Looks:Walking tree with a rough face, branches for arms, and roots as feet.
Common treants usually heal anyone in need, but will attack anyone with an axe! Protectors and shepherds of the forest, these ancient beings are believed to be descendants of nature elementals or fae. Each is native to a particular forest which it protects and maintains for hundreds of years. Treants are slow, patient beings, ever on the watch for threats to nature and protecting beings who can't protect themselves.
End condition:The start of your next turn.On hit:Target is immediately no longer poisoned and is also healed at the start of your next turn if they do not take any damage before then.Heightened:For each additional MP spent, target is healed again at the start of your next turn.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
Requirements:Target is undead or has died within the last 10 minutes.
On hit:If target is dead, they are brought back to life. If they had less than 1 HP, they have 1 HP. If they had less than 1 MP, they have 1 MP. Otherwise, their HP and MP do not change. If target is undead, you can choose to have them be healed for damage. Rebirth does not count as a healing effect unless you choose to heal with it.Heightened:For each additional MP spent, target can have been dead for an additional 10 minutes. If target is undead, they are healed an additional time.If proficient:If target is undead, they are healed for damageP times.If fluent:If target is undead, they are healed for damageF times.
On critical hit:If you want, the target must spend 1 MP to be able to Self Revert.On hit:Target is minorly transformed into a tree or revert a minor transformation. The size of the tree is equal to the target's SIZE prior to being transformed. If a treeformed creature is reduced to 0 HP, then they revert and any remaining damage carries over to their reverted state.Heightened:For each additional MP spent, this effect lasts an addition turn without the target being able to Self Revert.