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Ability:Disenchant: Difference between revisions

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|mp=x
|mp=x
|hp=x
|hp=x
|mpx=An amount of [[MP]] equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC. Paid only on failure.
|mpx=An amount of {{MP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC. Paid only on failure.
|hpx=An amount of [[HP]] equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC. Paid only on failure.
|hpx=An amount of {{HP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC. Paid only on failure.
|t=i
|t=i
|e=When this ritual is completed, make a {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check}} to see if the [[:Category:Undead creatures|undead]] target is disenchanted. The check's DC is entirely up to [[GM]] discretion, but the following can be used as a benchmark.
|e=When this ritual is completed, make a {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check}} to see if the targeted item is disenchanted. The check's DC is entirely up to {{GM}} discretion, but the following can be used as a benchmark.
* Non-passively magic items: 4
* Non-passively magic items: 4
* Common passively magic items: 8
* Common passively magic items: 8
Line 17: Line 17:
* Mythic passively magic items: 20
* Mythic passively magic items: 20
* Legendary passively magic items: 50+
* Legendary passively magic items: 50+
These benchmarks are for reference only and the [[GM]] may adjust them as they see fit. Item rarity may or may not correspond to how challenging it is to disenchant.
These benchmarks are for reference only and the {{GM}} may adjust them as they see fit. Item rarity may or may not correspond to how challenging it is to disenchant.
|pro=You may add your [[Proficiency Bonus]] to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check}} regardless of whether or not you are proficient in {{L|Tradecraft|Priest}}.
|pro=You may add {{P}} to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check}} regardless of whether or not you are proficient in {{L|Tradecraft|Priest}}.
|flu=You may add your [[Fluency Bonus]] to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check}} regardless of whether or not you are fluent in {{L|Tradecraft|Priest}}.
|flu=You may add {{F}} to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check}} regardless of whether or not you are fluent in {{L|Tradecraft|Priest}}.
|fail=You pay an amount of [[MP]] and [[HP]] equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC.
|fail=You pay an amount of {{MP}} and {{HP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC.
|success=The item is {{L|Property|Destroyed}} and any [[:Category:Magical item properties|magical properties]] of it are removed. An amount of [[Mana]] equal to 20 times the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC is released (although you do not gain it).
|success=The item is {{L|Property|Destroyed}} and any [[:Category:Magical properties|magical properties]] of it are removed. An number of {{MP}} equal to 20 times the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC is released (although you do not gain it).
}}
}}

Latest revision as of 20:09, 31 January 2025

 Power sources: 🪽Divine🛡️Paladin🤹Skill
 Delivery: 🎭Semblant🕯️Ritual( 👁️Sight✳️Manifest )
 Execution time: 10 minutes.( 🐢Slow )
 Mana cost: An amount of MP equal to the priest check's DC. Paid only on failure.
 Hit cost: An amount of HP equal to the priest check's DC. Paid only on failure.
 Duration: Instant.
 Range: 5 feet.

When this ritual is completed, make a priest check to see if the targeted item is disenchanted. The check's DC is entirely up to GM discretion, but the following can be used as a benchmark.
  • Non-passively magic items: 4
  • Common passively magic items: 8
  • Uncommon passively magic items: 12
  • Rare passively magic items: 16
  • Mythic passively magic items: 20
  • Legendary passively magic items: 50+
These benchmarks are for reference only and the GM may adjust them as they see fit. Item rarity may or may not correspond to how challenging it is to disenchant.

 On fail: You pay an amount of MP and HP equal to the priest check's DC. On success: The item is destroyed and any magical properties of it are removed. An number of MP equal to 20 times the priest check's DC is released (although you do not gain it). If proficient: You may add P to the priest check regardless of whether or not you are proficient in priest. If fluent: You may add F to the priest check regardless of whether or not you are fluent in priest.