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| <includeonly>
| | {{L|Category|Abilities|Abilit{{{1|y}}}}} |
| {{ContextStartHelper| | |
| {{ContextBarHelper|Power Sources|
| |
| {{If
| |
| |{{{magic| }}}
| |
| |{{Tag
| |
| |Magical
| |
| |✨
| |
| |c=#9141ac
| |
| |l=:Category:Magical Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{divine| }}}
| |
| |{{Tag
| |
| |Divine
| |
| |🙏
| |
| |c=#f9f06b
| |
| |l=:Category:Divine Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{spiritual| }}}
| |
| |{{Tag
| |
| |Spiritual
| |
| |🪭
| |
| |c=#9a9996
| |
| |l=:Category:Spiritual Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{primal| }}}
| |
| |{{Tag
| |
| |Primal
| |
| |⛰️
| |
| |c=#986a44
| |
| |l=:Category:Primal Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{martial| }}}
| |
| |{{Tag
| |
| |Martial
| |
| |💪
| |
| |c=#ff7800
| |
| |l=:Category:Martial Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{alchemical| }}}
| |
| |{{Tag
| |
| |Alchemical
| |
| |🧪
| |
| |c=#33d17a
| |
| |l=:Category:Alchemical Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{psionic| }}}
| |
| |{{Tag
| |
| |Psionic
| |
| |🤯
| |
| |c=#3584e4
| |
| |l=:Category:Martial Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{technologic| }}}
| |
| |{{Tag
| |
| |Technologic
| |
| |⚙️
| |
| |c=#e01b24
| |
| |l=:Category:Martial Abilities
| |
| }}
| |
| }}
| |
| }}
| |
| {{ContextBarHelper|Elements|
| |
| {{If
| |
| |{{{life| }}}| {{Tag
| |
| |Life
| |
| |☀️
| |
| |c=#ffffff
| |
| |l=:Category:Life Spells
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{storm| }}}
| |
| |{{Tag
| |
| |Storm
| |
| |💧
| |
| |c=#3584e4
| |
| |l=:Category:Storm Spells
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{necro| }}}
| |
| |{{Tag
| |
| |Necromancy
| |
| |💀
| |
| |c=#3d3846
| |
| |l=:Category:Necromancy Spells
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{flame| }}}
| |
| |{{Tag
| |
| |Flame
| |
| |🔥
| |
| |c=#e01b24
| |
| |l=:Category:Flame Spells
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{nature| }}}
| |
| |{{Tag
| |
| |Nature
| |
| |🌱
| |
| |c=#33d17a
| |
| |l=:Category:Nature Spells
| |
| }}
| |
| }}
| |
| }}
| |
| {{ContextBarHelper|Effect Types|
| |
| {{If
| |
| |{{{mental| }}}
| |
| |{{Tag
| |
| |Mental
| |
| |🧠
| |
| |l=:Category:Mental Effects
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{control| }}}
| |
| |{{Tag
| |
| |Control
| |
| |⛓️
| |
| |l=:Category:Control Effects
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{movement| }}}
| |
| |{{Tag
| |
| |Movement
| |
| |👣
| |
| |l=:Category:Movement Effects
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{displacement| }}}
| |
| |{{Tag
| |
| |Displacement
| |
| |🌀
| |
| |l=:Category:Displacement Effects
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{transformation| }}}
| |
| |{{Tag
| |
| |Transformation
| |
| |🌳
| |
| |l=:Category:Transformation Effects
| |
| }}
| |
| }}
| |
| }}
| |
| {{ContextBarHelper|Usage|
| |
| {{If
| |
| |{{{oc| }}}
| |
| |{{Tag
| |
| |Out of Combat
| |
| |OC
| |
| |l=:Category:Out of Combat Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{bc| }}}
| |
| |{{Tag
| |
| |Before Combat
| |
| |BC
| |
| |l=:Category:Before Combat Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{ic| }}}
| |
| |{{Tag
| |
| |In Combat
| |
| |IC
| |
| |l=:Category:In Combat Abilities
| |
| }}
| |
| }}
| |
| }}
| |
| {{ContextBarHelper|Delivery|
| |
| {{{delivery|
| |
| {{If
| |
| |{{{passive| }}}
| |
| |{{Tag
| |
| |Passive
| |
| |l=:Category:Passive Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{self| }}}
| |
| |{{Tag
| |
| |Self
| |
| |l=:Category:Self Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{strike| }}}
| |
| |{{Tag
| |
| |Strike
| |
| |l=:Category:Strike Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{bite| }}}
| |
| |{{Tag
| |
| |Bite
| |
| |l=:Category:Bite Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{blood| }}}
| |
| |{{Tag
| |
| |Blood
| |
| |l=:Category:Blood Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{sight| }}}
| |
| |{{Tag
| |
| |Sight
| |
