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Core:Effects: Difference between revisions

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{{Core|name=Effects|An '''effect''' is a catch-all term for "something that does something". There are various {{L|Category|Effects|types of effects}} which should essentially be treated as "tags" attached to effects. The {{L|Category|Effects|effect types}} are not governed by additional rules in-and-of themselves except that there are many aspects of the game which interact with certain {{L|Category|Effects|effect types}}. However some {{L|Category|Effects|types of effects}}, such as {{L|Transformation effects}} or {{L|Category|Resistance effects}}, typically share common {{L|Category|Keywords}} or other rules text.}}
{{Core|name=Effects|An '''effect''' is a catch-all term for "something that does something". There are various {{L|Category|Effects|types of effects}} which should essentially be treated as "tags" attached to effects. The {{L|Category|Effects|effect types}} are not governed by additional rules in-and-of themselves except that there are many aspects of the game which interact with certain {{L|Category|Effects|effect types}}. However some {{L|Category|Effects|types of effects}}, such as {{L|Transformation effects}} or {{L|Category|Resistance effects}}, typically share common {{L|Category|Keywords}} or other rules text.}}
<noinclude>{{Also|Category:Effects}}</noinclude>

Latest revision as of 20:36, 4 August 2026

An effect is a catch-all term for "something that does something". There are various types of effects which should essentially be treated as "tags" attached to effects. The effect types are not governed by additional rules in-and-of themselves except that there are many aspects of the game which interact with certain effect types. However some types of effects, such as transformation effects or resistance effects, typically share common keywords or other rules text.

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