Ability:Animate Dead: Difference between revisions
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m Text replacement - "Target " to "{{Target|u=1}} " |
m Text replacement - " target " to " {{Target}} " |
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|invoke=1 | |invoke=1 | ||
|e={{Target|u=1}} is {{L|Condition|Alive|alive}} (but still {{L|Category|Undead creatures|undead}}). It's {{HP}} and {{MP}} are both increased to 1 if they were less than that value. However, the target's maximum {{HP}} and {{MP}} are both halved to a minimum of 1. This effect lasts until the | |e={{Target|u=1}} is {{L|Condition|Alive|alive}} (but still {{L|Category|Undead creatures|undead}}). It's {{HP}} and {{MP}} are both increased to 1 if they were less than that value. However, the target's maximum {{HP}} and {{MP}} are both halved to a minimum of 1. This effect lasts until the {{Target}} completes a {{L|Core|Short Rest}}. This does not ''count'' as a {{L|Category|Revival effects|revival effect}} although it acts as one. | ||
|pro={{Target|u=1}} has all {{HP}} and {{MP}} restored, but its maximum {{HP}} and {{MP}} are still halved. This does not count as a {{L|Category|Healing effects|healing effect}} or a {{L|Category|Revival effects|revival effect}}. | |pro={{Target|u=1}} has all {{HP}} and {{MP}} restored, but its maximum {{HP}} and {{MP}} are still halved. This does not count as a {{L|Category|Healing effects|healing effect}} or a {{L|Category|Revival effects|revival effect}}. | ||
|flu=Target's {{HP}} and {{MP}} are no longer halved. | |flu=Target's {{HP}} and {{MP}} are no longer halved. | ||
}} | }} | ||
Latest revision as of 10:02, 21 July 2026
Target is alive (but still undead). It's HP and MP are both increased to 1 if they were less than that value. However, the target's maximum HP and MP are both halved to a minimum of 1. This effect lasts until the target completes a short rest. This does not count as a revival effect although it acts as one.