| |l=:Category:Sight Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{ritual| }}}
| |
| |{{Tag
| |
| |Ritual
| |
| |l=:Category:Ritual Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{ray| }}}
| |
| |{{Tag
| |
| |Ray
| |
| |l=:Category:Ray Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{ball| }}}
| |
| |{{Tag
| |
| |Ball
| |
| |l=:Category:Ball Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{touch| }}}
| |
| |{{Tag
| |
| |Touch
| |
| |l=:Category:Touch Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{aura| }}}
| |
| |{{Tag
| |
| |Aura
| |
| |l=:Category:Aura Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{tag| }}}
| |
| |{{Tag
| |
| |Tag
| |
| |l=:Category:Tag Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{cone| }}}
| |
| |{{Tag
| |
| |Cone
| |
| |l=:Category:Cone Delivery Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{field| }}}
| |
| |{{Tag
| |
| |Field
| |
| |l=:Category:Field Delivery Abilities
| |
| }}
| |
| }}
| |
| }}} }}
| |
| {{ContextBarHelper|Delivery Modifiers|
| |
| {{{deliveryMod|
| |
| {{If
| |
| |{{#ifexpr: {{{av0|{{If|{{{ray| }}}|1|0}} }}} > 0 | 1}}
| |
| |{{Tag
| |
| |AV0
| |
| |l=:Category:AV0 Attack Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{#ifexpr: {{{ub|{{If|{{{touch| }}} {{{ball| }}}|1|0}} }}} > 0 | 1}}
| |
| |{{Tag
| |
| |UB
| |
| |l=:Category:UB Attack Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{vitals| }}}
| |
| |{{Tag
| |
| |Vitals
| |
| |l=:Category:Vitals Attack Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{arm| }}}
| |
| |{{Tag
| |
| |Arm
| |
| |l=:Category:Arm Attack Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{leg| }}}
| |
| |{{Tag
| |
| |Leg
| |
| |l=:Category:Leg Attack Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{ripple| }}}
| |
| |{{Tag
| |
| |Ripple
| |
| |l=:Category:Ripple Extending Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{cascade| }}}
| |
| |{{Tag
| |
| |Cascade
| |
| |l=:Category:Cascade Extending Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{fork| }}}
| |
| |{{Tag
| |
| |Fork
| |
| |l=:Category:Fork Extending Abilities
| |
| }}
| |
| }}
| |
| }}} }}
| |
| {{ContextBarHelper|{{If|{{{spell| }}}|Casting|Execution}} Time|{{ucfirst:{{lc:
| |
| {{{time
| |
| |{{#switch: {{{num|na}}}
| |
| | 0 = {{If
| |
| |{{{re| }}}
| |
| |Free reaction
| |
| |None (free action)
| |
| }}
| |
| | 1 = {{If
| |
| |{{{re| }}}
| |
| |Reaction
| |
| |1 action
| |
| }}
| |
| | 2 = 2 actions
| |
| | 3 = 3 actions
| |
| | na = {{If
| |
| |{{{ritual| }}}
| |
| |10 minutes
| |
| |{{If
| |
| |
| |
| }}
| |
| }}
| |
| }}
| |
| }}}
| |
| }} }} }}
| |
| {{ContextBarHelper|Cost|
| |
| {{{cost|
| |
| {{If
| |
| |{{{invoke| }}}
| |
| |{{Tag
| |
| |Invoke
| |
| |l=:Category:Invoked Abilities
| |
| }}
| |
| }}
| |
| {{If
| |
| |{{{mana| }}}
| |
| |{{Tag
| |
| |{{{mana}}} Mana
| |
| |l=:Category:Mana Activated Abilities
| |
| }}
| |
| }}
| |
| }}} }}
| |
| {{ContextBarHelper|Target|{{ucfirst:{{lc:
| |
| {{{target
| |
| |{{If
| |
| |{{{aura| }}}{{{cone| }}}{{{sphere| }}}{{{field| }}}
| |
| | {{{targetType|creature}}}s within area of effect
| |
| | 1 {{{targetType|creature}}} within range
| |
| }} {{If|{{{targetMax| }}} {{{ripple| }}} {{{cascade| }}} {{{fork| }}} {{{detonate| }}}|initially, then up to {{{targetMax|any number of}}} additional {{{targetType|creature}}}{{#ifexpr:{{{targetMax}}} > 0|s}} }} {{If|{{{detonate| }}} {{{ripple| }}}|within {{If|{{{detonate| }}}|detonating}}{{If|{{{ripple| }}}|rippling}} area{{If|{{{ripple| }}}|s}} of effect|hit by {{If|{{{cascade| }}}|{{{cascade}}}}}{{If|{{{fork| }}}|{{{fork}}}}} }}
| |
| }}}
| |
| }} }} }}
| |
| {{ContextBarHelper|Range|{{ucfirst:{{lc:
| |
| {{{range
| |
| |{{If
| |
| |{{{strike| }}}
| |
| |Your weapon's [[Attack Reach|reach]] (typically 5 feet)
| |
| |{{If
| |
| |{{{bite| }}}
| |
| |Your mouth's [[Attack Reach|reach]] (typically 5 feet)
| |
| |{{If
| |
| |{{{touch| }}} {{{tag| }}}
| |
| |Your hand's [[Attack Reach|reach]] (typically 5 feet)
| |
| |{{If
| |
| |{{{sight| }}}
| |
| |{{{rangeDist|30}}} feet
| |
| |{{If
| |
| |{{{ritual| }}}
| |
| |{{{rangeDist|5}}} feet
| |
| |{{If
