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Core:Attributes: Difference between revisions

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== The Attributes ==
== The Attributes ==
=== Intelligence (INT) ===
=== Intelligence (INT) ===
{{Core:Intelligence}}
{{Embed|Core:Intelligence}}
=== Strength (STR) ===
=== Strength (STR) ===
{{Core:Strength}}
{{Embed|Core:Strength}}
=== Movement (MOV) ===
=== Movement (MOV) ===
{{Core:Movement}}
{{Embed|Core:Movement}}
=== Sneak (SNK) ===
=== Sneak (SNK) ===
{{Core:Sneak}}
{{Embed|Core:Sneak}}
=== Perception (PER) ===
=== Perception (PER) ===
{{Core:Perception}}
{{Embed|Core:Perception}}
== Passive Attributes ==
== Passive Attributes ==
{{Core:Passive Attributes}}
{{Embed|Core:Passive Attributes}}
== Attribute by Ability ==
== Attribute by Ability ==
{| class="wikitable"
{| class="wikitable"

Latest revision as of 09:49, 28 September 2026

In Teriock Tabletop, attributes are set by abilities. The first three attributes were chosen because they're useful to have and we have good scaling abilities for them in live action FanWar already. The latter two were set because they were the minimum needed to make other abilities work. The one exception is SNK, which is determined by size.

The Attributes

Intelligence (INT)

Strength (STR)

Movement (MOV)

Sneak (SNK)

Perception (PER)

Passive Attributes

Attribute by Ability

INT STR MOV SNK PER
-3
-2
-1
0
+1
+2
+3
+4
+5

Attributes and Feat Saves

Feat saves always have an attribute associated with them. You add the value of that attribute when making the d20 roll for that save. In addition, some abilities grant proficiency or fluency to the save as well.

INT STR MOV SNK PER
Proficiency
Fluency