Keyword:Resistance: Difference between revisions
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{{Keyword|When a creature would be affected by something they are '''resistant''' to, they make a resistance save. This is a DC 10 {{Dice|d20}} roll that they add their {{L|Core|Proficiency Bonus}} to if they are {{L|Core|Proficiency Bonus|Proficient}} in the {{L|Abilities|Ability}} that grants them their resistance. On a success, the | {{Keyword|When a creature would be affected by something they are '''resistant''' to, they make a resistance save. This is a {{DC}} 10 {{Dice|d20}} roll that they add their {{L|Core|Proficiency Bonus}} to if they are {{L|Core|Proficiency Bonus|Proficient}} in the {{L|Category|Abilities|Ability}} that grants them their resistance. On a success, the {{Target}} is not affected by whatever was going to happen to them. On a fail, they are. If a resistance is granted by a {{L|Category|Conditions|condition}}, it is typically rolled with {{L|Core|Proficiency Bonus|proficiency}}. Resistance saves cannot be failed automatically. Only one resistance save can be attempted per {{L|Core|Interactions|Interaction}}. A resistance cannot stop a {{L|Keyword|Warded}} effect. If an item ''itself'' is resistant to something (such as if it is {{L|Property|Durable}}) and it is being {{L|Keyword|Using|used}} by a creature that's {{L|Ability|Attune|attuned}} to it, then the save is made with its {{L|Keyword|Using|user's}} {{L|Core|Proficiency Bonus}}. Otherwise, it is made without a {{L|Core|Proficiency Bonus}}.}} | ||
If an item is resistant to something (such as if it is {{L|Property|Durable}}) and it is being {{L|Keyword|Using|used}}, then the save is made with its {{L|Keyword|Using|user's}} {{L|Core|Proficiency Bonus}}. Otherwise, it is made without a {{L|Core|Proficiency Bonus}}. | {{Note|Some {{L|Category|Abilities}} are labelled as {{L|Category|Resistance effects}} even though they do not require a resistance save. In these cases, they offer some sort of protection that a {{L|Keyword|Warded}} or similar effect would cut through.}} | ||
{{Also|Keyword:Hexproof;; Category:Resistance effects;; Keyword: | <noinclude> | ||
[[Category:Protection keywords]]</noinclude> | {{Also|Keyword:Hexproof;; Category:Resistance effects;; Keyword:Vulnerability;; Keyword:Warded}} | ||
[[Category:Protection keywords]] [[Category:Affinity keywords]]</noinclude> | |||
Latest revision as of 21:12, 29 July 2026
When a creature would be affected by something they are resistant to, they make a resistance save. This is a DC 10 d20 roll that they add their proficiency bonus to if they are proficient in the ability that grants them their resistance. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. If a resistance is granted by a condition, it is typically rolled with proficiency. Resistance saves cannot be failed automatically. Only one resistance save can be attempted per interaction. A resistance cannot stop a warded effect. If an item itself is resistant to something (such as if it is durable) and it is being used by a creature that's attuned to it, then the save is made with its user's proficiency bonus. Otherwise, it is made without a proficiency bonus.
Note: Some abilities are labelled as resistance effects even though they do not require a resistance save. In these cases, they offer some sort of protection that a warded or similar effect would cut through.