| |
| |{{{ray| }}}
| |
| |{{{rangeDist|120}}} feet
| |
| |{{If
| |
| |{{{ball| }}}
| |
| |{{{rangeRad|30}}} feet
| |
| |{{If
| |
| |{{{aura| }}}
| |
| |{{{rangeRad|10}}}-foot sphere (centered on yourself)
| |
| |{{If
| |
| |{{{cone| }}}
| |
| |{{{rangeRad|15}}}-foot cone (centered on yourself)
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}{{If|{{{ripple| }}}|, followed by a {{{rangeRad|5}}}-foot ripple}}{{If|{{{cascade| }}}|, followed by a {{{rangeRad|30}}}-foot cascade}}{{If|{{{fork| }}}|, followed by a {{{rangeRad|15}}}-foot fork}}{{If|{{{detonate| }}}|, followed by a {{{rangeRad|10}}}-foot sphere}}
| |
| }}}
| |
| }} }} }}
| |
| {{ContextBarHelper|Duration|{{Trim|{{ucfirst:{{lc:
| |
| {{{duration
| |
| |{{If
| |
| |{{{sustained| }}} {{{end| }}} {{{rollEnd| }}}
| |
| |{{{durationTime|1}}} {{{durationUnit|minute}}}{{#ifexpr:{{{durationTime|1}}} != 1|s}}{{If{{{spell| }}}||, while {{{durationReq|up}}} }}
| |
| |{{If
| |
| |{{{self| }}} {{{strike| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}}
| |
| |Instantaneous
| |
| |{{If
| |
| |{{{passive| }}}
| |
| |{{If|{{{spell| }}}|Until {{{durationTime|1}}} {{{durationUnit|hour}}}{{#ifexpr:{{{durationTime}}} = 1|s}} after death|While {{{durationReq|up}}} }}
| |
| }}
| |
| }}
| |
| }}
| |
| }}} }}{{If|{{{end| }}} {{{rollEnd| }}}|, or until end condition is met}} {{If|{{{sustained| }}}|([[Sustained]])}}
| |
| }} }} }}
| |
| }}
| |
| {{{1}}}
| |
| {{ContextEndHelper|
| |
| {{ContextBarHelper|Heightened|{{If|{{{upcast| }}}|For each time you [[Heightening Abilities|Heighten]] this ability, {{{upcast}}} }} }}
| |
| {{ContextBarHelper|Trigger|{{{trigger| }}} }}
| |
| {{ContextBarHelper|Critical Hit|{{{critHit| }}} }}
| |
| {{ContextBarHelper|Hit|{{{hit| }}} }}
| |
| {{ContextBarHelper|Critical Miss|{{{critMiss| }}} }}
| |
| {{ContextBarHelper|Miss|{{{miss| }}} }}
| |
| {{ContextBarHelper|Critically Failed Save|{{{critFail| }}} }}
| |
| {{ContextBarHelper|Failed Save|{{{fail| }}} }}
| |
| {{ContextBarHelper|Successful Save|{{{save| }}} }}
| |
| {{ContextBarHelper|Critically Successful Save|{{{critSave| }}} }}
| |
| {{ContextBarHelper|End Condition|
| |
| {{If|{{{rollEnd}}}|At the {{{rollTime|start}}} of each of {{{rollWho|the target's}}} turns, {{#ifeq:{{{rollWho|the target's}}}|your|you|they}} roll {{Dice|1d4}}. On a 4, this effect ends.}}
| |
| }}
| |
| {{ContextBarHelper|Stat Improvement|
| |
| {{If|{{#ifexpr: {{{statVal|0}}} != 0|This ability sets your [[{{uc:{{{stat|mov}}}}}]] score to {{{statVal}}}|{{If|{{{statProf| }}}|This ability gives [[Proficiency]] in [[{{uc:{{{stat|mov}}}}}]]|{{If|{{{statFlu| }}}|This ability gives [[Fluency]] in [[{{uc:{{{stat|mov}}}}}]]}} }} }} }}
| |
| }}
| |
| }}
| |
| {{If|{{{flavor| }}}|
| |
| ----
| |
| ''{{{flavor}}}''}}
| |
| {{Trim|
| |
| {{#if: {{{mental| }}} | {{Cat|Mental Effects|name={{{name}}} }} }}
| |
| {{#if: {{{divine| }}} | {{Cat|Divine Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{magic| }}} | {{Cat|Magical Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{primal| }}} | {{Cat|Primal Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{spiritual| }}} | {{Cat|Spiritual Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{martial| }}} | {{Cat|Martial Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{alchemical| }}} | {{Cat|Alchemical Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{psionic| }}} | {{Cat|Psionic Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{technologic| }}} | {{Cat|Technologic Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{oc| }}} | {{Cat|Out of Combat Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{bc| }}} | {{Cat|Before Combat Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{ic| }}} | {{Cat|In Combat Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{life| }}} | {{Cat|Life Spells|name={{{name}}} }} }}
| |
| {{#if: {{{storm| }}} | {{Cat|Storm Spells|name={{{name}}} }} }}
| |
| {{#if: {{{necro| }}} | {{Cat|Necromancy Spells|name={{{name}}}}} }}
| |
| {{#if: {{{flame| }}} | {{Cat|Flame Spells|name={{{name}}} }} }}
| |
