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Core:Abilities: Difference between revisions

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{{Core|name=Abilities|}}In {{Online}}, everything a creature can do is determined by its {{L|Category|Abilities}}. These may be granted by the creature's species type, their {{L|Classes}}, magic items they use, or other {{L|Category|Stats}} of theirs. By default, every creature is able to use any {{L|Category|Basic abilities|Basic Abilities}} so long as they meet whatever conditions are specified for the given {{L|Category|Basic abilities|Basic Ability}}.
{{Core|name=Abilities|}}In {{Online}}, everything a creature can do is determined by its {{L|Category|Abilities}}. These may be granted by the creature's species type, their {{L|Category|Classes}}, magic items they use, or other {{L|Category|Stats}} of theirs. By default, every creature is able to use any {{L|Category|Basic abilities|Basic Abilities}} so long as they meet whatever conditions are specified for the given {{L|Category|Basic abilities|Basic Ability}}.


Regardless of where it comes from, each ability has the same underlying structure.
Regardless of where it comes from, each ability has the same underlying structure.
<includeonly>=</includeonly>== User ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Executor ==<includeonly>=</includeonly>
An Ability's User is simply the creature that is using the Ability. This is the same for all Abilities.
{{EEmbed|Core:Executor}}
<includeonly>=</includeonly>== Target ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Target ==<includeonly>=</includeonly>
{{Core:Targets}}
{{EEmbed|Core:Targets}}
<includeonly>=</includeonly>== Range ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Range ==<includeonly>=</includeonly>
Each Ability has some Range over which it can be used. These depend on the Delivery and Target.
{{EEmbed|Core:Range}}
<includeonly>=</includeonly>== Delivery ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Delivery ==<includeonly>=</includeonly>
Every Ability has one and ''only one'' {{L|Category|Delivery abilities|Delivery}}. This always has at least two parts, a [[#Source|Source]] and [[#Interaction|Interaction]].
{{EEmbed|Core:Deliveries}}
<includeonly>=</includeonly>=== Source ===<includeonly>=</includeonly>
The Source of an Ability's Delivery is the means by which it is transmitted from the User to the Target. There are many possible Sources, but the most common ones are as follows.
<includeonly>=</includeonly>==== Item ====<includeonly>=</includeonly>
{{Core:Item Delivery}}
<includeonly>=</includeonly>==== Missile ====<includeonly>=</includeonly>
{{Core:Missile Delivery}}
<includeonly>=</includeonly>==== Sight ====<includeonly>=</includeonly>
{{Core:Sight Delivery}}
<includeonly>=</includeonly>==== Aura ====<includeonly>=</includeonly>
{{Core:Aura Delivery}}
<includeonly>=</includeonly>==== Hand ====<includeonly>=</includeonly>
{{Core:Hand Delivery}}
<includeonly>=</includeonly>==== Bite ====<includeonly>=</includeonly>
{{Core:Bite Delivery}}
<includeonly>=</includeonly>==== Self ====<includeonly>=</includeonly>
{{Core:Self Delivery}}
<includeonly>=</includeonly>=== Interaction ===<includeonly>=</includeonly>
In addition to a Source, every Ability is mediated by one of four {{L|Core|Interactions}}. This determines what types of dice rolls, if any, need to be done for an Ability to affect its Target. See the {{L|Core|Interactions}} page for complete detail.
<includeonly>=</includeonly>=== Other Delivery Modifiers ===<includeonly>=</includeonly>
<includeonly>=</includeonly>=== Other Delivery Modifiers ===<includeonly>=</includeonly>
Some Abilities are ''always'' {{L|Keyword|AV0}} or {{L|Keyword|UB}}. When this is the case, it's mentioned within the Delivery.
Some Abilities are ''always'' {{AV0}} or {{UB}}. When this is the case, it's mentioned within the Delivery.
<includeonly>=</includeonly>=== Delivery Packages ===<includeonly>=</includeonly>
<includeonly>=</includeonly>=== Delivery Packages ===<includeonly>=</includeonly>
{{Core:Delivery Packages}}
{{EEmbed|Core:Delivery Packages}}
<includeonly>=</includeonly>== Execution or Casting Time ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Execution or Casting Time ==<includeonly>=</includeonly>
Each Ability has a specified amount of "time" it takes to use. For {{L|Category|Spells}} this is called the "Casting" time. For {{L|Category|Skills}} and other {{L|Category|Abilities}} this is the "Execution" time. This is always paired with the type of {{L|Core|Maneuvers|Maneuver}} (written in parentheses) the Ability operates under.
Each {{L|Category|Abilities|ability}} has a specified amount of "time" it takes to use. For {{L|Category|Spells}} this is called the "casting" time. For other {{L|Category|Abilities}} this is the "execution" time. This is always paired with the type of {{L|Core|Maneuvers|Maneuver}} the {{L|Category|Abilities|ability}} operates under.


