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Creature:Owl: Difference between revisions

From Teriock
Created page with "{{CreatureAnimal |name=Owl |size=0.5 |per=2 |str=1 |a=Beastly Strength;; Flying;; Scouting;; Partial Hands |b=Beak;; Sharp Claw |f=Scouting;; Dark Vision |c=bird |br=2 }}"
 
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|per=2
|per=2
|str=1
|str=1
|a=Beastly Strength;; Flying;; Scouting;; Partial Hands
|snk=1
|a=Beastly Strength;; Flying;; Scouting;; Partial Hands;; Sneaky;; Carrying
|b=Beak;; Sharp Claw
|b=Beak;; Sharp Claw
|f=Scouting;; Dark Vision
|f=Scouting;; Dark Vision

Latest revision as of 01:07, 4 November 2026

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 0.5
 Creature types: Bird

 Abilities: 
 Duration: Always active.

You can wield two-handed weapons in one hand.

Note: Armor piercing weapons must still be used in two hands to be AV0.


 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

You can drag and carry other creatures and items around even if you don't have prehensile body parts.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

You do not have real opposable thumbs. All items are two-handed for you.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 1.

 Body Parts: 
Beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Beak Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Beak 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)

 Familiar Abilities: 
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.