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Ability:Rallying Cry: Difference between revisions

From Teriock
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{{#invoke:A|a
{{#invoke:A|a
|name=Rallying Cry
|name=Rallying Cry
|e=Rallying Cry only counts as a [[:Category:Mental effects|Mental Effect]] on your enemies. The [[Heal]]ing's duration is [[:Category:Instant abilities|instant]].
|e=Rallying Cry only counts as a {{L|Category|Mental effects|Mental effect}} on your enemies and a {{L|Category|Healing effects|Healing effect}} on your allies. The {{L|Core|Healing|Healing's}} duration is {{L|Category|Instant duration abilities|instant}}.
{{Note|People may choose to fail [[:Category:Feat abilities|Feat Saves]].}}
{{Note|People may choose to fail {{L|Category|Feat abilities|Feat Saves}}.}}
|m=a
|m=a
|x=1a
|x=1a
Line 9: Line 9:
|t=c
|t=c
|pre=aura
|pre=aura
|dur=10m
|dur=5m
|mental=1
|mental=1
|heal=1
|martial=1
|martial=1
|mp=1
|mp=1
|class=kni
|rank=3
|verbal=1
|verbal=1
|somatic=1
|somatic=1
|magic=1
|end=At the start of each of the enemy target's turns, they roll {{Dice|1d4}}. On a 4, this effect ends.
|end=At the start of each of the enemy target's turns, they roll {{Dice|1d4}}. On a 4, this effect ends.
|fail=If you consider the targeted creature to be an ally of yours, they [[Heal]]. If you consider the targeted creature to be an enemy, they become [[Condition:Frightened|Frightened]].
|fail=If you consider the targeted creature to be an ally of yours, they {{L|Core|Healing|Heal}}. If you consider the targeted creature to be an enemy, they become {{L|Condition|Frightened}}.
|loud=1
<!-- |invoke=1 -->
<!-- |invoke=1 -->
}}
}}

Latest revision as of 23:14, 10 February 2025

 Power sources: Magical💪Martial⚔️Knight🤹Skill
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 5 minutes.
 Range: 10 feet.

Rallying Cry only counts as a mental effect on your enemies and a healing effect on your allies. The healing's duration is instant.
Note: People may choose to fail feat saves.

 End condition: At the start of each of the enemy target's turns, they roll 1d4. On a 4, this effect ends. On fail: If you consider the targeted creature to be an ally of yours, they heal. If you consider the targeted creature to be an enemy, they become frightened.