Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Core:Cascade Expansion: Difference between revisions

From Teriock
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Core|name=Cascade Expansion|An {{L|Category|Abilities|ability}} that '''cascades''' is one that executes again if it hits the target and does not {{L|Core|Fizzles|fizzle}}. This can happen a maximum number of times equal to the value specified in the expansion range and occur sequentially, each new target being within the expansion range of the previous. You choose the additional targets. These extra executions do ''not'' count as new attacks for the purposes of {{L|Core|Multiple Attacks|attack penalties}}, although they must still be rolled.}}<noinlcude>[[Category:Expansions]]<noinclude>
{{Core|name=Cascade Expansion|An {{L|Category|Abilities|ability}} that '''cascades''' is one that executes again if it hits the target and does not {{L|Core|Fizzles|fizzle}}. This can happen a maximum number of times equal to the value specified in the expansion range and occur sequentially, each new target being within the expansion range of the previous. You choose the additional targets. These extra executions do ''not'' count as new attacks for the purposes of {{L|Core|Multiple Attacks|attack penalties}}, although they must still be rolled.}}<noinclude>[[Category:Expansions]]</noinclude>

Latest revision as of 20:51, 16 July 2026

An ability that cascades is one that executes again if it hits the target and does not fizzle. This can happen a maximum number of times equal to the value specified in the expansion range and occur sequentially, each new target being within the expansion range of the previous. You choose the additional targets. These extra executions do not count as new attacks for the purposes of attack penalties, although they must still be rolled.