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{{Core:Long Rest}} |
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[[Category:Slow abilities]] |
[[Category:Slow abilities]] |
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Latest revision as of 00:12, 26 January 2025
A long rest is a period of extended downtime, at least 8 hours long, during which a creature sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the creatures must begin the rest again to gain any benefit from it.
Note: Your GM may decide on a different time period or conditions for a long rest.
Some abilities (such as Elder Sorcery Creation) have "long rest" as their execution time. A creature may choose to do one of these during their long rest.
At the end of a long rest, a creature regains all lost HP and all lost MP. The creature also regains all spent hit dice and mana dice.
Subcategories
This category has the following 2 subcategories, out of 2 total.
L
- Long rest skills (1 P)
- Long rest spells (empty)
Pages in category "Long rest abilities"
This category contains only the following page.