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{{Sub|Ability:Cure Illness}} |
{{Sub|Ability:Cure Illness}} |
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Latest revision as of 22:14, 25 January 2025
You gain Healing Touch and Cure Illness.
Make an herbalist check. The GM determines the difficulty based on the severity of the illness. The GM may also require you to have access to specific ingredients or tools or put other conditions in place. If the illness is mental in nature, then Cure Illness acts as a mental effect.