| {{#if: {{{nature| }}} | {{Cat|Nature Spells|name={{{name}}} }} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Skills|name={{{name}}} }} }}
| |
| {{#if: {{{stat| }}} | {{Cat|Stat Setting Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{prof| }}} | {{Cat|Proficiency Setting Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{flu| }}} | {{Cat|Fluency Setting Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{class| }}} | {{Cat|Class Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{standard| }}} |
| |
| {{Cat|Standard Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Conjure Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Semblant Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{sustained| }}} |
| |
| {{Cat|Sustained Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Sustained Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Sustained Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{ball| }}} |
| |
| {{Cat|Ball Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Ball Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Ball Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{ray| }}} |
| |
| {{Cat|Ray Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Ray Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Ray Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{aura| }}} |
| |
| {{Cat|Aura Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Aura Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Aura Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{touch| }}} |
| |
| {{Cat|Touch Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Touch Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Touch Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{self| }}} |
| |
| {{Cat|Self Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Self Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Self Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{passive| }}} |
| |
| {{Cat|Passive Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Passive Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Passive Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{tag| }}} |
| |
| {{Cat|Tag Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Tag Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Tag Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{ritual| }}} |
| |
| {{Cat|Ritual Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Ritual Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Ritual Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{strike| }}} |
| |
| {{Cat|Strike Attack Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Strike Delivery Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Strike Delivery Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{av0| }}} |
| |
| {{Cat|AV0 Attack Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|AV0 Attack Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|AV0 Attack Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{UB| }}} |
| |
| {{Cat|UB Attack Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|UB Attack Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|UB Attack Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{vitals| }}} |
| |
| {{Cat|Vitals Attack Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Vitals Attack Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Vitals Attack Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{leg| }}} |
| |
| {{Cat|Leg Attack Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Leg Attack Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Leg Attack Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{arm| }}} |
| |
| {{Cat|Arm Attack Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Arm Attack Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Arm Attack Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{invoke| }}} |
| |
| {{Cat|Invoked Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Invoked Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Invoked Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{mana| }}} |
| |
| {{Cat|Mana Activated Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} | {{Cat|Mana Activated Spells|name={{{name}}} }} }}
