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Ability:Additional Nature Rotators: Difference between revisions

From Teriock
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m Gpe moved page Ability:Transmutational Resilience to Ability:Additional Nature Rotators without leaving a redirect
 
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{{AbilityAdditionalRotators|Nature|Transmute, Advanced Hack Healing}}
{{#invoke:A|a
|name=Transmutational Resilience
|nature=1
|class=nat
|rank=3
|mp=1
|pre=self
|dur=8h
|e=You gain {{L|Ability|Transmute}} and {{L|Ability|Advanced Hack Healing}}.
{{Sub|Ability:Transmute}}
{{Sub|Ability:Advanced Hack Healing}}
|primal=1
}}

Latest revision as of 18:41, 25 January 2025

 Power sources: 💪Martial🧙Nature Mage🤹Skill
 Duration: Always active.

Add Advanced Hack Healing and Transmute to your list of possible rotator spells.
 Casting time: 1️⃣Single action( ➡️Active )
 Duration: 8 hours.

Whenever you heal, you may heal a hack as well.
 Trigger: You would take a standard ability.
 Hit cost: See ability text.
 Duration: Instant.

The triggering ability is "transformed" into a hack instead of its normal effect. The type of the hack is determined by the target of the triggering ability.
Creature target abilities
Transformed into a body hack.
Vitals target abilities
Transformed into a vitals hack of your choice.
Arm target abilities
Transformed into an arm hack.
Leg target abilities
Transformed into a leg hack.
Limb target abilities
If no limb is specified in either the target or the effect, it is transformed into a limb hack of your choice.

If the triggering ability was UB, but you otherwise would have been able to Block it, you may treat it as though it targeted your arm.