag</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a tag ability. |
|||
* <code>cone</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a cone ability. |
|||
* <code>field</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is some other field. |
|||
===== Delivery Modifiers ===== |
|||
* <code>deliveryMod</code>: str (optional) |
|||
*: Use to override the default delivery modifier description. |
|||
* <code>av0</code>: bool (optional, defaults to <code>0</code>, or <code>1</code> for rays) |
|||
*: Use if the ability is an AV0 attack. |
|||
*: This can be forcibly set to <code>0</code>. |
|||
* <code>ub</code>: bool (optional, defaults to <code>0</code>, or <code>1</code> for balls and touches) |
|||
*: Use if the ability is a UB attack. |
|||
*: This can be forcibly set to <code>0</code>. |
|||
* <code>vitals</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a vitals attack. |
|||
* <code>arm</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is an arm attack. |
|||
* <code>leg</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a leg attack. |
|||
===== Delivery Extensions ===== |
|||
* <code>ripple</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a ripple ability. |
|||
* <code>detonate</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a detonate ability. |
|||
* <code>cascade</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a cascade ability. |
|||
* <code>fork</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is a fork ability. |
|||
===== Saving Throws ===== |
|||
* <code>saveStat</code>: str (optional) |
|||
*: The ability score used to make a saving throw against the ability. |
|||
*: Possible values: <code>int</code>, <code>str</code>, <code>mov</code>, <code>per</code>, <code>snk</code> |
|||
==== Usage Requirements ==== |
|||
* <code>oc</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is usable out of combat. |
|||
* <code>bc</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is usable before combat. |
|||
* <code>ic</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is usable in combat. |
|||
* <code>called</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is Called. |
|||
===== Casting/Execution Time ===== |
|||
* <code>time</code>: str (optional) |
|||
*: Use to override the default casting or execution time. |
|||
* <code>re</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is reactive. |
|||
* <code>num</code>: int (optional, defaults to <code>na</code>) |
|||
*: Specifies the number of actions (or reactions) required to cast or execute the ability. |
|||
*: Use <code>0</code> for free actions (or free reactions). |
|||
*: Possible values: <code>0</code>, <code>1</code>, <code>2</code>, <code>3</code>, <code>na</code>. |
|||
===== Cost ===== |
|||
* <code>cost</code>: str (optional) |
|||
*: Use to override the default cost description. |
|||
* <code>invoke</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability requires invoking. |
|||
* <code>mana</code>: int (optional, defaults to <code>0</code>) |
|||
*: Specifies the number of mana needed to use the ability. |
|||
* <code>upcast</code>: str (optional) |
|||
*: Defines what happens when you Heighten this ability. |
|||
==== Target ==== |
|||
* <code>target</code>: str (optional) |
|||
*: Use to override the default target description. |
|||
* <code>targetType</code>: str (optional, defaults to <code>creature</code>) |
|||
*: Specifies the type of target (e.g., creature, item). |
|||
* <code>targetMax</code>: int (optional, defaults to <code>0</code>) |
|||
*: Specifies the max number of targets. |
|||
*: When the value is <code>0</code>, there is no specified maximum number. |
|||
==== Range ==== |
|||
* <code>range</code>: str (optional) |
|||
*: Use to override the default range description. |
|||
* <code>rangeDist</code>: int (optional, defaults varies by <code>delivery</code>) |
|||
*: Specifies the range distance in feet. |
|||
* <code>rangeRad</code>: int (optional, defaults varies by <code>delivery</code>) |
|||
*: Specifies the range radius in feet. |
|||
==== Duration ==== |
|||
* <code>duration</code>: str (optional) |
|||
*: Use to override the default duration description. |
|||
* <code>durationTime</code>: int (optional, defaults to <code>1</code>) |
|||
*: Sets a numerical duration time. |
|||
* <code>durationUnit</code>: str (optional) |
|||
*: Sets a unit for the duration time. |
|||
* <code>durationReq</code>: str (optional, defaults to <code>up</code>) |
|||
*: Sets a condition that must be met for duration to continue |
|||
*: Common conditions are <code>alive</code> and <code>up</code> |
|||
* <code>sustained</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is sustained. |