| |
| {{#if: {{{skill| }}} | {{Cat|Mana Activated Skills|name={{{name}}} }} }}
| |
| }}
| |
| {{#if: {{{warrior| }}} | {{Cat|Warrior Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{semi| }}} | {{Cat|Semi Abilities|name={{{name}}} }} }}
| |
| {{#if: {{{mage| }}} | {{Cat|Mage Abilities|name={{{name}}} }} }}
| |
| {{#switch: {{{stat| }}}
| |
| | int = {{Cat|Intelligence Setting Abilities|name={{{name}}} }}
| |
| | str = {{Cat|Strength Setting Abilities|name={{{name}}} }}
| |
| | mov = {{Cat|Movement Setting Abilities|name={{{name}}} }}
| |
| | per = {{Cat|Perception Setting Abilities|name={{{name}}} }}
| |
| | snk = {{Cat|Sneak Setting Abilities|name={{{name}}} }}
| |
| | #default =
| |
| }}
| |
| {{#switch: {{{class| }}}
| |
| | ber = {{Cat|Berserker Class Abilities|name={{{name}}} }} {{Cat|Warrior Abilities|name={{{name}}} }}
| |
| | bar = {{Cat|Berserker Class Abilities|name={{{name}}} }} {{Cat|Warrior Abilities|name={{{name}}} }}
| |
| | due = {{Cat|Duelist Class Abilities|name={{{name}}} }} {{Cat|Warrior Abilities|name={{{name}}} }}
| |
| | sam = {{Cat|Duelist Class Abilities|name={{{name}}} }} {{Cat|Warrior Abilities|name={{{name}}} }}
| |
| | vet = {{Cat|Veteran Class Abilities|name={{{name}}} }} {{Cat|Warrior Abilities|name={{{name}}} }}
| |
| | kni = {{Cat|Knight Class Abilities|name={{{name}}} }} {{Cat|Warrior Abilities|name={{{name}}} }}
| |
| | pal = {{Cat|Paladin Class Abilities|name={{{name}}} }} {{Cat|Warrior Abilities|name={{{name}}} }}
| |
| | ass = {{Cat|Assassin Class Abilities|name={{{name}}} }} {{Cat|Semi Abilities|name={{{name}}} }}
| |
| | cor = {{Cat|Corsair Class Abilities|name={{{name}}} }} {{Cat|Semi Abilities|name={{{name}}} }}
| |
| | ama = {{Cat|Corsair Class Abilities|name={{{name}}} }} {{Cat|Semi Abilities|name={{{name}}} }}
| |
| | arc = {{Cat|Archer Class Abilities|name={{{name}}} }} {{Cat|Semi Abilities|name={{{name}}} }}
| |
| | thi = {{Cat|Thief Class Abilities|name={{{name}}} }} {{Cat|Semi Abilities|name={{{name}}} }}
| |
| | ran = {{Cat|Ranger Class Abilities|name={{{name}}} }} {{Cat|Semi Abilities|name={{{name}}} }}
| |
| | fla = {{Cat|Flame Mage Class Abilities|name={{{name}}} }} {{Cat|Mage Abilities|name={{{name}}} }}
| |
| | sto = {{Cat|Storm Mage Class Abilities|name={{{name}}} }} {{Cat|Mage Abilities|name={{{name}}} }}
| |
| | lif = {{Cat|Life Mage Class Abilities|name={{{name}}} }} {{Cat|Mage Abilities|name={{{name}}} }}
| |
| | nec = {{Cat|Necromancer Class Abilities|name={{{name}}} }} {{Cat|Mage Abilities|name={{{name}}} }}
| |
| | nat = {{Cat|Nature Mage Class Abilities|name={{{name}}} }} {{Cat|Mage Abilities|name={{{name}}} }}
| |
| | #default =
| |
| }}
| |
| {{#switch: {{{rank|nr}}}
| |
| | 0 = {{Cat|Journeyman Abilities|name={{{name}}} }}
| |
| | 1 = {{Cat|Rank 1 Abilities|name={{{name}}} {{Cat|Ranked Abilities}} }}
| |
| | 2 = {{Cat|Rank 2 Abilities|name={{{name}}} {{Cat|Ranked Abilities}} }}
| |
| | 3 = {{Cat|Rank 3+ Abilities|name={{{name}}} {{Cat|Ranked Abilities}} }}
| |
| | nr = {{Cat|Non-ranked Abilities|name={{{name}}} }}
| |
| | #default = {{Cat|Non-standard Abilities|name={{{name}}} }}
| |
| }}
| |
| {{#switch: {{{num| -1}}}
| |
| | -1 =
| |
| | 0 = {{#if: {{{re| }}} |
| |
| {{Cat|Reactive Abilities|name={{{name}}} }}
| |
| {{Cat|Free Reaction Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} |
| |
| {{Cat|Reactive Spells|name={{{name}}} }}
| |
| {{Cat|Free Reaction Spells|name={{{name}}} }}
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| {{Cat|Reactive Skills|name={{{name}}} }}
| |
| {{Cat|Free Reaction Skills|name={{{name}}} }}
| |
| }} |
| |
| {{Cat|Active Abilities|name={{{name}}} }}
| |
| {{Cat|Free Action Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} |
| |
| {{Cat|Active Spells|name={{{name}}} }}
| |
| {{Cat|Free Action Spells|name={{{name}}} }}
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| {{Cat|Active Skills|name={{{name}}} }}
| |
| {{Cat|Free Action Skills|name={{{name}}} }}
| |
| }}
| |
| }}
| |
| | 1 = {{#if: {{{re| }}} |
| |
| {{Cat|Reactive Abilities|name={{{name}}} }}
