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Ability:Fortify Area: Difference between revisions

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|e=You may spend a [[Short Rest]] building defensive fortifications around the area you are resting in. You and your allies that are in this are when [[Combat]] begins gain {{Dice|1d10}} [[Temporary HP]] for the duration of that [[Combat]]. This area counts as having been "fortified".
|e=You may spend a {{L|Core|Short Rest}} building defensive fortifications around the area you are resting in. You and your allies that are in this are when {{L|Core|Combat}} begins gain {{NDice|1d10|gainTempHp}} {{TempHP}} for the duration of that {{L|Core|Combat|Combat}}. This area counts as having been "fortified".
|pro=You and your allies gain an addition P{{Dice|d10}} [[Temporary HP]] where P is your [[Proficiency Bonus]].
|flu=You and your allies gain an addition F{{Dice|d10}} [[Temporary HP]] where F is your [[Fluency Bonus]].
|pro=You and your allies instead gain {{NDice|1d10 + (@p)d10|gainTempHp}} {{TempHP}}.
|flu=You and your allies instead gain {{NDice|1d10 + (@f)d10|gainTempHp}} {{TempHP}}.
|req=You remain in the targeted area.
}}
}}

Latest revision as of 08:47, 24 June 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Execution time: 🌙Short rest( 🐢Slow )
 Duration: 24 hours.
 Requirements: You remain in the targeted area.

You may spend a short rest building defensive fortifications around the area you are resting in. You and your allies that are in this are when combat begins gain 1d10 temporary HP for the duration of that combat. This area counts as having been "fortified".
 If proficient: You and your allies instead gain 1d10 + Pd10 temporary HP. If fluent: You and your allies instead gain 1d10 + Fd10 temporary HP.