Make sure to read the {{L|Core|Maneuvers}} page for complete information.
Make sure to read the {{L|Core|Maneuvers}} page for complete information.
<includeonly>=</includeonly>== Duration ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Duration ==<includeonly>=</includeonly>
{{Core:Duration}}
{{EEmbed|Core:Duration}}
<includeonly>=</includeonly>== Power Sources ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Power Sources ==<includeonly>=</includeonly>
{{Core:Power Sources}}
{{EEmbed|Core:Power Sources}}
<includeonly>=</includeonly>=== Standard Abilities ===<includeonly>=</includeonly>
{{Core:Standard Abilities}}
<includeonly>=</includeonly>== Effect Types ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Effect Types ==<includeonly>=</includeonly>
Some Abilities are considered "effects" of various types. Effect types don't generally influence the way Abilities mechanically operate. However, many Abilities interact with different effect types in various ways.
Some {{L|Category|Abilities}} are considered "effects" of various types. '''{{L|Category|Effects|Effect types|u=1}}''' don't ''generally'' influence the way {{L|Category|Abilities}} mechanically operate. However, many {{L|Category|Abilities}} interact with different {{L|Category|Effects|effect types}} in various ways.
<includeonly>=</includeonly>== Heightening ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Heightening ==<includeonly>=</includeonly>
{{Core:Heightening}}
{{EEmbed|Core:Heightening}}
<includeonly>=</includeonly>== Components ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Costs ==<includeonly>=</includeonly>
{{Core:Components}}
{{EEmbed|Core:Costs}}
<includeonly>=</includeonly>=== Components ===<includeonly>=</includeonly>
{{EEmbed|Core:Components}}
<includeonly>=</includeonly>== Expansions ==<includeonly>=</includeonly>
{{EEmbed|Core:Expansions}}
<includeonly>=</includeonly>== Standard Abilities ==<includeonly>=</includeonly>
{{EEmbed|Core:Standard Abilities}}
<noinclude>[[Category:Basic rules]][[Category:Ability rules]]</noinclude>
<noinclude>[[Category:Basic rules]][[Category:Ability rules]]</noinclude>

Latest revision as of 09:51, 28 September 2026

In Teriock Tabletop, everything a creature can do is determined by its abilities. These may be granted by the creature's species type, their classes, magic items they use, or other stats of theirs. By default, every creature is able to use any basic abilities so long as they meet whatever conditions are specified for the given basic ability.

Regardless of where it comes from, each ability has the same underlying structure.

Executor

Target

Range

Delivery

Other Delivery Modifiers

Some Abilities are always AV0 or UB. When this is the case, it's mentioned within the Delivery.

Delivery Packages

Execution or Casting Time

Each ability has a specified amount of "time" it takes to use. For spells this is called the "casting" time. For other abilities this is the "execution" time. This is always paired with the type of maneuver the ability operates under.

Make sure to read the maneuvers page for complete information.

Duration

Power Sources

Effect Types

Some abilities are considered "effects" of various types. Effect types don't generally influence the way abilities mechanically operate. However, many abilities interact with different effect types in various ways.

Heightening

Costs

Components

Expansions

Standard Abilities