| |
| {{Cat|Reaction Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} |
| |
| {{Cat|Reactive Spells|name={{{name}}} }}
| |
| {{Cat|Reaction Spells|name={{{name}}} }}
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| {{Cat|Reactive Skills|name={{{name}}} }}
| |
| {{Cat|Reaction Skills|name={{{name}}} }}
| |
| }} |
| |
| {{Cat|Active Abilities|name={{{name}}} }}
| |
| {{Cat|Single Action Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} |
| |
| {{Cat|Active Spells|name={{{name}}} }}
| |
| {{Cat|Single Action Spells|name={{{name}}} }}
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| {{Cat|Active Skills|name={{{name}}} }}
| |
| {{Cat|Single Action Skills|name={{{name}}} }}
| |
| }}
| |
| }}
| |
| | 2 = {{Cat|Active Abilities|name={{{name}}} }}
| |
| {{Cat|Double Action Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} |
| |
| {{Cat|Active Spells|name={{{name}}} }}
| |
| {{Cat|Double Action Spells|name={{{name}}} }}
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| {{Cat|Active Skills|name={{{name}}} }}
| |
| {{Cat|Double Action Skills|name={{{name}}} }}
| |
| }}
| |
| | 3 = {{Cat|Active Abilities|name={{{name}}} }}
| |
| {{Cat|Triple Action Abilities|name={{{name}}} }}
| |
| {{#if: {{{spell| }}} |
| |
| {{Cat|Active Spells|name={{{name}}} }}
| |
| {{Cat|Triple Action Spells|name={{{name}}} }}
| |
| }}
| |
| {{#if: {{{skill| }}} |
| |
| {{Cat|Active Skills|name={{{name}}} }}
| |
| {{Cat|Triple Action Skills|name={{{name}}} }}
| |
| }}
| |
| | #default =
| |
| }}
| |
| {{Cat|Abilities|name={{{name}}}}} }}</includeonly><noinclude>
| |
| == Template Frontend ==
| |
| This template is designed for tagging and categorizing abilities, spells, and related game elements. It supports a wide range of parameters to provide detailed metadata, such as the type of ability, its delivery method, associated elements, power sources, and more.
| |
| === Parameters ===
| |
| * <code>1</code>: str (required)
| |
| *: The main content or description of the ability.
| |
| * <code>name</code>: str (required)
| |
| *: The name of the ability or spell, used for categorization.
| |
| * <code>flavor</code>: str (optional)
| |
| *: Flavor text for the ability.
| |
| ==== Power Sources ====
| |
| * <code>divine</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Divine power source.
| |
| * <code>magical</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Magical power source.
| |
| * <code>primal</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Primal power source.
| |
| * <code>spiritual</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Spirit power source.
| |
| * <code>martial</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Martial power source.
| |
| * <code>alchemical</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Alchemical power source.
| |
| * <code>psionic</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Psionic power source.
| |
| * <code>technologic</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Technologic power source.
| |
| ==== Elements ====
| |
| * <code>life</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Life element.
| |
| * <code>storm</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Storm element.
| |
| * <code>necro</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Necromancy element.
| |
| * <code>flame</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Flame element.
| |
| * <code>nature</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates whether the ability is associated with the Nature element.
| |
| ==== Effect Types ====
| |
| * <code>mental</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a mental effect.
| |
| * <code>control</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a control effect.
| |
| * <code>movement</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a movement effect.
| |
| * <code>displacement</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a displacement effect.
| |
| * <code>transformation</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a transformation effect.