|||
* <code>end</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability has some other end condition. |
|||
==== Flags Completion ==== |
|||
* <code>stat</code>: str (optional) |
|||
*: Flags the ability as improving this stat. |
|||
*: The possible values are: <code>int</code>, <code>str</code>, <code>mov</code>, <code>per</code>, <code>snk</code> |
|||
* <code>statVal</code>: int (optional, defaults to <code>0</code>) |
|||
*: Flags the value that the ability sets the stat to. |
|||
* <code>statProf</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Flags the ability giving proficiency in the specified stat. |
|||
* <code>statFlu</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Flags the ability giving fluency in the specified stat. |
|||
* <code>resist</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Flags the ability as granting a resistance. |
|||
==== Text Completion ==== |
|||
* <code>noText</code>: bool (optional), defaults to <code>1</code>) |
|||
*: Enable to turn off the automatic filler text. |
|||
*: ''This is not yet implemented.'' |
|||
* <code>trigger</code>: str (optional) |
|||
*: Triggering condition for ability. |
|||
* <code>critHit</code>: str (optional) |
|||
*: Effects that occur on a Critical Hit. |
|||
* <code>hit</code>: str (optional) |
|||
*: Effects that occur on a Hit. |
|||
* <code>critMiss</code>: str (optional) |
|||
*: Effects that occur on a Critical Miss. |
|||
* <code>miss</code>: str (optional) |
|||
*: Effects that occur on a Miss. |
|||
* <code>critFail</code>: str (optional) |
|||
*: Effects that occur on a Critically Failed Save. |
|||
* <code>fail</code>: str (optional) |
|||
*: Effects that occur on a Failed Save. |
|||
* <code>save</code>: str (optional) |
|||
*: Effects that occur on a Successful Save. |
|||
* <code>critSave</code>: str (optional) |
|||
*: Effects that occur on a Critically Successful Save. |
|||
===== End Condition Text Completion ===== |
|||
* <code>endCon</code>: str (optional) |
|||
*: Use to override the default end condition. |
|||
* <code>rollEnd</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Specifies that a condition created by this spell ends on a d4 roll. |
|||
* <code>rollTime</code>: str (optional, defaults to <code>start</code>) |
|||
*: Specifies when in the turn to roll the d4. |
|||
* <code>rollWho</code>: str (optional, defaults to <code>the target's</code>) |
|||
*: Specifies who's turn has the d4 roll. |
|||
*: Recommended values are <code>the target's</code> and <code>your</code> |
|||
==== Class Ranks ==== |
|||
* <code>class</code>: str (optional) |
|||
*: Specifies what standard class this ability is from. |
|||
*: Options are: <code>ber</code>, <code>bar</code>, <code>due</code>, <code>sam</code>, <code>vet</code>, <code>kni</code>, <code>pal</code>, <code>ass</code>, <code>cor</code>, <code>ama</code>, <code>arc</code>, <code>thi</code>, <code>ran</code>, <code>fla</code>, <code>sto</code>, <code>lif</code>, <code>nec</code>, <code>nat</code> |
|||
*: Note that several options are synonyms for the same class. |
|||
* <code>rank</code>: int (optional, defaults to <code>nr</code>) |
|||
*: Specifies what standard class rank this ability belongs to. |
|||
* <code>warrior</code>: bool (optional, defaults to <code>0</code> |
|||
*: Forcibly specify this as a Warrior ability. |
|||
* <code>mage</code>: bool (optional, defaults to <code>0</code> |
|||
*: Forcibly specify this as a Mage ability. |
|||
* <code>semi</code>: bool (optional, defaults to <code>0</code> |
|||
*: Forcibly specify this as a Semi ability. |
|||
=== Additional Information === |
|||
The template supports numerous parameters for categorizing abilities into various categories automatically. Boolean parameters (e.g., <code>life</code>, <code>storm</code>) trigger their respective tags and categories when set to a truthy value. |
|||
== Template Backend == |
|||
The backend utilizes nested logic and conditional structures to generate tags and categories dynamically based on the provided parameters. This approach ensures flexibility and reduces the need for manual categorization. |
|||
Key features include: |
|||
* Tagging elements, power sources, and delivery methods using the <code>{{Tag}}</code> sub-template. |
|||
* Categorizing abilities dynamically based on the combination of parameters (e.g., elements, power sources, combat phases). |
|||
* Supporting fallback values and default behaviors for missing parameters. |
|||
For optimal usage, ensure that all required parameters are supplied and optional parameters are set thoughtfully to achieve desired categorizations. |
|||
</noinclude> |