Class:Paladin: Difference between revisions
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{{Class | |||
= | |name=Paladin | ||
{{ | |w=1 | ||
|av=3 | |||
|d={{/Description}} | |||
|r1=Jumpstart Heal,Might Strike,Divine Gift,Resist Mental Effects | |||
= | |r2=Spell Turning Shields,Remove Charm,Exorcism,Disenchant,Zone of Divinity | ||
|r3c=Miraculous Recovery,Improved Might Strike,Righteous Aura | |||
|r3s=Motive Discovery,Undead Hunter,Bless | |||
}} | |||
= | |||
Latest revision as of 01:13, 31 January 2025

The least martial of the warriors, their outlook on life is that of the combat medic, focusing on keeping others alive on the front lines. Paladins are often leaders, as their charismatic charm draws followers to them and everyone likes to have a healer on their side. Paladins see themselves as somewhat better than most others as they have magical powers that other warriors lack. Paladins usually have a strong guiding force in their life to help those in need and do what is right. If you are a Paladin be righteous, concerned for others, and take charge.
Restrictions
Warrior Benefits
Rank 1
Rank 2
Rank 3
For ranks 3, 4, and 5, choose one combat ability and one support ability to gain at each rank.
Combat Abilities
Support Abilities