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Ability:Flame Rotators: Difference between revisions

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{{TextRotators|Crown of Flame,Control and Resist Fire, Bellows, Melting Grasp, Rupture Mark}}
{{AbilityRotators|Flame|Crown of Flame,Control and Resist Fire, Bellows, Melting Grasp, Rupture Mark}}

Latest revision as of 04:32, 24 January 2025

 Power sources: 💪Martial🧙Flame Mage🤹Skill
 Duration: Always active.

Having mastered the basic techniques in this field of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own elder sorcery and rotator spells, you may only have a maximum of 2 × (MR - 1) of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared. The rotator spells automatically available to you are Bellows, Control and Resist Fire, Crown of Flame, Melting Grasp, and Rupture Mark.
 Casting time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.( ⏳️Sustained )

The next spell you cast that would deal damage is boosted.
 Heightened: For each additional MP spent, the next spell you cast is boosted again.

 If proficient: You may instead prepare P of these spells. If fluent: You may instead prepare F of these spells.