| |
| ==== Delivery ====
| |
| * <code>delivery</code>: str (optional)
| |
| *: Use to override the default delivery method.
| |
| * <code>passive</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is passive.
| |
| * <code>self</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is self-targeted.
| |
| * <code>strike</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a strike attack (requires a weapon).
| |
| * <code>bite</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a bite ability.
| |
| * <code>blood</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a blood ability.
| |
| * <code>sight</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a sight ability.
| |
| * <code>ritual</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered through a ritual.
| |
| * <code>ray</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered as a ray.
| |
| * <code>ball</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered as a ball.
| |
| * <code>touch</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered through touch.
| |
| * <code>aura</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is delivered as an aura.
| |
| * <code>tag</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a tag ability.
| |
| * <code>cone</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a cone ability.
| |
| * <code>field</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is some other field.
| |
| ===== Delivery Modifiers =====
| |
| * <code>deliveryMod</code>: str (optional)
| |
| *: Use to override the default delivery modifier description.
| |
| * <code>av0</code>: bool (optional, defaults to <code>0</code>, or <code>1</code> for rays)
| |
| *: Use if the ability is an AV0 attack.
| |
| *: This can be forcibly set to <code>0</code>.
| |
| * <code>ub</code>: bool (optional, defaults to <code>0</code>, or <code>1</code> for balls and touches)
| |
| *: Use if the ability is a UB attack.
| |
| *: This can be forcibly set to <code>0</code>.
| |
| * <code>vitals</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a vitals attack.
| |
| * <code>arm</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is an arm attack.
| |
| * <code>leg</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a leg attack.
| |
| ===== Delivery Extensions =====
| |
| * <code>ripple</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a ripple ability.
| |
| * <code>detonate</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a detonate ability.
| |
| * <code>cascade</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a cascade ability.
| |
| * <code>fork</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is a fork ability.
| |
| ==== Usage Requirements ====
| |
| * <code>oc</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is usable out of combat.
| |
| * <code>bc</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is usable before combat.
| |
| * <code>ic</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is usable in combat.
| |
| ===== Casting/Execution Time =====
| |
| * <code>time</code>: str (optional)
| |
| *: Use to override the default casting or execution time.
| |
| * <code>re</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is reactive.
| |
| * <code>num</code>: int (optional, defaults to <code>na</code>)
| |
| *: Specifies the number of actions (or reactions) required to cast or execute the ability.
| |
| *: Use <code>0</code> for free actions (or free reactions).
| |
| *: Possible values: <code>0</code>, <code>1</code>, <code>2</code>, <code>3</code>, <code>na</code>.
| |
| ===== Cost =====
| |
| * <code>cost</code>: str (optional)
| |
| *: Use to override the default cost description.
| |
| * <code>invoke</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability requires invoking.
| |
| * <code>mana</code>: int (optional, defaults to <code>0</code>)
| |
| *: Specifies the number of mana needed to use the ability.
| |
| * <code>upcast</code>: str (optional)
| |
| *: Defines what happens when you Heighten this ability.
| |
| ==== Target ====
| |
| * <code>target</code>: str (optional)
| |
| *: Use to override the default target description.
| |
| * <code>targetType</code>: str (optional, defaults to <code>creature</code>)
| |
| *: Specifies the type of target (e.g., creature, item).
| |
| * <code>targetMax</code>: int (optional, defaults to <code>0</code>)
| |
| *: Specifies the max number of targets.
| |
| *: When the value is <code>0</code>, there is no specified maximum number.
| |
| ==== Range ====
| |
| * <code>range</code>: str (optional)
| |
| *: Use to override the default range description.
| |
| * <code>rangeDist</code>: int (optional, defaults varies by <code>delivery</code>)
| |
| *: Specifies the range distance in feet.
| |
| * <code>rangeRad</code>: int (optional, defaults varies by <code>delivery</code>)
| |
| *: Specifies the range radius in feet.
| |
| ==== Duration ====
| |
| * <code>duration</code>: str (optional)
| |
| *: Use to override the default duration description.
| |
| * <code>durationTime</code>: int (optional, defaults to <code>1</code>)
| |
| *: Sets a numerical duration time.
| |
| * <code>durationUnit</code>: str (optional)
| |
| *: Sets a unit for the duration time.
| |
| * <code>durationReq</code>: str (optional, defaults to <code>alive</code>)
| |
| *: Sets a condition that must be met for duration to continue
| |
| *: Common conditions are <code>alive</code> and <code>up</code>
| |
| * <code>sustained</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability is sustained.
