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{{Keyword|When a |
{{Keyword|When a creature would be affected by something they are '''resistant''' to, they make a resistance save. This is a DC 10 {{Dice|d20}} roll that they add their {{L|Core|Proficiency Bonus}} to if they are {{L|Core|Proficiency Bonus|Proficient}} in the {{L|Abilities|Ability}} that grants them their resistance. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance saves cannot be failed automatically. Only one resistance save can be attempted per {{L|Core|Interactions|Interaction}}. A resistance cannot stop a {{L|Keyword|Warded}} {{L|Abilities|Ability}}.}}<noinclude> |
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If an item is resistant to something (such as if it is {{L|Property|Durable}}) and it is being {{L|Keyword|Using|used}}, then the save is made with its {{L|Keyword|Using|user's}} {{L|Core|Proficiency Bonus}}. Otherwise, it is made without a {{L|Core|Proficiency Bonus}}. |
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{{Also|Keyword:Hexproof;; Category:Resistance effects;; Keyword:Vulnerable}} |
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[[Category:Protection keywords]]</noinclude> |
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Latest revision as of 02:39, 26 March 2026
When a creature would be affected by something they are resistant to, they make a resistance save. This is a DC 10 d20 roll that they add their proficiency bonus to if they are proficient in the ability that grants them their resistance. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance saves cannot be failed automatically. Only one resistance save can be attempted per interaction. A resistance cannot stop a warded ability. If an item is resistant to something (such as if it is durable) and it is being used, then the save is made with its user's proficiency bonus. Otherwise, it is made without a proficiency bonus.