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Core:Resting: Difference between revisions

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{{Online}} has no concept of "encounters". Instead, everything is specified in {{L|Core|Turns}}, {{L|Core|Rounds}}, time (minutes, seconds, days, etc.) or as '''short rests''' and '''long rests'''.
<includeonly>=</includeonly>== Short Rest ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Short Rest ==<includeonly>=</includeonly>
{{Core:Short Rest}}
{{Core:Short Rest}}

Latest revision as of 22:26, 9 February 2025

Teriock Online has no concept of "encounters". Instead, everything is specified in turns, rounds, time (minutes, seconds, days, etc.) or as short rests and long rests.

Short Rest

A short rest is a period of downtime, at least 1 hour long, during which a creature does nothing more strenuous than eating, drinking, reading, and tending to wounds. Some abilities (such as Recover) have "short rest" as their execution time. A creature may choose to do one of these during their short rest.

Note: Your GM may decide on a different time period or conditions for a short rest.

Long Rest

A long rest is a period of extended downtime, at least 8 hours long, during which a creature sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the creatures must begin the rest again to gain any benefit from it.

Note: Your GM may decide on a different time period or conditions for a long rest.

Some abilities (such as Elder Sorcery Creation) have "long rest" as their execution time. A creature may choose to do one of these during their long rest.

At the end of a long rest, a creature regains all lost HP. The creature also regains all spent hit dice.