| |
| * <code>end</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Indicates if the ability has some other end condition.
| |
| ==== Flags Completion ====
| |
| * <code>stat</code>: str (optional)
| |
| *: Flags the ability as improving this stat.
| |
| *: The possible values are: <code>int</code>, <code>str</code>, <code>mov</code>, <code>per</code>, <code>snk</code>
| |
| * <code>statVal</code>: int (optional, defaults to <code>0</code>)
| |
| *: Flags the value that the ability sets the stat to.
| |
| * <code>statProf</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Flags the ability giving proficiency in the specified stat.
| |
| * <code>statFlu</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Flags the ability giving fluency in the specified stat.
| |
| ==== Text Completion ====
| |
| * <code>noText</code>: bool (optional), defaults to <code>1</code>)
| |
| *: Enable to turn off the automatic filler text.
| |
| *: ''This is not yet implemented.''
| |
| * <code>trigger</code>: str (optional)
| |
| *: Triggering condition for ability.
| |
| * <code>critHit</code>: str (optional)
| |
| *: Effects that occur on a Critical Hit.
| |
| * <code>hit</code>: str (optional)
| |
| *: Effects that occur on a Hit.
| |
| * <code>critMiss</code>: str (optional)
| |
| *: Effects that occur on a Critical Miss.
| |
| * <code>miss</code>: str (optional)
| |
| *: Effects that occur on a Miss.
| |
| * <code>critFail</code>: str (optional)
| |
| *: Effects that occur on a Critically Failed Save.
| |
| * <code>fail</code>: str (optional)
| |
| *: Effects that occur on a Failed Save.
| |
| * <code>save</code>: str (optional)
| |
| *: Effects that occur on a Successful Save.
| |
| * <code>critSave</code>: str (optional)
| |
| *: Effects that occur on a Critically Successful Save.
| |
| ===== End Condition Text Completion =====
| |
| * <code>rollEnd</code>: bool (optional, defaults to <code>0</code>)
| |
| *: Specifies that a condition created by this spell ends on a d4 roll.
| |
| * <code>rollTime</code>: str (optional, defaults to <code>start</code>)
| |
| *: Specifies when in the turn to roll the d4.
| |
| * <code>rollWho</code>: str (optional, defaults to <code>the target's</code>
| |
| *: Specifies who's turn has the d4 roll.
| |
| *: Recommended values are <code>the target's</code> and <code>your</code>
| |
| ==== Class Ranks ====
| |
| * <code>class</code>: str (optional)
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| *: Specifies what standard class this ability is from.
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| *: Options are: <code>ber</code>, <code>bar</code>, <code>due</code>, <code>sam</code>, <code>vet</code>, <code>kni</code>, <code>pal</code>, <code>ass</code>, <code>cor</code>, <code>ama</code>, <code>arc</code>, <code>thi</code>, <code>ran</code>, <code>fla</code>, <code>sto</code>, <code>lif</code>, <code>nec</code>, <code>nat</code>
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| *: Note that several options are synonyms for the same class.
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| * <code>rank></code>: int (optional, defaults to <code>nr</code>)
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| *: Specifies what standard class rank this ability belongs to.
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| * <code>warrior</code>: bool (optional, defaults to <code>0</code>
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| *: Forcibly specify this as a Warrior ability.
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| * <code>mage</code>: bool (optional, defaults to <code>0</code>
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| *: Forcibly specify this as a Mage ability.
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| * <code>semi</code>: bool (optional, defaults to <code>0</code>
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| *: Forcibly specify this as a Semi ability.
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| === Additional Information ===
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| The template supports numerous parameters for categorizing abilities into various categories automatically. Boolean parameters (e.g., <code>life</code>, <code>storm</code>) trigger their respective tags and categories when set to a truthy value.
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| == Template Backend ==
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| The backend utilizes nested logic and conditional structures to generate tags and categories dynamically based on the provided parameters. This approach ensures flexibility and reduces the need for manual categorization.
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| Key features include:
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| * Tagging elements, power sources, and delivery methods using the <code>{{Tag}}</code> sub-template.
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| * Categorizing abilities dynamically based on the combination of parameters (e.g., elements, power sources, combat phases).
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| * Supporting fallback values and default behaviors for missing parameters.
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| For optimal usage, ensure that all required parameters are supplied and optional parameters are set thoughtfully to achieve desired categorizations.
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| </noinclude>
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