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Core:Backstories: Difference between revisions

From Teriock
Created page with "{{Core|name=Backstories|Every newly created character starts with a '''backstory'''. The rules for this vary and are up to the {{GM}} based on the story and power level of the campaign they're running. Backstories often give additional {{L|Category|Abilities}}, {{L|Category|Flaw abilities|flaws}}, and {{L|Category|Tradecrafts}}.}}"
 
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{{Core|name=Backstories|Every newly created character starts with a '''backstory'''. The rules for this vary and are up to the {{GM}} based on the story and power level of the campaign they're running. Backstories often give additional {{L|Category|Abilities}}, {{L|Category|Flaw abilities|flaws}}, and {{L|Category|Tradecrafts}}.}}
{{Core|name=Backstories|Every newly created character starts with a '''backstory'''. The rules for this vary and are up to the {{GM}} based on the story and power level of the campaign they're running. Backstories often give additional {{L|Category|Abilities}}, {{L|Category|Flaw abilities|flaws}}, and {{L|Category|Tradecrafts}}. A common option is to provide some {{L|Category|Abilities}} and have players pick one {{L|Category|Tradecrafts|tradecraft field}} to have {{L|Category|Tradecraft field expertise abilities|expertise}} in, one to be {{L|Category|Tradecraft field talent abilities|talented}}, and one to be {{L|Category|Tradecraft field inferiority abilities|inferior}} in.}}

Latest revision as of 03:33, 28 September 2026

Every newly created character starts with a backstory. The rules for this vary and are up to the GM based on the story and power level of the campaign they're running. Backstories often give additional abilities, flaws, and tradecrafts. A common option is to provide some abilities and have players pick one tradecraft field to have expertise in, one to be talented, and one to be inferior in.